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  1. occam

    Murder in Baldur's Gate (spoilers!)

    So? Let them (or one of them) become Bhaal's Chosen. The adventure explicitly addresses the possibility of the PCs going after all of the Big 3. Doesn't matter to Bhaal; he still gets what he wants. :devil:
  2. occam

    D&D 5E (2014) What Adventure Storylines Do You Want to See?

    Did you catch any of the Savage Tide adventure path at the end of Dungeon's print run? Aboleths played an important part in the middle of the AP; it was quite cool. In an Underdark campaign? Good luck. :p
  3. occam

    D&D 5E (2014) What Adventure Storylines Do You Want to See?

    If they won't be releasing setting sourcebooks, I want stories that serve as stealth intros to old campaign settings, i.e. adventure paths set in Kara-Tur and Zakhara, Sigil and the planes, maybe... wildspace? ;)
  4. occam

    Murder in Baldur's Gate (spoilers!)

    Keep in mind that your experience as a DM reading the adventure is completely different from that of a player. There's nothing that really ties the initial murder to any of the following events until the very end, so there's no reason for the players to think that the building crises are related...
  5. occam

    D&D 5E (2014) Does anyone who got an mm at Gencon want to offer up spoilers to us?

    Why would you want to lick a lich? Ick.
  6. occam

    D&D 5E (2014) Evil parties that don't fall apart: ideas, suggestions, experiences?

    This. I played an evil character in an evil party for years; the longest-running campaign in which I've been involved, in fact. I was skeptical about the idea at first, having heard all the same warnings as everyone else: it'll end in chaos, everyone will backstab everyone else, etc. On the...
  7. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    Picking up on this side issue (I won't even mention hid-- uh, that other thing!), this isn't really true. If you stopped buying 4e material early, you may have missed out on 4e Dark Sun, which was arguably a better fit for the setting than the 2e original. Plenty of world-specific rules...
  8. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    Putting you in the role of the DM, and considering the lighting, presence of debris, specific actions described by the rogue's player, your DMing style, your sense of what your players enjoy… what do you think should happen? If the player disagrees with your decision, she can offer reasons why...
  9. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    No, you're right, I just didn't reread the ability's description. In fact, it's stated even more clearly than the main rules, as "You can attempt to hide even when…".
  10. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    You can't hide (i.e. become hidden) from someone that can see you, but you can stay hidden "[u]ntil you are discovered or you stop hiding". If you're already hidden, it takes a Perception check to find you unless you do something to "give away your position". I can't help but feel that you're...
  11. occam

    D&D 3.x Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."

    I think it's mostly a matter of presentation. Out of the (partial) list compiled by Dausuul, I'd say at least the following "scream" 4e to people who care about edition differences: However, at-will spells aren't presented with big green banners, formatted the same way as at-will fighter or...
  12. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    Can you see me if I'm on the other side of an opaque wall? No, so I can hide behind a wall, or a wide column, or a large statue, etc. Does the rule really need to explain that? It's clearly an exception. See p. 4 of the Basic Rules, "Specific Beats General": "You can't hide from a creature...
  13. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    Yes, but... you're the one that asked him to replace the word "jargon". Faced with your abitrary restriction to replace a commonly understood English word, Mistwell came up with a less desirable alternative that still worked. Getting on his case for abiding by your restriction is hardly sporting.
  14. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    Yes, but it isn't the same as 4e, where a "hard" task required a DC 15 check at one level, and the same "hard" task would require a DC 25 check if the character attempting it were higher level. Difficulty for most things scaled with character gains, so you weren't actually getting any better...
  15. occam

    D&D 3.x Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."

    It's missing because it's unnecessary. Page 42 was only required due to scaling difficulties. Bounded accuracy means you only need to remember 10/15/20 (maybe 25/30 on the outside), and those DCs will work throughout the life of a character. A couple of other things from 4e: - Monster design...
  16. occam

    D&D 5E (2014) Necromancer Games 5E Monster Teaser #2 - The Aranea!

    If you think that's bad, look at the names for Japanese-derived monsters. Tanuki is the name for a raccoon dog, and also the name for upright-walking, shoe-wearing talking spirit raccoon dogs. Kitsune refers to foxes, and also to magic-wielding talking multi-tailed fox spirit creatures. Same...
  17. occam

    D&D 5E (2014) Does anyone who got an mm at Gencon want to offer up spoilers to us?

    Oh... my... god. Now I have the idea for the most frightening adventure... EVER. Players, meet... Bozo the Lich.
  18. occam

    D&D 5E (2014) MM table of contents and stat block index

    Actually, dire wolves *are* just giant wolves (which is what they actually were, more or less); worgs are intelligent giant wolves. They're separate.
  19. occam

    D&D 5E (2014) MM table of contents and stat block index

    Those are mostly giant animals now. The dire wolf was a real thing; there were never dire bears, dire apes, dire wolverines, dire camels, dire penguins, etc. 3e misapplied the term by using it generically for any extra-large, mean animal. I'm glad they've undone that. Here's my nitpick...
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