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  1. Harshax

    What Kind of Druids Do You Like?

    I voted for 'All the above'.
  2. Harshax

    D&D 4E 4e and Middle Earth

    Now that healing isn't the realm of Divine magic only, I think it is very easy to tweak the game by removing power sources, such as Arcane or Divine. So, yeah. 4E could work pretty well in Middle Earth.
  3. Harshax

    WoTC Rodney: Economy of actions

    If you were at my table, you're opinion wouldn't be swept under the rug just because you happened to be in the minority. Neither would your fellow, should your's and the majority go against his.
  4. Harshax

    WoTC Rodney: Economy of actions

    That's a pretty flimsy argument. But to prove I'm just having fun, let's change the subjects slightly. Those of us who played 1E, probably had to deal with dwarves, elves, and half-orcs in the same party, even though the racial affinity table implied that they either hated each other or had...
  5. Harshax

    WoTC Rodney: Economy of actions

    No, it's a carrot with no stick. I could equally argue that you want me to stop playing a druid with crummy weasels because you don't like little furry creatures with cute hands. If there are summoners akin to 2E Druids (which is unlikely), and the suggested gameplay is to share the...
  6. Harshax

    WoTC Rodney: Economy of actions

    If someone doesn't want to roll for a druids crummy weasels (which is not going to be an issue, since we already know that they have weather magic and wildshape), then don't. Only participate in the economy if it is of interest to you - but don't make everyone else, who are interested in having...
  7. Harshax

    WoTC Rodney: Economy of actions

    I'm totally on board (and even suggested) that cohorts provide buffs, but when I read something like this, I immediately want to change sides. I don't want rules that say - 'Here's your cohort, he sucks, because otherwise you'll get to many cool actions.' There just isn't any motivation to get...
  8. Harshax

    WoTC Rodney: Economy of actions

    So far, I can see these rules: Cohorts/Sidekicks - limit 1 per player, available at Paragon Tier. Has its own actions. Encouragement to share running the NPC among players (but not required). No actual XP tracking, but slower advancement than PCs, maybe 1 NPC level for every 2 PC levels...
  9. Harshax

    Magical items

    I've played this way, and I think it rocks! Couple this with the 4E paradigm of moving away from encounters in 10'x10' rooms, and the resultant random hoard, and I think you've got some great game potential there. If 4E adopts this model, I will be *very* happy!
  10. Harshax

    WoTC Rodney: Economy of actions

    [don't interpret my brevity as confrontational - posting just before I leave for work. I'm enjoying this conversation immensely] 1 - More rope if you ask me. The players seek power in response to threat, and the DM responds to increases in power with greater threat. That's D&D, and isn't a...
  11. Harshax

    D&D 4E Conversion: 3.x to 4e

    Don't do it. I've dragged players through converting existing characters through many game systems, and experience tells me is that you rarely get a player who feels that the conversion was fair. Unless all of your players primarily appreciate the thematic elements of their beloved characters...
  12. Harshax

    D&D 4E 4e Psionics speculation

    You took my quote out of context. I was stating that Wizards will sparsely publish 'truly new' powers in campaign guides and will generally provide flavor to make existing classes fit the setting. They are already doing that, eg. The Swordmage in the upcoming FR Campaign Book. This is probably...
  13. Harshax

    WoTC Rodney: Economy of actions

    I think it is a very valid comparison. Tactical and Charismatic players tend to dominate a combat, where other player's actions revolve around the Party Caller. I've done it, and I've seen it in game. Getting a cohort, or mercenary, or hireling shouldn't default to the expenditure of some...
  14. Harshax

    WoTC Rodney: Economy of actions

    Tell me, if you tell the player across the table to 'Use this power on that guy', did you just gain a standard action by using a free action? If you can make that argument viable, then maybe I'll agree that minions or cohorts unbalance the action economy. I think the action economy is...
  15. Harshax

    Coup de Grace

    I assume that the rule (speculation or not), is meant for combat only - Assuming that combatants must split their concentration between delivering a death blow, and avoiding enemies. At the very least, I'd add a houserule that if you want to deliver a true 'coup de grace', you give all other...
  16. Harshax

    AD&D 2E 2E Druid as 4e Wizard Variant: Advice?

    How about a Daily Thunderclap like power, which gets replaced with Call Lightning later on. Sorry, not going to use a stat block, but its effects could be modest damage (not nearly 1 or 2 dice), plus save vs stunned or deafened. Something like that? I'm starting to appreciate how easy it is to...
  17. Harshax

    D&D 4E 4e Psionics speculation

    Agreed. I still contend 'Asian' was a joke power source. Chi could be a very good concept for a power source, if the powers it had wouldn't strain the definition of Martial, Primal, or Psionic. I don't think anyone wants that, nor is anyone suggesting that. At the very least the core...
  18. Harshax

    D&D 4E 4e Psionics speculation

    Hey! No Fair! I already said the 2E implementation may be wonky or weird! I definitely don't think the difference between Psionics and Wizardry should be one of mechanics, just theme. I also hope to see Psychic Surgery as a Discipline. (psionic equivalent of ritual)
  19. Harshax

    D&D 4E 4e Psionics speculation

    Nah, I would pay for the higher page count and a complete reference. I never liked the 'Kit Idea', caused to must cross referencing.
  20. Harshax

    D&D 4E 4e Psionics speculation

    Personally, I see the archetypical Samurai as more of a Striker than a Defender or Leader, but that's besides the point. This is D&D! And we've had an Oriental Adventures sourcebook for every edition of the game since the 80's. So chances are, the majority of writers, gamers, and consumers...
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