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    How would you adjust the levels of spells for a "limited magic" world?

    No, it isn't because of a personal dislike of those spells. It's because those spells don't appear with much frequency in the legends and folklore of our world, nor do they appear with much frequency in worlds such as Middle Earth. Furthermore, one should ponder what affect on a world those...
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    How would you adjust the levels of spells for a "limited magic" world?

    While I think it's a good idea to force characters to multi-class rather than allow pure spell casters, I think forcing them to take just as many levels of a non spell casting class goes too far. Myself, I'd like to find some kind of middle ground, here, regarding this particular rules variant.
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    How would you adjust the levels of spells for a "limited magic" world?

    Let's say you were designing a campaign with a limited-magic world. I use the descriptive "limited magic" because it is more fitting than "low magic". The world I have in mind is one of historical fantasy, or one that is more akin to Middle Earth than the typical high fantasy worlds of D&D. That...
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    GM dislikes certain classes...

    I dislike sorcerers because I think they're needless, when we already have wizards. But, then, I think all spell caster classes should be spontaneous. To me, spontaneous casting makes playing a spell caster more flexible and interesting, and it removes the need for a "spell point" system (which...
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    What is 3.0 & 3.5 missing that previous editions had?

    Hmm... With over 6,000 posts, here at EN World, I'd say that you, Joshua Dyal, do more than "just play the game". ;)
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    UA: Why 3d6 for the "Bell Curve" variant, instead of 2d10?

    My counterpoints are... 1. Yes, but that's GURPS. This is D&D. The former is more grimly realistic and unforgiving than the latter. 2. One method for generating ability scores does indeed use 3d6 (and only 3d6), but very few players settle for that method. (The method that uses 4d6, dropping...
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    UA: Why 3d6 for the "Bell Curve" variant, instead of 2d10?

    I'm of the opinion that the Unearthed Arcana is not a well thought as it should've been. One of the variants that initially sounds appealing to me, but ends up rubbing me wrong, is the "bell curve" variant that uses 3d6 to replace all d20 rolls. But why 3d6? To me, that's going from one extreme...
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    Unearthed Arcana = D&D Viagra!

    Sorry, but for $35, and coming from the d20 gods of WotC, I expect each rules variant to indeed fit like a glove, and to not leak like a sieve, when I implement it into my campaign. Now, it would indeed be unrealistic to expect all of the rules variants to work in harmony with one another. But...
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    Unearthed Arcana = D&D Viagra!

    Naw. UA = half-cocked. I was looking forward to this book. But when I picked it up and leafed through it, I was disappointed by how little depth it ended up having. And the price tag! $35 for, what, 220 pages? That's $5 more and about 100 pages less than the 3.5 Player's Handbook! (Yes, you can...
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    Wonderful :rolls eyes:

    Myself, I'd be hard-pressed to allow a player to play a character one level higher than the other player characters, let alone three levels. Above all, I strive to make the game fair and enjoyable for everyone (myself included). But if you absolutely must have this player in your campaign, then...
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    UA Facing?

    That's why I think the following addition should be added to this rules variant (that is, if it isn't already): In response to an opponent positioning himself at your flank or rear, provided you are already aware of that opponent, you may make a facing change during a turn that is not your own...
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    Why is fantasy the dominant RPG genre?

    I think it's indicative that the most popular sci-fi RPG presently on the market is Star Wars, which really isn't science-fiction, but science-fantasy. And then there are RPG settings like Gamma World, which, again, are science-fantasy. (Beneficial mutations from radiation? There cannot...
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    Unearthed Arcana: Buying?

    Yes, but not just any set of house rules. Unearthed Arcana is going to be a set of house rules designed and blessed by the game gods of WotC. So, it will not only reach a much wider audience, but it will be much more accepted as well. Anyway, I haven't found there to be all that many sets of...
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    So what's this Fighter/Mage/Thief thing all about?

    RE: Fighter/Mage/Thief (or Fighter/Wizard/Rogue) Such a "jack-of-all-trades, master-of-none" character works well for small groups, with two or three players. But if you have five or six players, then it works better for each character to have a specialty, i.e. for each player character to have...
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    New DM's screen? Anyone got it?

    Dang! That screen looks so awesome, so useful, that just looking at it makes me want to play Kingdoms of Kaladmar (which, BTW, I've never played). :cool:
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    Unearthed Arcana Variant Rules - Previews and Questions

    I get that impression too, especially when I consider the great number of optional rules presented in the table of contents. For example, I see there is an entry for "Armor as Damage Reduction" under Chapter 4: Adventuring. Now, I would love to see a comprehensive, playtested, and balanced set...
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    Help me design my medieval/Renaissance, alternate earth campaign world

    :eek: Turjan and Dogbrain: I did not want to get into that kind of historical, linguistical hair-splitting, here. All I wanted was a list of languages for the 13th-15th centuries that would be historical and realistic, while still being generic and simple enough for use with D&D. (We're not...
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    Help me design my medieval/Renaissance, alternate earth campaign world

    I am currently reading the first book in the Chronicles of Ash. That book is giving me a good number of ideas for this campaign world. Another inspiration for my campaign world is the movie, Flesh and Blood. In fact, I'm thinking of setting the campaign's timeline just after the apex of the...
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    Help me design my medieval/Renaissance, alternate earth campaign world

    Awesome. Thanks! Now, for comparison's sake, could you take that same list of languages and modify it to fit the mid-12th Century, and then again, for the late 15th Century? Because, I guess what I'm really angling for here is a condensed, generic list of languages for use with the 12th-15th...
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    Help me design my medieval/Renaissance, alternate earth campaign world

    Okay, the 14th Century, then. That's pretty much the time period that most D&D worlds are equivalently set in (given the availability of plate armor and other Renaissance technologies), and it's is good enough for my purposes, here. So, how about a list of languages for the 14th Century?
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