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  1. Thomas Shey

    What gets me playing Draw Steel and not Pathfinder 2e?

    And you'll note that's a situation that's, shall we say, a little abnormal, right? Having only one character who could hold a line at all is probably a pretty abnormal outlier, and oddly enough, nothing produces degenerate play (in the sense of doing things not typical for a game) like...
  2. Thomas Shey

    What gets me playing Draw Steel and not Pathfinder 2e?

    The difference is, even the best tricks aren't the best tricks all the time. You learn them because they're good a fair bit of the time. And because you're probably still at least capable when they aren't. An example is tripping. Tripping, if you focus on it, can be very useful fairly...
  3. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There's been an ongoing argument whether process simulation and genre simulation are even close to the same thing for quite some time.
  4. Thomas Shey

    What gets me playing Draw Steel and not Pathfinder 2e?

    If you've never seen a situation where the things Retreater describes are not optimal, someone is missing something at one end of the table or another. There's always going to be some tactics that work halfway reliably, but that's not the same thing. Poorly game balanced games do this sort of...
  5. Thomas Shey

    What gets me playing Draw Steel and not Pathfinder 2e?

    That was one of my points. That's a really bad tactic and in most cases is a case of people carrying over habits from PF1e or D&D 3e and assuming its still the best choice when its a tactic of last resort. With a sword and board fighter (which is one of the first characters I played) that's a...
  6. Thomas Shey

    What gets me playing Draw Steel and not Pathfinder 2e?

    Except, as I said, that mode of play when used without thought is not optimal. That's the point. The "swing, swing, swing" thing may have been the best choice in PF1e. Its not in 2e, and anyone who's doing it there is not thinking about it, and I don't feel a need to be complimentary to...
  7. Thomas Shey

    D&D General The Great Railroad Thread

    The problem is, even if you manage to get the horizontal options all theoretically even in value, the number of players who will see it that way isn't liable to be huge, and will probably resent being forced into just taking what the die roll gives them.
  8. Thomas Shey

    What gets me playing Draw Steel and not Pathfinder 2e?

    Most of those are sound as defaults, but show a low-energy/not-thought-through approach if done relentlessly. In particular, your #4 there is almost never a good use of the third action. And only a limited subset of characters should find #3 an automatic best case. I mean, I don't mean to be...
  9. Thomas Shey

    What gets me playing Draw Steel and not Pathfinder 2e?

    Though PF2e is one of the few D&D-adjacent I like, this is pretty much true at least at upper levels. With some of the classes its not really so true at 1-5. Its not as bad as D&D4e tended to be in that regard, but its visible.
  10. Thomas Shey

    D&D General The Great Railroad Thread

    I suspect the number of people who find starting from "nothing" isn't as large as you imply here. Though in matter of degree not specifics, the BRP system has had semi-random progression (in exactly when and how much it happened with a given skill) for a long time. Its far from a...
  11. Thomas Shey

    Starfinder Player Core Review

    Though its understandable why games with the degree of both gamist focus and exception based design as is typical in the D&D-adjacent sphere are prone to book sprawl (as in, needing 2-4 books to properly express the game) I run into that a lot more there than games that can supply most or all of...
  12. Thomas Shey

    Starfinder Player Core Review

    None of that's in the skill write-ups anymore? If true, that is a little odd.
  13. Thomas Shey

    D&D General The Great Railroad Thread

    Two things: 1. As always noted, people on fora are not the populace as a whole. That doesn't mean that a poll here is automatically invalid, but it can at least bring them into question. 2. "A lot of people" /= "a majority". The latter is by its nature more relevant for people trying to find...
  14. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    Atomic Horror. I'm a lifetime fan of 50's SF movies, so its my favorite GURPS product.
  15. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I own all three, and some games made for the prior two. They're still pretty obscure and at least moderately old at this point.
  16. Thomas Shey

    D&D General The Great Railroad Thread

    A separate question of course. Part of it is what "level" means various not only from game to game but from class to class within a game.
  17. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    I don't think I've played anything in a very long time that had that big a gap between mechanical support at both ends (though I acknowledge most games lean in a bit on extent of mechanical engagement in combat compared to others, something I complain about with some frequency. Fortunately, I...
  18. Thomas Shey

    D&D General The Great Railroad Thread

    A lot of that turns on two things: 1. How long do people play? 2. How fast are they willing to let levelling go? As an example, in theory 13th Age characters level every four sessions (in practice its slower than that in most cases after the first tier of play (L1-3) though they only go to...
  19. Thomas Shey

    D&D General The Great Railroad Thread

    Yeah, but there's nothing about a level based game that mandates that 1 is the default starting point. Its just such a tradition people have trouble getting past it both in the design, and in application in the field. In other sorts of approaches it doesn't have the baked-in history that every...
  20. Thomas Shey

    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    You see a little of this in 13th Age too, where some effects are more pronounced on targets that have dropped below a certain hit point threshold. Not that I haven't seen people get weird about that kind of mechanic, too.
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