In the interests of positivity I'll not discuss your perceptions of 3.5 save to say Rule 0 is part of the RAW too and the game does in fact require a little GM discretion to run if you don't like it gonzo. Not that it matters, since it seems you've got your own speed down:
How do your players...
Excitedly optimistic. They could still totally screw the pooch on this one, but 99% of what I've seen sounds great and the rest sounds like I could work around it (static saves, come on!).
I'm just curious if you're getting the impression it's a return to the monster design philosophy of AD&D 1e/2e from the Dev & Design blog stating
, or did it involve standing up first?
And are you suggesting you've never seen a complaint that statting a high-level NPC takes too much time?
Much, much too late for that I'm afraid. So, given that this would appear to be the division we'll be seeing going forward, doesn't that suggestion make more sense?
What bizarro world do you post in, and how does your modem also connect you to the regular internet? Your statements here are polar opposites to my experiences.
Yeah, there's really been no hints online that there are any issues with the 3.5 rules. I mean, I know I've never seen anyone complain about any of the rules, think about changing some of them, or argue vehemently over a given interpretation of them.
This being my first week on the internet...
I've gotten a couple items marked as a gift unexpectedly, but I suspect the difference may be provincial tariffs on books. If not that, I have no idea...I try to not to over-examine it for fear of jinxing things. When not eBay'd I go with FRPGames, just in case it's something they do.
I've gotten shipping charges, but never a customs bill. Shipping charges generally work out to about the difference, sure, but for convenience (I work nights and it's always faster than special orders) I'll take the...um...same price. ;)
's kinda funny, really.
The only girl regularly in my gaming group has made a couple jokes about 4e being a step towards 'boy-level' math (she's probably the brightest and most analytically minded of us all), and once told me she doesn't care what mechanics look like as long as they let her...
Fair enough on all three counts, though isn't "lack of feats and standout abilities" exactly why the barbarian was considered a noob class? I know a lot of new players (who are going to turn into serious non-annoyance players, anyway) I've seen aren't worried about being the biggest bad-ass on...
I personally think a better solution that keeping the barbarian around as a noob class (not to mention keeping the barbarian as a class at all - do we get a Greek Citizen class too? Roman plebe? Norman serf? Barbarian is a judgment, not a job) is to make all classes equally attractive and...
Given a little bit of spin (like what "cleric" means), I'm in complete agreement with the top 40, and in pretty much the right order, too.
It amuses me that d20s, dragons, and magic items are more important to the game than humans, though.
Correct me if I'm wrong - I'm not nearly as involved with Iron Heroes as I'd like - but isn't one of the Harrier, Weapon Master, or Man-At-Arms considered more of a noob class than the token-happy Berserker? This might be an old perception, of course, but I'm certain there`s been discussion to...
Okay, so it's apropos of nothing, but the ranger tagged to the 'Divine' source grates a little at me, in the way it might for anyone who hated spellcasting rangers.
Congratulations, D&D. Considering the ranger likely wouldn't exist in the books but for Aragorn, you've once again made him...
Well, sorta. Except that you can Raise Dead an elf but not a celestial, which suggests there are some fairly basic differences between elves and celestials, possibly carrying broader implications for the development of their half-blooded progeny.
Hell, munchkin's not even the technically valid term. "Power bloat" might be acceptable, but only if you've got it in your head that D&D is a continuous course from brown box to 4e, rather than a series of games written by different "design teams" (the term is often used rather loosely) with...
I'll take warforged in the core - assuming they're not just sticking with them for the playtest - provided they get a special section in the Races chapter and are used as a rather extreme example of "balancing your own races".