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    D&D 5E (2014) Good-Aligned Antagonists

    This is a super-old reference, but Order of the Stick has a great antagonist Paladin called Miko Miyazaki. She's an example of the morally inflexible Lawful stick-up-the-butt that has no ability to think in any shades of gray and is as much of a barrier to the team succeeding in their quest as...
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    D&D 5E (2014) Good-Aligned Antagonists

    There's a fantastic short story by Harlan Ellison called 'Pain God' that takes this idea and runs with it. It's achingly cynical to the point of disturbing. I'd track it down as inspiration for this.
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    D&D 5E (2014) What to do about flakes?!

    I think it depends, though. If they make a habit of bailing at the last minute, and don't have very good excuses, that's when you tell them they're letting your other friends down and should come back to the game when they can make their commitments. I have to get the feeling they are treating...
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    D&D 5E (2014) Point Buy vs Rolling for Stats

    Have them roll in front of you. Don't accept any rolls not seen by you. You'll see plenty of sensible stats then. Tell them this ahead of time, so they come with concepts and then just deal with the ability scores. Create some minimum floor for a viable character - a minimum value of all their...
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    D&D 5E (2014) D&D Promises to Make the Game More Queer

    Jus to start, thanks for engaging with me in good faith. I'll respond to this post in kind. We can definitely talk more in PM if you want, but I'm not sure if it'll be necessary. Well, to be fair - being gay got you killed - in the 'states for a long time. (In some parts, and much of the...
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    D&D 5E (2014) Drow "Sunlight Sensitivity" workarounds?

    I have said nothing of the sort, so you're just putting words in my mouth. You were saying it was unfair, and I was disagreeing because it's fair in the larger context of Drow capabilities. I didn't mention Chainmail. You did. Putting words in my mouth again. Nothing I said related to the...
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    D&D 5E (2014) D&D Promises to Make the Game More Queer

    Yes, you poor oppressed person. Keep your passive-aggressive, plausibly-deniable baiting up, with any luck you'll be recognized as the TRUE VICTIM in all of this.
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    D&D 5E (2014) D&D Promises to Make the Game More Queer

    Yep, the classic 'be gay all you wan't but don't stick it in my face'. Which is really 'your existence is revolting to me, so keep hiding so I can avoid dealing with my feelings'. ...shrouded behind the most disingenuous nitpicking about 'propaganda', 'freedom', and the like. It's utterly...
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    D&D 5E (2014) D&D Promises to Make the Game More Queer

    That isn't the discussion. The discussion is about including gay characters in a game, your dislike of it, and every time someone pins you down to make you actually explain one of your simplistic pronouncements, you pivot with some arbitrary new detail. You are being incredibly dishonest and...
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    D&D 5E (2014) D&D Promises to Make the Game More Queer

    Nope, any medium is the right medium. It's a simple as that.
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    D&D 5E (2014) D&D Promises to Make the Game More Queer

    Propaganda: information, especially of a biased or misleading nature, used to promote a political cause or point of view How is portraying a gay or queer person as just another character 'biased or misleading'? What kind of thing are they misleading you into that way?
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    D&D 5E (2014) D&D Promises to Make the Game More Queer

    Yes, 'acknowledging people who exist and treating them as people' is surely a sick, sad agenda. :heh:
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    D&D 5E (2014) Drow "Sunlight Sensitivity" workarounds?

    Nope. A story telling game is Polaris, Dungeon World, Fiasco, Fate, or the like. Those are games where story is the defining thread of the game, and dice and odds and mechanics don't even have to exist. D&D was created as a tactical combat mini-game that fed high level characters in to a...
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    D&D 5E (2014) To use or not to use feats

    It's not the same, though. Maybe it is the same for a veteran grognard. For new players, the first scenario is much accessible - and often makes the difference between playing or not. If you start with a small and simple core, people who get curious or bored can easily 'add on' to customize...
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    D&D 5E (2014) To use or not to use feats

    To answer the OP, we use feats, from the official books and UA. Our players have the understanding that if something is too OP, it will get nerfed. It doesn't really matter, because our table doesn't powergame. It's almost disconcerting...it seems of all of them, I'm the most likely to be the...
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    D&D 5E (2014) To use or not to use feats

    It's funny you surround 'according to the rulebook' with all these qualifiers like it's some sort of thing you think should be ignored by it being too strict, or too odd to consider. As if it's unfair. It's a rule book. Rules are strict. That's what they do, they restrict. Player's Handbook...
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    D&D 5E (2014) The revival economy

    ...and the whole thing is being manipulated behind the scenes by an Eladrin Archdruid from a Feywild stronghold. So, it's up to the young races to overwhelm the stagnant hierarchy of madness bolstered by power with their cunning, vitality, and clear-eyed perception of the situation. I'm seeing...
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    D&D 5E (2014) Drow "Sunlight Sensitivity" workarounds?

    All things equal, sure. But they're not. Drow have more racial bonuses and abilities that justify the penalty. If you're not seeing how powerful the Superior Darkvision is, then your DM is not running things right. All other characters (and most monsters) with Darkvision have disadvantage on...
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    D&D 5E (2014) Fixing Eldritch Blast

    Yeah, backing this up. Poison Spray = very short range, d12 Fire Bolt = long range, d10 Guiding Bolt = long range, d10 Produce Flame = short range, light w/ duration = d8 Thorn Whip = melee and ranged, forced movement = d6 It seems clear to me they consider each 'rider' as a reason to take the...
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    D&D 5E (2014) Spell -> Counterspell -> Counterspell (from same character that casts 1st spell) - possible?

    That is SO GALLING as a divine caster. Wizards are still 'supreme', even if only by a little. Thanks, Gary.
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