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    Characters who don't kill.

    Taking precautions to only subdue his opponents and bind them is merely just the beginning for this pacifistic paladin. Is he also going to hang around after the fight, preaching to the captive opponents, getting them to repent, and then teaching them to walk the path of righteousness? (This...
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    Are D&D rulebooks stuck in the 70's?

    Sigh. Yes, my rules do inhibit (or, as I prefer to think of it, "discourage") bad role-playing. However, that's not the all of it, i.e. my rules do not exist for that sole purpose. As I've already stated, my rules also serve to support my view that an alignment change should be an ordeal, much...
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    Are D&D rulebooks stuck in the 70's?

    Here's why I place restrictions and penalties on alignment changes... I've been DM'ing for 20 years now, and I've had dozens of campaigns and scores of players; players from their mid teens to their mid 40s, all of various levels of maturity and mental capacities (which wasn't always related to...
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    Are D&D rulebooks stuck in the 70's?

    Although neither hong nor Tsyr said they wanted to be able to change their alignment "like socks", someone else did, someone who seems to be in support of hong's and Tsyr's view. And that view is: Players should have the freedom -- nay, the right -- to change their alignments whenever they want...
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    Are D&D rulebooks stuck in the 70's?

    I merely gave that example to illustrate why we need rules for role-playing games. My players do not act like those kids do, in the example I gave. Oh, I understand their views. I just don't agree with them. (So, Tsyr: Quit trying to lay it out "in plainer english". And Joshua Dyal: I am...
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    Are D&D rulebooks stuck in the 70's?

    You never indicated to me that you change alignments "like socks". Someone else did; someone else who seemed to be supporting your argument that players should be able to change alignments whenever they want, without penalty. The penalty for alignment changes in my campaigns is there so that...
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    Sympathy for the Players

    In one campaign, I prepared my players to fight the ultimate bad guys by running their characters through a magical simulator that was like the holodeck on ST:TNG. (This simulator was built and run by gnome artisans and illusionists.) That way, the player characters could test out their new...
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    Are D&D rulebooks stuck in the 70's?

    Sigh. I said that, judging by one or two people's comments here, D&D did indeed appear to be "stuck in the '70s". But I don't really think that 3rd Edition D&D is that way. If you're like hong and Tsyr, here, and you want unrestrained, totally non-penalized freedom in changing your alignment...
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    Are D&D rulebooks stuck in the 70's?

    Ah, but we do need rules. Otherwise, role-playing games will be little more than what they were when we kids... Kid #1: Bang, you're dead! Kid #2: No, I'm not. I shot your first! Kid #1: No, you didn't. Kid #2: Yes, I did. Kid #1: No, you did not! Kid #2: I did too! Kid #1: Did NOT! Kid #2: Did...
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    *Plunk* Thread Closed.

    Bah. You guys are just trying to score brownie points with the moderators, here. Myself, I think the EN World Gestapo is just a bunch of biased, bossy, big-headed gaming nerds whose 15 minutes of fame is about halfway up... ;)
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    Are D&D rulebooks stuck in the 70's?

    Yes, well, "levels" are silly, when you consider the real world. So, I don't think it's silly for someone to lose a level because of alignment change (which doesn't necessarily mean that I, in my campaigns, penalize my players for changing alignments by taking a level from them.) So what... ...
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    [OT] Best. Ebay. Auction. Ever.

    From what I've read, our founding farthers were agnostic (which is probably one of the main reason why they wanted to separate state from religion). But, with human nature being the way it is, such "everything-goes-until-someone-gets-hurt" laws would erode marriages and undermine the well being...
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    Are D&D rulebooks stuck in the 70's?

    Yes, but how often are you allowed to change your alignment during a given campaign? As I said earlier: As a DM, I like to present my player characters with moral dilemmas. If the players are allowed to change alignments so freely, then the dilemmas will not only be unchallenging (and thus not...
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    Are D&D rulebooks stuck in the 70's?

    So you say. But, then, changing alignments for you isn't that big a deal, since a player has utter freedom to do it, without any penalty. Which makes me wonder, why have alignments at all? (Other than for the game mechanic-ey things I mentioned earlier.) I was refering to the "alignment" of...
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    Are D&D rulebooks stuck in the 70's?

    Perhaps "dictate" is too strong a word. But an alignment should define a player character's pre-disposed moral and ethics, and provide some restraint (albeit not as much as the ubiquitous "straightjacket") on his actions. Otherwise, why have alignments at all? Just so a character can radiate...
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    Are D&D rulebooks stuck in the 70's?

    My, aren't you a prissy player! If, as you say, I don't know your character one thousanth (or even one hundreth or one tenth, for that matter) as well as you do, then how can I effectively be your DM? If "alignment" is such a broad and loose game concept for your, and if you're able to deviate...
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    Is D&D getting too powerful?

    One thing I know for sure: Before 3rd Edition, powergamers were not really an issue for me, as a DM. (And I've been DM'ing for 20 years now, since 1st Edition AD&D.) Oh, sure, there were those players, throughout the years, who min-max'ed as best they could, given what they had to work with...
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    Is D&D getting too powerful?

    Re: Re: Re: Re: Is D&D getting too powerful? Oh. Is that all? I thought that maybe, with your comparison to Friends, you were implying something more than that. ;)
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    Is D&D getting too powerful?

    Re: Re: Is D&D getting too powerful? That's an interesting remark. I'm curious: What does Friends being the #1 show have to do with why the roleplaying-gaming populace (or at least, those who play 3E D&D) wants?
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    Are D&D rulebooks stuck in the 70's?

    Ha! That's putting the horse before the cart, for sure. So, basically, your alignment can change without penalty according to whatever you, the player, feel like doing, from one game session to the next? And why? Because you, as a player, should always have ultimate, unrestrained say-so over...
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