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  1. Faolyn

    Daggerheart General Thread [+]

    The book saying to have both a narrative and combat-focused Experience is simply a useful suggestion. This is a narrative game that, because of it having a D&D-ish flavor, also has a bit of an emphasis on combat. Someone who comes into the game wanting it to play like D&D will benefit from...
  2. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The exact phrasing doesn't matter, because people aren't machines who spit out the exact perfect phrase every time. I don't know what languages you have in your setting, so for the sake of this example, we will say that the PCs in question speak and read the Common Tongue. Imagine if you...
  3. Faolyn

    Daggerheart General Thread [+]

    Well, there's still a cost to use it (it's not a free +2 all the time), and if you go for strict optimization, you're going to be missing out on using it elsewhere. Honestly, Experiences are almost exactly like Fate's Aspects, so it's probably a good idea to read things like What Makes A Good...
  4. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It may be a "you problem," but that doesn't mean it's not a problem.
  5. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You know the old AD&D cartoon? That. (It's typically a person getting transported to a fantasy world of some sort, often by dying, while keeping all their own memories but also often being some sort of chosen one). Alice in Wonderland and the Wizard of Oz would count as isekai.)
  6. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, I've never advocated for that, so I don't actually care how simulation systems are supposed to work. And as I said in my previous post, the only appreciable difference between a sim game and a narrative game is whether the results were decided by the writer before the game was published...
  7. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Heh, not in my game. If you want your character to know how the hyperdrive actually works to the point you're willing to have your character read a ginormous manual, then you get to decide the physics.
  8. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Nope. The player can now make up the specifics (within the confines of any established limitations, of course).
  9. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    (several months later) You have finally finished reading the manual and now know how it all works. Now you get to field all the questions your party has!
  10. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Lots of people. I do. Now, I don't need the art to be full-color digital art, but it needs to be of decent quality. Art is inspirational. If something in the game has "meh" art, then people will often not care about it. An art style can turn people away. There's been plenty of people on this...
  11. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    "The math says we should be traveling to last week, but for some reason it just doesn't do that. Nobody's been able to figure out why." Of course, if your players really, really want to do time traveling, and it's not just a whim, and you don't mind having to deal with the problems that creates...
  12. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Are your players wandering around aimlessly just occasionally poking at things but otherwise doing nothing? Because I'm assuming that the players have goals. Maybe it's a goal they got because they bit a GM-provided hook. Maybe it's a goal they made for their group. Maybe it's a goal they wrote...
  13. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well first, you don't need subtext. You can actively just say stuff. "Hey, I don't know right now, so wait until our next session so I have time to figure it out." "OK, we can play, or you can watch me do math for the next hour. Choose wisely." "You're being pursued by enemies. Do you...
  14. Faolyn

    Draw Steel: Fake variety helps no one

    Mmm, I'd put hit points as a track or countdown more than a metacurrency.
  15. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't understand how the first one is subtle or underhanded, since it blatantly says "I don't have anything prepared for here." You can, of course, combine these two approaches. "I haven't figured it out yet. What do you think the tavernkeeper did to get such staff?"
  16. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Option 1 - GM: "I haven't figured this out yet. I'll get back to you." Option 2 - GM: "How do you think it should work?"
  17. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, here the difference is that hyperspace travel is a long-established part of the setting. If the players wanted to jump instantly, they would either know they can (along with knowing if and how it's risky), or they are creating a brand new way to jump to hyperspace. Whereas the runes are...
  18. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Star Trek doesn't use relativity to travel at FTL speeds. They wrap their ships in warp bubbles. So the only reason to discussion relativity would be if they encountered a species that had FTL drive that didn't rely on warp bubbles--and so far, every FTL-capable species they've come across...
  19. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I have him blocked, so it's unlikely he'll see me.
  20. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That's why I included "If you do X" and "If you do Y." That's a big shame. One of the great things about my group is that we will talk our problems out. Sometimes that means talking about it later; other times it means putting the game on pause. It depends about the nature of the problem. As a...
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