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  1. Harshax

    D&D 4E So I cornered a 4e playtester...

    Very funny read, and very good info.
  2. Harshax

    WoTC Rodney: Economy of actions

    My guess is you'll be able to get that information from the Monster Manual.
  3. Harshax

    WoTC Rodney: Economy of actions

    double post due to lag
  4. Harshax

    D&D 4E 4e Psionics speculation

    I disagree. Japanese have a decidedly different approach to martial skill than say, western knights, and the 'Wu Jen' has a way different 'arcane reality' than say, a Hermetic mage. Whether you choose to run an Asian themed game with only the PH is up to you, but the archetypes are very...
  5. Harshax

    WoTC Rodney: Economy of actions

    I could see animal companions and familiars as changes to existing powers. Say you have a touch spell, your familiar can deliver it for you, so in essence, you've bought a feat that changes the spell's description from touch to ranged. The fluff 'Shocking Grasp is delivered at a distance by my...
  6. Harshax

    WoTC Rodney: Economy of actions

    ~ That's the ticket! Savage Worlds has an awesome mechanic. If the party has mooks, then those mooks get distributed equally to all players (if they want). The mooks move on the controlling character's turn. That's it, no diluting their effectiveness, no destabilizing the Action Economy...
  7. Harshax

    Re-using Powers

    I could see doing this is campaigns that aren't designed to span the Heroic/Paragon/Epic tiers of play. Not every DM is going to want to run a game that ultimate ends with a BBEG in the Abyss. I chuckle when I say this, but if you want to play a low-powered game (Heroic Play), you could give...
  8. Harshax

    WoTC Rodney: Economy of actions

    I just read Rodney's blog, and I don't like where he's going. (Or at least I don't understand it) I'd hate to see a follower system that consumes the player's actions. There's very little to justify this approach, except in a board game. I think a cleaner solution (pardon me, if someone said...
  9. Harshax

    D&D 4E 4e Psionics speculation

    IMO, 2E probably got Psionics most right. Whether you thought the mechanics were frustrating or wonky, its arguable that the psionic suite of powers clearly differentiated them from spellcasters. That said, there must be a finite number of At Will, Encounter, and Daily powers and justifying the...
  10. Harshax

    D&D 4E 4e Psionics speculation

    I could see a Psionic Leader being able to perform a gestalt with his allies, allowing everyone to act in synchronicity, link senses, etc. The could use telepathy to install calm, and focus attention, or increase resolve by bolstering the ego (healing surge) I think a Leader role is totally...
  11. Harshax

    D&D 4E 4e Psionics speculation

    I hope they get hybridization right, I'd hate to finally get my hands on the druid and bard and find that they are hopeless tweeners like they've they been on and off in different edition. I hope Druids have two builds: Primal Controllers (Nature Mastery) or Primal Defenders (Shapechanger). I...
  12. Harshax

    Damage Scaling

    Could someone please explain the nomenclature of x[W]. I've seen it around, but no idea how to interpret it. Thanks.
  13. Harshax

    Points of Light approach to setting

    Lots of neat ideas (I especially like the info about Texan courthouses. Great post!) The shifting winds/currents made me think, what if? What if the islands themselves shifted? Set into motion by the Wave Princes, minor deities of the sea. These mini continents move about like very slow...
  14. Harshax

    Points of Light approach to setting

    I love games like that, which is why I made a similar comment earlier on. If you wipe out the kobolds, the dragon will be upset because they were the ones appeasing them. If you trail-blaze the old path to reestablish trade between two villages, you'll upset the gnomes who have moved it. You...
  15. Harshax

    Points of Light approach to setting

    So the paragon tier would be the players against the leaders of the hoard who have cast their eye on the Jewel of Civilization (what everyone is fighting for), and then the Epic tier would be hopping to the appropriate plane to put a final stop to it. Maybe this happened a hundred or thousand...
  16. Harshax

    Points of Light approach to setting

    The Old West might not be the most horrific PoL campaign to you, but from the perspective of the Indians and their way of life, I could paint a way darker story. Speaking of Dark, if you don't think the Dark Ages is comparable horrifically to a D&D fantasy world, then I think you're missing...
  17. Harshax

    Points of Light approach to setting

    Fortified Inns are totally viable as a Point of Light - because of the adventurers. It also gives the DM some outstanding hooks for patrons, and control over his economy. Imagine a fortified inn between two semi-stable points of light. The DM can steer the party toward one of the two towns...
  18. Harshax

    Points of Light approach to setting

    The Old West is a great Points of Light example. You have settlers pushing into the wilderness to carve out their own stake. The Federal Government hasn't got a long and powerful reach, so lawmen tend to be few and far between. Men have to defend their own, instead of waiting for the US...
  19. Harshax

    Room Sizes...

    GURPS seems to do alright with 3' hexes, as well as HarnMaster. 2' Squares or 3' Squares doesn't 'challenge' fantasy any more or less than 5' squares or 100' x 50' bedrooms. With 2' squares, not that I'm saying this is a reasonable approach, you have an approximate space of a human sized...
  20. Harshax

    Star Wars vs D&D playtest!

    Can't dwarves use second wind as a minor action? I didn't see mention of that, would it have helped?
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