Search results

  1. T

    D&D General On Grognardism...

    I mean, I guess that would depend on how you define light? Id say for me, fewer rules makes a game inherently lighter by definition. This is one reason I prefer b/x to becm because becm started to become clunky with its (admittedly optional) skills and weapon masteries etc.
  2. T

    D&D General On Grognardism...

    Spot on this.And this: “5e is not rule light. It's "medium crunch". Look up Troika!, or perhaps the GLOG.” My comments have only been made in context of D&D based systems, as I have little interest in other systems or latest flavours of the day. B/X is wonderfully light, complete system at...
  3. T

    Pathfinder 2E Pathfinder 2 and support for other playing styles/subgenres

    Not quite, check out Jon Peterson’s “playing at the world” re chainmail and d&d. Those exploration rules are alive and well in the OSR community.
  4. T

    Pathfinder 2E Pathfinder 2 and support for other playing styles/subgenres

    Ironically exploration rules were in the earliest editions of the game and only disappeared fully with 3.x...
  5. T

    The Lost Art of Dungeon-Crawling

    Indeed it is. Good job I never said it!
  6. T

    The Lost Art of Dungeon-Crawling

    The full context of that quote snippet: "The DM's responsibility... is to dynamically create responses and events based on the player's actions, using the adventure as a guide. This isn't something that can be conveyed in a written module as of course, the author has no idea what your players...
  7. T

    The Lost Art of Dungeon-Crawling

    Yes, Serves it up. As in to serv, to be a servant. It would depend on how you define events and view them. Obviously, a written module will generally be static on the pages (though some will discuss patrols etc). The DM's responsibility (for indeed if that is what you were intending to say, a...
  8. T

    The Lost Art of Dungeon-Crawling

    No and No! The GM is not there to serve up entertainment! It is a game with players, one of whom is a GM. It is incumbent upon all players to ensure a good time is had by all. It is not one person's responsibility. Dungeons deal very well with events. They are supposed to be living, breathing...
  9. T

    D&D General On Grognardism...

    You'll brook no opposition from me there either as I'm just as disinterested with 5e as well. After a few years, I've grown bored with it, It's not what I want from D&D and to me, it is becoming something that is not what I personally see "as D&D". Of course, "What is D&D?" is another totally...
  10. T

    The Lost Art of Dungeon-Crawling

    Then you haven't been in the right dungeons ;)
  11. T

    D&D General On Grognardism...

    Insert away. There's no argument from my part. Just bafflement! I understand what you're saying about 3.x, but from my point of view about it, I respectfully disagree. Of course, this is entirely subjective. I'm more than happy to play it, but will never DM a 3.x based system again. It may have...
  12. T

    D&D General On Grognardism...

    I think I’m answer to your question, it (codification and player empowerment)needed to happen. These new school/old school players I think always existed, they just didn’t have something to point their fingers to and say “I want/don’t want that”. Is that a fair reading? (I don’t necessarily...
  13. T

    D&D General On Grognardism...

    You bring some very interesting nuance to the discussion. I believe you’re right when it comes to the true nature of codification, but I was using it within the context of the dividing line between new and old school (where the term is more specifically applied in its usage). I think that...
  14. T

    D&D General On Grognardism...

    Absolutely. There is plenty of nuance to be had in this discussion. I still stand by my viewpoint that as a generalism codified abilities and skills disempower the players. I accept there maybe different viewpoints and exceptions to it. Indeed, older games could be guilty of this practice too if...
  15. T

    D&D General On Grognardism...

    Indeed. I feel the main point of contention is to what extent that makes it “the best version to play”? The answer is of course subjective. To the old school, the rules did determine the basic framework, a sketch. The dm (to a much greater extent) and players had to detail, shade and colour in...
  16. T

    D&D General On Grognardism...

    This proves my point spectacularly about what I was saying about the mind set. Even used my quoted phrase! Beautiful! Thank you :) Though I do agree it’s more nuanced than that as you said, but I was just painting a broader over view
  17. T

    D&D General On Grognardism...

    Its amazing that someone who quotes so much doesn’t actually read what’s there. Asserting your subjective views over the validity of my subjective views is hardly debunking anything. I never said I don’t trust players to have codified abilities. I said I dislike that they disempower players...
  18. T

    D&D General On Grognardism...

    Which isn’t the same as the procedures I was talking about?
  19. T

    D&D General On Grognardism...

    Oh good lord. I said I didn’t need to tailor it around the ability of my players specifically because I wasn’t using a new school rule set. And my original statement which took on you on this bizarre tangent: “I’ll take that over having to gauge the constant impact of a plethora of various...
  20. T

    D&D General On Grognardism...

    /sigh and this is the clash of new school mindset vs old school. A debate long held and misunderstood on both sides. For the old school mindset to work, you need three things 1) a DM with a fair hand in adjudicating, 2) players that are willing to collaborate and engage with the DM and world and...
Top