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  1. The Soloist

    Playground Adventure Environments

    Hum... I've never done a real sandbox or a real theme park. I guess my campaigns have always been playground adventure environments. Everything is 'skeletal' at best, and becomes fleshed out as the characters interact with it, during play. I take notes afterwards and then it becomes canon. I...
  2. The Soloist

    Homebrew What makes for a perfect base hub for adventures?

    I prefer any place that players can get in-game upgrades for it. In Forbidden Lands it's a fortified village. In Mutant Year Zero it's an underground complex. In Vaesen it's a Manor. In Coriolis it's spaceship upgrades. Could be a pirate sea going ship or a secret island. Depends on what the...
  3. The Soloist

    Worlds of Design: The Problem with Space Navies, Part 2

    Ever since I read Ian Banks' The Culture novels, I view navies as AI ships (Minds) with range so long and predictability assessment so refined that, the enemy fleet is utterly destroyed, even if they try to react to weapons launched days ago.
  4. The Soloist

    Pineapple Express: Someone Is Wrong on the Internet?

    No idea what you are talking about, seriously.
  5. The Soloist

    Pineapple Express: Someone Is Wrong on the Internet?

    For some people, the game (insert name), has become part of their ego. A foundation moment in their lives. If you criticize it, you criticize them personally. There is no dissociation.
  6. The Soloist

    Worlds of Design: The Great Divide

    The reason we don't do much combat is because we are also war gamers. We play 'true' war game and do campaigns with progression points. When we play RPGs, we are in it for the immersion and the story. We don't like mixing the two types of games - which is why we stay away from D&D and more...
  7. The Soloist

    D&D General D&D is now Steampunk (poll)

    No. The default D&D setting is mostly War of the Roses (1455-1487) with magic, faeries, monsters, dragons & black powder guns (and ray guns in some old modules). It's a unique collage, with some elasticity.
  8. The Soloist

    Worlds of Design: The Great Divide

    My group shifts GM every two or three adventures (3 to 6 sessions). We also change RPG each time. We went from Coriolis, to Traveller, to The Expanse, to Vaesen, to Dragonbane, to Paranoia, to Call of Cthulhu, and to Cypher System Predation setting. We are on hiatus. One player asked to be the...
  9. The Soloist

    Dragonbane general thread

    The distribution of likely damage in DB is skewed very much towards the middle because of the added dice third dice (more than with 2dx). On 2d8+1d4, rolling a 5 is only 2.35%, while rolling a 19 is 1.17%. If we look at the spread in AnyDice.com, players will most likely roll between 8 to 14...
  10. The Soloist

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    Shadows of Camelot setting for the Shadowdark rpg: https://www.drivethrurpg.com/fr/product/528767/shadows-of-camelot?affiliate_id=4437168
  11. The Soloist

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    My current solo Perilous Land campaign is about a young knight with a list of wanted criminals. He roams the land looking for them and administer justice. During his travels he encounters supernatural beings. Last quest he visited a tavern haunted by the banshee of a prostitute killed by a...
  12. The Soloist

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    My favorite Arthurian rpg is Romance of the Perilous Land by Osprey Games. Neat little book with everything you need to play. It’s a variant of the Black Hack with added skills and a flavorful magic system...
  13. The Soloist

    Black Company RPG sneak peak at KamCon!

    Very interesting. Looking forward to more info. I've read the Black Company's first three books more times than LOTR! Did an AD&D 2e campaign inspired by it. Quite frankly, I don't like the spidery logo.
  14. The Soloist

    Dragonbane general thread

    Cool! High armor is indeed great. Remind the players it has disadvantages. They tend to forget about it, in the heat of action. Plate has Bane on Acrobatics, Evade and Sneaking. The great helm has Bane on Awareness. It makes it more balanced. A walking tank with flaws the enemies can take...
  15. The Soloist

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Maybe, Jason Tondro (senior designer) who wrote the D&D 50th anniversary book?
  16. The Soloist

    [Green Ronin] SAGE, Simple AGE system, Engine Magazine #3

    The issue #3 of the Engine AGE magazine is out. I contains a full simplified version of the AGE system called SAGE. It also contains 4 mini-settings: Guardians of the Key, The Half Moon Department, Zarat Adventures, Transmigration I find this very interesting. Haven't read it yet but will do...
  17. The Soloist

    There's A New Edition Of The Cypher System Coming

    This would be great if I hadn't finally decided to buy Cypher 2e and Numenara 2e only five months ago. :cry: I'll pass on this KS and get it later.
  18. The Soloist

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    It would be cool, but to do that they would have to remember they own it... Not sure there is anyone left at WoTC who knows that. :unsure:
  19. The Soloist

    TSR Why would anyone WANT to play 1e?

    The house rule 'tradition' of AD&D 1e was caused, in part, with the delayed release of the three books. The MM was first in1977. DMs used it with either OD&D or Holmes basic. Then the PBH came out in 1978 with only classes, races and spells. The DMG came out in 1979 with new initiative and a...
  20. The Soloist

    TSR Why would anyone WANT to play 1e?

    We never played AD&D 1e as written because we played BX first. We assumed many things worked the same way. Everything was 'hidden' inside the DMG. Weapon speed and weapon factor against armor types were out the window very quickly. We kept segments for spells. Having Area of Effect for each...
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