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    House rules to keep my "Thieves Guild" campaign from getting out of control

    Can't do that. For one, the source material that I'm using for this campaign is a city-state that is rich with magic. However, certain magicks that the players take for granted, such as invisibility, fly, and charm person, are not as readily available in this world as they are in a typical D&D...
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    House rules to keep my "Thieves Guild" campaign from getting out of control

    Do you realize that, in D&D, spells of a same level are not necessarily balanced with one another? For example, Magic Missile is a more reliable if not more powerful offensive spell than is Burning Hands or Shocking Grasp, thus making Magic Missile the offensive spell of choice for astute...
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    Power armor?

    While a Str bonus makes sense, I don't see how powered armor should give a Dex bonus. After all, powered armor shouldn't improve your Balance, Tumble, and Move Silently checks, nor your Reflex saves. However, powered armor should give you an attack bonus with ranged weapons because of the...
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    House rules to keep my "Thieves Guild" campaign from getting out of control

    I want to point this out: In increasing the level by one of so many spells, I don't think I'm making spell casters less powerful in this campaign than they are in a typical D&D campaign. Yes, I'm making these particular spells more difficult to attain; and, yes, if the spell casters in this...
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    House rules to keep my "Thieves Guild" campaign from getting out of control

    In this thread, http://www.enworld.org/showthread.php?t=153775, I presented my "Thieves Guild" campaign. Our first session for this campaign will be this coming Sunday afternoon. Someone mentioned to me that maybe D&D 3.5 wasn't ideal for such a campaign. I think maybe that someone is right...
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    Max Dex bonus restricts Dex to attack rolls.

    Only if you were armed with a melee weapon requiring an agile fighting style, with lots of feints and parries, such as a rapier. (Thus, you'd be using Weapon Finesse and your Dex, to hit with.) But if you're slugging away with a greatsword or a morningstar (thus using your Str, to hit with)...
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    Max Dex bonus restricts Dex to attack rolls.

    I'd say light. The armor in that example is scalemail. (But are the scales composed of metal or hard leather?) The archer is wearing a scale hauberk that stops at the elbows and above the knees. He's wearing a pot helm, with no protection for his face or the sides of his head, but also with no...
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    Max Dex bonus restricts Dex to attack rolls.

    Then why wasn't it a common battlefield practice for European knights in heavy armor to fire bows before proceeding into melee, as Japanese samurai did? It's not that the knights were unskilled with a bow, for hunting with a bow was a favorite pastime among knights. Medieval Japanese were able...
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    Max Dex bonus restricts Dex to attack rolls.

    A mithril shirt allows up to a +6 DEX bonus. You'd have to have a phenominal Dex of 24 or greater before you'd outgrow that. Exactly what I intended it to be... Characters who focus on ranged weapons and Finessed melee weapons, as well as characters who use a lot of Dex-based skills, tend to...
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    Max Dex bonus restricts Dex to attack rolls.

    What I don't understand is, why didn't you simply switch to lighter armor? (Like, a mithril chain shirt would've been ideal for you. If the group's fighter could've afforded Gauntlets of Ogre Strength, surely you could've afford that.) You were a ranger, right? What were you doing wearing such...
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    Max Dex bonus restricts Dex to attack rolls.

    Hmm. Don't know why I assumed that. ;)
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    Max Dex bonus restricts Dex to attack rolls.

    Or maybe he still thought it made sense, but that it wasn't worth it, considering the hostility he encountered? :\
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    Max Dex bonus restricts Dex to attack rolls.

    Dex-based combatants are also less likely to be wearing heavy armor; historically, both in the real world and in fantasy role-playing worlds. I've yet to see an archer, a musketeer, or a swashbuckler wearing full plate armor, and even a ranger in same armor is a pretty rare occurance. Even...
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    Max Dex bonus restricts Dex to attack rolls.

    I've been using a house rule very much like this, since 3.0 and now carried over into 3.5. The wording of my house rule is as follows... Max. Dex Bonus applies to anything and everything that involves Dexterity, including your AC, your initiative, your attack with ranged weapons, your attack...
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    My "Thieves Guild" Campaign

    Oh, yes. I've read the Fafhrd and Grey Mouser stories. (Although it was quite some years ago.) And I have all the books in the Thieves World series. (Although I've only read about a third of them.) I'm currently reading Gangs of New York (the non-fiction book that the movie was based on), to...
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    My "Thieves Guild" Campaign

    I am allowing one player character to be a pure bard, instead of a bard/rogue. I also told the player with the "urban" ranger character that he didn't have to take any levels of rogue. What's important here is that a character is not held back from the rest of the group because he/she doesn't...
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    Fireball or Lightning Bolt?

    Well, it's interesting that most of those who posted say they prefer lightning bolt (for styllistic and/or role-playing reasons, even if fireball is far more likely to catch more opponents in its huge blast radius), while more than half who voted say they prefer fireball. In my 20-something...
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    My "Thieves Guild" Campaign

    So, has anyone else here ever DM'ed or played in a campaign composed entirely of rogue player characters? And if so, what were your experiences from it? Any observations, suggestions, things to avoid, etc.? How do you think the ideas and conventions I've come up with, thus far, will work out?
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    My "Thieves Guild" Campaign

    In the past, what I've found difficult about city adventures, compared to dungeon or even wilderness adventures, is keeping the player character group together and focused, since each player character has his/her own agenda and is want to separate from the group and go do his/her own thing. To...
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    My "Thieves Guild" Campaign

    To serve as incentives and plot hooks for role-playing, for this "Thieves Guild" campaign, I compiled the following "rogue-ish archetypes", writing them on index cards, which I laid out on a table, and instructed each player (there are six in our group) to select three (no more, no less) for...
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