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  1. crash_beedo

    Megadungeon Sandbox and 4E

    Cool - I'm glad to see the modular approach has worked. Even if the players "cleared" an area, I'm thinking there could be ways to open up new areas - for instance, their rivals from town (The Black Hats) find a secret door to one of those tombs, but only one of the Black Hats makes it back to...
  2. crash_beedo

    Megadungeon Sandbox and 4E

    I guess here is why I'm drawing attention to the wealth problems with the Parcel system... Game balance expects PC's to have a certain amount of magic items (and money to spend on more, or potions and rituals) - and in 4E, this aspect of the game is managed by the Parcel system. From that...
  3. crash_beedo

    Megadungeon Sandbox and 4E

    Problems Okay - so I think there are some problems with megadungeons... some 4E specific, some not. 1. Overdesign: You want the place to feel "big" - so it makes sense that multiple NPC parties could be exploring at once, and there are multiple ways into and out of the place. However, I also...
  4. crash_beedo

    Megadungeon Sandbox and 4E

    4E Sandbox, Megadungeon Style I want to try a sandbox approach in an upcoming campaign. I like the idea of putting a megadungeon out there, provide a half-dozen hooks or opportunities for adventure, and then let the game unfold. I have a compelling idea for a 4E/FR-based megadungeon that I'm...
  5. crash_beedo

    1E and 4E are similar? Really? (Forked from: 1E Resurgence?)

    4E Elements that make it feel like 1E for us... Easy DM prep time Easy monster creation Emphasis on practical stat blocks for monsters, NPCs, etc Monster stats and rules are different than player characters De-emphasize 5-minute workday The small village as a Point-of-Light Emphasis on roles...
  6. crash_beedo

    How long should a standard combat last?

    We're averaging 45 minutes per combat (4 combats in a 3-4 hour session) - although I wish we'd consistently get down to the 30 min range. Slowly getting there. One of the player's sons plays (he's 12) so things tend to bog down on his turn, and one of the guys is an over-thinker / recites all...
  7. crash_beedo

    Any other Judges Guild fans here?

    I picked up the Necro JG supplements for 3.x (Wilderlands, Players Guide, City State) - great stuff, really brought back the Swords & Sorcery feel. Really makes me wish I knew about Judge's Guild in the early 80's when we played AD&D... though maybe I would've been too young to appreciate it...
  8. crash_beedo

    P1 King of the Trollhaunt Warrens - Fantastic!

    Yep, P1 is solid - just finished my first read-through this weekend. (My group kicks off our H2 arc with their newly promoted 4th level characters tonight, so it'll be a while before we get to the P1...) I was concerned a big dungeon crawl wouldn't feel 'Paragon' enough, but that's not the...
  9. crash_beedo

    4e Flavour that works for me

    In core, I like the 'Seed of Evil' planted in the Elemental Chaos that created the Abyss; I like the demons as corrupted elementals and some of the Demon Princes as corrupted Primordials. I agree that the Shadowfell and Feywild are very cool and am looking forward to Manual of the Planes now...
  10. crash_beedo

    King of the Troll Haunt - I has it!

    Here's a question - the previews point out that Moonstair is 'south of the Nentir Vale'... are there new regional maps expanding the POL setting or building on the Nentir Vale map? Just curious if more of the POL setting is starting to take shape. The other thing - how about hooks to P2? What...
  11. crash_beedo

    4E with 1E Feel: Does that appeal to you?

    YES. ABSOLUTELY. It's part of why you see in the 'grognard' style threads the idea 'challenge the players, not just the characters'. If the wood the party is passing by is the lair of a dragon or some creature, the players should have the sense (once they read the signs the DM provides) to...
  12. crash_beedo

    4E with 1E Feel: Does that appeal to you?

    Sure - published adventures (which clearly were marked to encompass a limited range of levels) typically kept the encounters within the level range. But the encounter tables presented in the DMG were based on terrain and rarity, not monster level, and the lair guidelines for monsters in the 1E...
  13. crash_beedo

    4E with 1E Feel: Does that appeal to you?

    You really hit it - the 'old school feel' has more to do with DM style, DM philosophy, and the style of adventure than the rules set. Most of the 'signature' 1E rules were either blown off or house-ruled anyway. The one area people keep coming back to is the Tome of Horrors, and I tend to...
  14. crash_beedo

    4E with 1E Feel: Does that appeal to you?

    Hmmm... how to give 4E that 1E feel... 1st level wizards, I mean Magic-Users, that get killed by the house cat? Maybe we can add back in Weapon Speed Factors and weapon bonuses versus armor types? Psionics? Overbearing and grappling and percentage based unarmed combat? (Okay, got to get...
  15. crash_beedo

    4e "getting back to D&D's roots" how?

    First two replies pretty much hit it on the head - as a DM, 4E feels like a throwback by dropping the simulationist approach (ie, logically consistent rules for PCs, NPCs, and monsters) and giving the DM a freer hand with monsters, prep, encounter design, NPC creation, and situations 'not...
  16. crash_beedo

    CM 1 Test of the Warlords and other Companion modules

    There was an old column in Dragon called 'Known World Grimoire' that expanded Mystara's known world; some of the articles revised elements of BECMI and I know Dominion Economics was one of them - I think there are some posts over on Pandius.org as well. Cool to see people still using the CM...
  17. crash_beedo

    Goodman Games embraces Call of Cthulhu!!

    Dare I begin to hope, that since Goodman has the GSL and now a license for Chaosium, we might see some 4E (D&D) cross-over products? Cthulhu d20 was my all-time favorite d20-era product... Lovecraftian rituals and monsters would be a killer sourcebook for 4E. I agree that Pagan Publishing was...
  18. crash_beedo

    What do you want to see from 4E Publishers?

    Super-Adventures / Adventure Paths Campaign Settings Looking at my 3.5 bookshelf, the 3PP adventures on it are Goodman's Castle Whiterock, and the first two Pathfinder Paths. And my eyes will be on the lookout for a Sword & Sorcery setting - I have the 3rd edition Wilderlands of High Fantasy...
  19. crash_beedo

    1E vs Forked Thread: Is 4E doing it for you?

    What's pretty entertaining in this thread is looking at 1E or Classic D&D and conflating the lack of defined options means 'everything is available' versus a modern design that outlines more options suddenly means 'only the defined options are available'. Yep yep, the infamous page 42 again...
  20. crash_beedo

    Gygaxian Goodness

    Curses you villain, posting the map! Must... resist... urge... to buy... I don't even play C&C, and it's got me scheming (hmmm, how to convert to 4E....) Anyway know if there are plans for follow-on adventures too?
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