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  1. crash_beedo

    Future of the Nentir Vale

    P1 King of the Trollhaunt Warrens takes place in a troll-ridden swamp somewhere south and west of the Nentir Vale; there are some rivers on the area map and the town of Moonstair. We also know somewhere there is the Barony of Therund. I think it was left fairly vague in case DM's had already...
  2. crash_beedo

    Dear DDi subscribers...

    The magazine quality has been very good so far... but keep in mind, it's only two months in. Still, the combination of the Editorial Calendar, high quality articles, and hitting the commitments has really instilled confidence I made a good choice subscribing. I haven't used the compendium...
  3. crash_beedo

    P1 King of the Trollhaunt Warrens - Fantastic!

    I think this will be a problem throughout the series... the modules are stand-alones, with limited hooks between them, and they're meant to plug into any campaign. So the bar is pretty low for the hooks, they're super generic. Any DM customizing the storyline for his campaign will be able to...
  4. crash_beedo

    Zero-sum game

    Sure- advancement is like th IT Hamster Wheel I find myself on once in a wheel (running to stand still with all the new software versions...) - you advance, get cool gear, but everything's tougher and you're still only 50% likely to hit... One, I think it's valuable to have some...
  5. crash_beedo

    Megadungeon Sandbox and 4E

    Yes, I was struggling with this issue a little bit too, with the thought of making the dungeon levels too horizontal - extending the number of encounters and parcels past the 8-10 would encourage "grinding". I think there are lots of different ways I can handle it... first, there will be plot...
  6. crash_beedo

    To all D&D fans - what are the top 3 specific changes 4e needs in your opinion

    I can get behind all the requests for more monster fluff - the 1E Monster Manual is a real gem... Add a vote for monster fluff for me too.
  7. crash_beedo

    Megadungeon Sandbox and 4E

    So I want to take a moment and think about how the TFoster suggestions play out in a 4E environment. If I summarize the key points they involve: Slowing down the XP progression... Double-stocked upper levels Empty Spaces Wheel and Spokes design Concern about Wandering Monsters & Combat times...
  8. crash_beedo

    Megadungeon Sandbox and 4E

    Ah, here you go... Mike snuck off all stealthy-like, I stumbled across his blog from the RPG Bloggers site: Keep on the Gaming Lands It's really the post that got me started thinking about merging megadungeon and sandbox theory into the 4E delve model...
  9. crash_beedo

    I just played my first Rules Cyclopedia based game

    Awesome! The Rules Cyclopedia is like a precious treasure. Regarding the questions... 1. Keep on the Borderlands: Good choice, KotB is a mini-campaign disguised as a module... it'll keep your group going for a long time. 2. Do the PCs have no hope for life? --One house rule you might...
  10. crash_beedo

    To all D&D fans - what are the top 3 specific changes 4e needs in your opinion

    I would only add to this - fewer hit points for enemies, but increasing the damage so the level of threat remains the same. I'm not 100% sold that this is necessary (our fights are in the 30-45 min range) but it might be a nice houserule. The other thing would be MORE.... more classes, more...
  11. crash_beedo

    What is a star?

    Awesome! Why not? The old BECMI game had all the gods, er... Immortals, living on the Moon in the immortal city of Pandius... kind of like the Inhumans in the comics. I like it! Mage: The Ascension (the old WOD) had space being a place you could literally fly a ship or vessel (without a...
  12. crash_beedo

    Megadungeon Sandbox and 4E

    I agree that redefining the term "defeating an encounter" goes a long way to rewarding styles of play beyond just combat... AND it means the players can do those actions, like steal, trick, form alliances, etc and still gain experience points for it, without reverting to the 1gp = 1xp model of...
  13. crash_beedo

    1E and 4E are similar? Really? (Forked from: 1E Resurgence?)

    So everytime we sit down and play 4E, it brings up these feelings of old school goodness, but that's not completely explained by some limited connections to the 1E experience... and then it hit me! The Heroic / Paragon / Epic approach (with demigods and whatnot) seems to feel straight out of...
  14. crash_beedo

    Megadungeon Sandbox and 4E

    I see what you're saying Croesus - and I was thinking of taking that approach. Here is an old thread on Dragonsfoot (I'm highlighting Melan's post) - Megadungeon Mapping - where he analyzes certain dungeon layouts as flowcharts. I think it's a valuable technique to make sure you've provided...
  15. crash_beedo

    Megadungeon Sandbox and 4E

    Yeah - you're completely right. The players are going to care, first and foremost, that they're getting their most important gear / magic item wishes in the important parcels. It won't be imbalancing if they eventually get a +1 version of a secondary or tertiary weapon or item, and the 4E...
  16. crash_beedo

    Megadungeon Sandbox and 4E

    Ah, okay - I see what you're saying now. (It's maybe freaking me out a little bit, I'll have to wrap my head around it). Yes, dungeon level could/should equal average encounter level. So if you're on the level 1 of the dungeon, and you enter a typical delve or lair, the encounters would range...
  17. crash_beedo

    Megadungeon Sandbox and 4E

    Yep - I think a rule like that is what I'm looking for, and could be easy to implement - divide the party level by the dungeon level if the group is higher than the dungeon level. (Apologies to Badwe if that's what you were saying and I missed it). Thanks for the ideas! Alternatively I was...
  18. crash_beedo

    Megadungeon Sandbox and 4E

    Badwe, maybe I'm not understanding where you're going and will need to wait for the example... In an old-school throwback model, dungeon level *does* equal encounter level... yes yes, it may seem illogical, but it's part of the players being able to make good choices about their level...
  19. crash_beedo

    What do you want? (Forked Thread: When did I stop being WotC's target audience?)

    What do you mean by changes? 3.X was very much the same way (more bigger faster as you leveled). In older editions - I did like how (in BECMI) Companion level characters took on castles and dominion rulership, Master Level characters went Planar. This is very much in line with 4E's Heroic /...
  20. crash_beedo

    Megadungeon Sandbox and 4E

    I completely agree about the access to lower levels... stairs down need to be early and often (especially for deeper levels, so it's not painful for your high level guys to get to the fun area). In 1E, a 3rd level fighter would need 8,000 XP to go from 3rd to 4th - double - and that's 4x what...
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