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  1. thedungeondelver

    Monster Roles mentioned by Monte Cook?

    Ah, here we go, from the original LOST TSOJCONTH, the WINTERCON V tournament module... (again, emphasis mine) I think we can put this to bed. [/font]
  2. thedungeondelver

    Core D&D...or, D&D's core.

    Thank you; at least someone thinks so!
  3. thedungeondelver

    D&D 4E Discussion about a Primer on 4e terminology

    It isn't "one paragraph" in AD&D - it's a page and a half in the DUNGEON MASTERS GUIDE.
  4. thedungeondelver

    Rule Zero?

    That pretty much sums up rule 0 for me. And that's the one fiat I as a GM want to always have, even if the game isn't called AD&D ...
  5. thedungeondelver

    "'Kill it before it grows'...he said 'Kill it before it grows'..."

    I think, then, here's where we agree to agree (and that's awesome). I think as many of the old-school options need to be there. Otherwise "Hey, come back, it'll be cool again" is empty. Perhaps - perhaps - my original post was a bit too dogmatic but those things should really be core...
  6. thedungeondelver

    "'Kill it before it grows'...he said 'Kill it before it grows'..."

    Deal breaker for me if it's the only way to gen characters. "Evil"? "Respawned"? What is it with that? Why would you care if it was an option? Good to see you're taking a reasonable attitude towards this. Honestly, these things as options will kill the whole deal? I should've been...
  7. thedungeondelver

    D&D 5E (2014) 5E: A Danger of Fragmentation?

    Because that's the way WIZARDS wanted it. Not because that's how we wanted it. WOTC looked at 75% of their market base* and said "go away". It's not 1978 any more, though, Wiz. "Very little money" can make or break your company in RPGs. Except not, because that's not what they're trying to do...
  8. thedungeondelver

    "'Kill it before it grows'...he said 'Kill it before it grows'..."

    So if the game offers those things as options, you're out?
  9. thedungeondelver

    Monster Roles mentioned by Monte Cook?

    Ahem... emphasis mine. From S4 THE LOST CAVERNS OF TSOJCANTH. I don't have my copy of LOST TSOJCONTH (the original tourney module this was created from) so I am unsure whether the lurker above is in the original or not. But there you go. A lurker. Above.
  10. thedungeondelver

    "'Kill it before it grows'...he said 'Kill it before it grows'..."

    I can live with a lot of new stuff, because again, I'm not looking to D&Dn to replace AD&D, just be a damn good D&D that I can play in addition to. But there has to be a starting point for "damn good". - Point buy for characteristics. When I want HERO SYSTEM, I'll play it. There's enough...
  11. thedungeondelver

    Opt-in or Opt-out?

    Opt-in. If the base game is going to draw in new players and please old geezers like me, it needs to be simple and old-school in its approach, with more toppings added on as you go. When one orders pizza, one does not start with a supreme and remove toppings to get a nice pepperoni pie...
  12. thedungeondelver

    D&D 5E (2014) I think 5E needs less innovation.

    Well, I guess in this context you're using it to mean "you can't honestly say you enjoy AD&D" (or 3.5, 3.0, 2nd edition, Basic of any stripe or original D&D)...? I mean, ultimately you and I aren't going to agree on the matter, so...
  13. thedungeondelver

    D&D 5E (2014) I think 5E needs less innovation.

    And thanks to the OGL and the magnanimity of WIZARDS OF THE COAST everybody may well get "supported" again. I don't see an issue here! :)
  14. thedungeondelver

    Core D&D...or, D&D's core.

    I want to talk about how I globally view D&D, what I think it "is" in the broadest terms and how hopefully D&Dn will cleave to this; I mean, ultimately, if it doesn't it's no skin off my nose. A creation of support for the D&D I do like (AD&D) would be a nice second prize. A lot of this is...
  15. thedungeondelver

    D&D 5E (2014) I think 5E needs less innovation.

    There are people for whom "the past" is "the present", in that they didn't just quit because the buzzer indicating that it was THE FUTURE! went off. And I don't mean AD&Ders, either. Folks who play PATHFINDER aren't permanently stuck in a "Jeffety is Five Today" 2003 causality loop just...
  16. thedungeondelver

    D&D 5E (2014) I think 5E needs less innovation.

    Baseline D&Dn needs to be turned way, way down - but it needs to have easily accessible attachment points and controls for people who want the full bore turned up to 11 D&D game. I think perhaps I've given the opinion that I'm all about "just give us AD&D and walk away" but I'm not. What would...
  17. thedungeondelver

    "Modular" does not mean "Generic"

    Exactly. Nobody should think this will wind up as GURPS: FANTASY. D&D has and I believe will still have a recognizable product identity. I'd heard that the default setting would be FORGOTTEN REALMS*, that alone should tell you that the thrust is towards keeping the game as rooted in its...
  18. thedungeondelver

    D&D 5E (2014) 5E: A Danger of Fragmentation?

    Maybe it does fragment. Maybe it does. But here's the thing... WIZARDS OF THE COAST has paid a lot of lip service to the idea that "It's all D&D!"...except that never meant anything. It's all well and good to tell a guy like me, an ardent AD&D (1e only) fan that "It's all D&D man - we're all...
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