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  1. Harshax

    House Rules: Using circular templates weaken classes?

    Why don't you just change squares to inches That way you don't have to remember 1-2-1-2, and you'll also dispense with square cones, and balls.
  2. Harshax

    Explicit use of Rules Elements in the Campaign

    Isn't Points of Light another 'implied element' in the upcoming default 4E world? While I like what you're suggesting; I'm a big fan of ancient esoteric orders; the idea that there would be several well established schools/academies in a world going down the river in a hand basket is sort of a...
  3. Harshax

    D&D 4E Chicago area 4E Demo at Games Plus

    I felt kinda offended when I didn't see Games+ listed in the original playtest calendar. Now I'm offended that I'll be at work. :(
  4. Harshax

    will wizards of the coast do D&D classics in 4th ed

    I'd like to add a couple of the S series in there. Specifically the Lost Caverns of Tsojcanth. spoilers . . .
  5. Harshax

    WoW 2004=D&D 1980-ish

    We're cool. I had no intention of implying that WoW players were mental couch potatoes. I also had no intention of revealing my age. Which is to say, I grew up when the hobby was dominated by those who were equally entertained by history, mythology, and politics, and D&D was very good at...
  6. Harshax

    New Information from the UK

    4E is so Deadlands.
  7. Harshax

    D&D 4E Stunting in 4E

    Savage Worlds has mechanics for stunts (they call them tricks). There are tricks based on Dex, Int, and Will. They are however, all standard actions. (Savage Worlds doesn't divide actions into levels of importances, an action is an action) All tricks, if successful, gave you the equivalent of...
  8. Harshax

    Blog post on the feel of D&D (marmell, reynolds et all)

    I'm not on any bandwagon to jump on your back, in fact, I've lurked this thread because I didn't really draw the same 'anti-anything' conclusions that other posters drew from your blog, but I would like to know a little more about this part of your post. You miming pressing 'F4' sounds like...
  9. Harshax

    WoW 2004=D&D 1980-ish

    So, you don't disagree with a later post of mine: I very much like the concept of WoW, but I can barely stand a party larger than 8, let alone 8 million. ;) I've played some unix based multi-players games on small servers in the past, and found it enjoyable for a few hours. Anyway, I...
  10. Harshax

    WotC_Shoe: He DM's, but his pc's don't fight!

    That may be, but 4E emphasizes creating challenges that can be resolved by multiple skills and multiple players. In 3E only the character with the highest diplomacy would talk. If he botched his roll, it was time to roll initiative. 4E (based on what I've read here) will let characters...
  11. Harshax

    D&D 4E New 4E Class: Gunner?

    It may not be S&S, or medieval in any way, but it still is 4E. I think the OP point was that it may turn out to be a lot easier to develop any kind of pulp setting in any time period without a huge effort. And if you are willing to put in the effort, you may have yourself a really neat set of...
  12. Harshax

    WoW 2004=D&D 1980-ish

    That is very impressive, and geeky . . . and different from what I assume to be the typical types of geekiness from my fellow TRPG players.
  13. Harshax

    WoW 2004=D&D 1980-ish

    Actually, the peculiarities of WoW and D&D are such that it makes it quite arguable to accept your OP. Your premise makes Baseball Card Collectors and MtG Players practically kissing cousins. About the only thing I will accept, as far as 'niches is concerned', can be boiled down to the...
  14. Harshax

    WoW 2004=D&D 1980-ish

    I'm not sure how that url touches on what I've said. It is a game, much like any game, I expect serious players to properly collect and corroborate everything they can find about the world in which they play. While no small feat, I wouldn't compare that sort of dedication to being encouraged to...
  15. Harshax

    WoW 2004=D&D 1980-ish

    Not to offend any WoW players, but I don't imagine them running off to the library to read up on 'mandrake', 'trebuchet' or 'guisarme', and thereby get what I oft consider to be a foundation for a hungry mind. One could argue, WoW might encourage you to become a programmer or video artist, but...
  16. Harshax

    instead of Bard spells, Ritual songs?

    I kind a think this is how they'll handle it. A bard will have mostly charismatic leader type abilities, maybe a supernatural shout, beguiling words type power or two, but the classic magic through music will be ritual Songs of Power. I like that. I like that a lot. (I hope they are hybrid...
  17. Harshax

    WoTC Rodney: Economy of actions

    What if they treated summons like an per encounter zone that could move? Like a swarm of skeletons or something? (If that's come up before, I apologize) As to Summoner's getting flagged . . . That seems kinda silly now that every class has a big boom stick of a power. What if the fighter lit...
  18. Harshax

    Blog post on the feel of D&D (marmell, reynolds et all)

    I misread this the first time, and had a flashback of the three of us in high school physically performing combat moves, and how they were totally plausible within the 1 minute round. We'd argue for for hours. This was before UA, when two-weapon fighting was a tiny paragraph in the DMG. (Back...
  19. Harshax

    WoTC Rodney: Economy of actions

    I'm hoping this post on the Pit Fiend gives us an indication how they'll do summons for PC's.
  20. Harshax

    WoTC Rodney: Economy of actions

    I see this discussion being bogged down with trying to slice the bread too thin. I almost agree with a previous post that the RAW should prohibit one player getting extra actions from additional characters under his control. But then I think, are we playing D&D, the RPG, or D&D the miniatures...
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