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  1. occam

    D&D 5E (2014) What is an evocation spell's level?

    Thanks, I hadn't seen that yet. What threw me off a bit were some other wizard features. For example, Signature Spells clearly seems to refer to intrinsically 3rd-level spells, due to setting the context of "in your spellbook". I like the way that the rule is worded on p. 78, making it clear...
  2. occam

    D&D 5E (2014) Great Weapon Fighting

    Just to see how bad it'll get, let's look at 20th level, when fighters get 3 Extra Attacks. Assuming they'll have (at least) a 20 in Str or Dex by then: Average damage on 4 hits with GWF using a greatsword or maul - 20 Str: 53 ⅓ points of damage Average damage on 5 hits with TWF using...
  3. occam

    D&D 5E (2014) Official D&D Basic Discussion Thread

    Now that's actually pretty cool.
  4. occam

    D&D 5E (2014) What is an evocation spell's level?

    I'm unsure of how to interpret a couple of the Evocation wizard's class abilities with respect to spell level, and was wondering what others thought about them. The first is Sculpt Spells, which says that "you can choose a number of [other creatures] equal to 1 + the spell's level". Should that...
  5. occam

    D&D 5E (2014) D&D 5e Basic Set: Things that make you go "what?!"

    The Thief archetype is still described as learning "skills useful for delving into ancient ruins, reading unfamiliar languages, …". But they removed the Decipher Script ability, so the Thief has no special skill with languages.
  6. occam

    D&D 5E (2014) D&D 5e Basic Set: Things that make you go "what?!"

    Whoa, that's weird. That looks like a straight-up error. Since the playtest, they nerfed mass cure wounds and boosted prayer of healing, and must've missed the interaction. Unless an extra 30 feet of range is considered that valuable. Why even have both spells? Just dump mass cure wounds, and...
  7. occam

    D&D 5E (2014) Blog Post by Robert J. Schwalb

    True dat. Being able to pull out all the stops and go all-out vs. the PCs? This is something that I loved about DMing 4e combat. I hope 5e works out this well, or at least close.
  8. occam

    D&D 5E (2014) Blog Post by Robert J. Schwalb

    So did the edition I played, and that's what I mean. As a player making a character, I wasn't looking at those, I was looking at the chargen rules. Then the GM would have to come in after the fact and tell people if they had overdone something or other. It was a poor experience. Those...
  9. occam

    D&D 5E (2014) Blog Post by Robert J. Schwalb

    Champions uses a point-based chargen system. The point buy is what's supposed to determine power level, but it doesn't really work that way in practice. (At least, not in the edition I played, which was a long time ago.) That's not because you can't design a decently balanced point-based system...
  10. occam

    D&D 5E (2014) Great Weapon Fighting

    Two-weapon is still good to begin with. Ignoring crits: Average damage on a hit with GWF using a greatsword or maul - 14 Str: 10 ⅓ points of damage - 16 Str: 11 ⅓ points of damage - 18 Str: 12 ⅓ points of damage - 20 Str: 13 ⅓ points of damage Average damage on 2 hits with TWF using scimitars...
  11. occam

    D&D 5E (2014) Blog Post by Robert J. Schwalb

    In large part, I agree with you. But it can go too far, or be badly designed. I remember the disappointment I felt making characters in Champions, following the rules in the book, doing nothing outlandish, then being told that I'd combined things in such a way to make my character too powerful...
  12. occam

    D&D 5E (2014) Blog Post by Robert J. Schwalb

    I don't think Rob was saying that char-op was inherent to the experiences of 3e and 4e; those games don't force you to do it. But I don't think there's any argument with the concept that 3e introduced a lot more opportunities for character customization, and 4e continued with the same general...
  13. occam

    D&D 5E (2014) D&D 5e Basic Set: Things that make you go "what?!"

    More traps on the weapons table: Club (which is OK), greatclub, light hammer, mace, morningstar, and trident, already discussed here Greataxe definitely sucks now, with the critical hit rule confirmed, and Great Weapon Fighting Style changed Flail (strictly inferior to the warhammer) War pick...
  14. occam

    D&D 5E (2014) D&D 5e Basic Set: Things that make you go "what?!"

    This one. Although, I guess you won't stay at level 1 for long.
  15. occam

    D&D 5E (2014) Official D&D Basic Discussion Thread

    The damage element is new. That's nice! It should address some of the concerns over low saves at high levels, at least if the creature paralyzed by a hold person has an ally who can beat on the wizard.
  16. occam

    D&D 5E (2014) Official D&D Basic Discussion Thread

    On travel distances, I think they're just working from historical records of travel distances by pre-modern military units… or rather, from earlier editions of D&D which were based on those since the days of their wargaming roots. Given that in D&D we're talking about smaller groups, what you...
  17. occam

    D&D 5E (2014) Official D&D Basic Discussion Thread

    Now, come on, she'd only be able to reach a 17-foot-high ledge (3 + STR mod (5) + 6 + 0.5*6). Because reaching 19 feet high would be preposterous.
  18. occam

    D&D 5E (2014) Great Weapon Fighting

    On 4/36 of the damage rolls, you'd replace the combined roll with another that averaged 7 points. On 16/36 of the rolls (1 or 2 on one die, 3-6 on the other), you'd have an average of 6 points (1.5+4.5). And on the remaining 16/36 of the rolls (3-6 on both dice), you'd have an average of 9...
  19. occam

    D&D 5E (2014) Official D&D Basic Discussion Thread

    Yeah, it seems kinda weak and fiddly now. That's a good point. I was focused on how bad this was for greataxe-wielders, but it's pretty lame even for greatsword/maul-wielders. An average increase of 1 1/3 point of damage on a roll of 2d6 (which is the best case scenario for this ability)...
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