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  1. moxcamel

    The Three Act Goblin

    I think if the boss appears to the players as 'staged,' then the designer and/or DM is doing something wrong. In the example of the goblin boss, the DM lets the players know that he's kind of cocky, hopping around, taunting the characters, hurling javelins at them. But then the PCs start...
  2. moxcamel

    The Three Act Goblin

    I do have a specific encounter in mind, but I'm not really looking to build him for a specialized encounter. Especially for a first level monster, he'll be pretty generic, if you can consider a 1st level solo generic. :) Yep, completely agreed. It's a tricky proposition, which is why it...
  3. moxcamel

    D&D 4E Darksun (4e Hardcore Mode)

    Design-wise, the reason for the 5 minute short rest was to keep the game moving at a fairly brisk pace. (apologies if this was already obvious, mostly I'm just writing stream of consciousness here :)) When you define a short rest as 6 hours, you're slowing the game down quite a bit, something...
  4. moxcamel

    The Three Act Goblin

    Hey all. I just read the Angry DM's 4-part series on making solo monsters tougher by turning them into a 3-part act. The article is here and definitely worth a read. In a nutshell, he recommends taking a solo monster and re-designing it into 3 parts. Each stage has 1/3 the hit points of the...
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