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    D&D 5E (2014) Multiclass Question: Does a Swashbuckler's Fancy Footwork & Druid's Wild Shape work together?

    https://i.pinimg.com/originals/82/b6/ce/82b6ce88363a69f95d14abde7d4dcf5d.jpg I say go for it, the mental image of it is enough!
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    D&D 5E (2014) [DM Question] Which spells are best to make fights interesting/challenging?

    Offense: The various Wall spells are good for introducing obstacles that force movement and change the odds for small groups. Suddenly only half the party is facing the full threat. Building on others: Darkness, Fog, and other visibility affecting spells nerf spellcasters - line of sight is...
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    D&D 5E (2014) [DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?

    That is talking about using that as a method for thinking about challenge rating. It says nothing about actually messing with monster's stats. If you buff the hit points that way, then it takes just as long as it did before to kill with mundane weapons (because the effect is the same), but it...
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    D&D 5E (2014) [DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?

    So you inadvertently changed it from 'resistant to weapons' to 'resistance to magic spells that cause hit point damage'?
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    D&D 5E (2014) Should PHB +1 apply to spells?

    Yeah, I run it that way. Books are balanced vs. the PHB, not each other. I can't think of a single insane 3.X build that didn't involve half a dozen splat books.
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    D&D 5E (2014) Observations of a new player

    Speak for yourself. AD&D was the original Fantasy Vietnam, and a 1st level Wizard with 1 spell is the way to learn paranoia.
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    D&D 5E (2014) How do you handle sleeping guards/monsters/victims?

    It's easily built from the rules and a few rulings IMO. Intruders making Stealth checks to get in place, vs. Passive Perception at disadvantage (which is -5). This is for sleepers and meditating Elves. Attackers get auto-crit from Unconscious condition, which means low level mooks die easily...
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    D&D 5E (2014) Help My Group Tactics and Planning

    Treantmonk wrote about this in his Wizard guide, but I'll repeat it here - the thing with 5E is that buffs, debuffs, and control spells are more effective than direct damage spells. Older D&D had a steeper AC / to hit progression, so multiple low level opponents posed less of a threat. This...
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    D&D 5E (2014) Help My Group Tactics and Planning

    Yeah, I'd let them switch around ability scores, feats, cantrips and spells. If the Druid is using their wild shape to fight while holding a concentration spell, they should consider Resilient Constitution for their first feat, since they'll be making Concentration checks a lot and, say, if...
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    D&D 5E (2014) Alternative Rewards, especially for non-magical classes

    I like to give stuff that is innate to the character instead of a possession. Rugged: Through training and practice you learn how to withstand the elements. Advantage on Constitution checks when enduring extreme weather conditions, high/low temperatures, and hunger/thirst checks. Leader: Your...
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    D&D 5E (2014) Player satisfaction survey

    Blow his mind and say you can re-flavor a Paladin to be a Psychic Warrior, psionics-based fighter that uses his mastery of mental powers to do all of his effects. All he has to do is make up a story for them and you'll do it. Like, 'Divine Sense' is that outer planes and undead things give off...
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    D&D 5E (2014) The Clean Sheet

    I have 2.5. Looks great. Land Druids get 'Natural Recovery' like Wizards' 'Arcane Recovery', but it doesn't show up in that field. When I try to write it in, it wipes every time. I guess it's only auto-generated at launch. Can you have it show up there?
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    D&D 5E (2014) Taxes, and the people who have to pay them.

    Yeah, lifestyle expenses have a way of going up in real life, so it should here - characters just earning and earning and never spending money is unrealistic. I'd levy them on characters that hoard and don't spend money on 'in-character thematic' things that don't benefit their combat prowess...
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    D&D 5E (2014) Player satisfaction survey

    Yes, 'mostly satisfied' is an illusion, because 'mostly' really isn't 'mostly', it means 'not very much at all'. In other words, everyone who's ever house-ruled D&D has NOT BEEN SATISFIED. Because reasons. "I am counting only people who see it as perfect. Anyone who notices any flaws at all...
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    D&D 5E (2014) Player satisfaction survey

    The research stuff? It came up fairly early in this film series, I forget which episode. IIRC it was a bit of a throw-away when they were talking about satisfaction for the Fighter and Druid. Paraphrasing: 'We read forums a lot and they don't match our research, which surprised us.' Mike...
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    D&D 5E (2014) What does it mean to you for a character/class to be "good in melee"?

    The thing is, I think that still holds true here. If you take a 12th level Wizard who passed on ASI's and magic feats to be a better fighter, they'd still get absolutely destroyed in combat with a thing that the Fighter handles easily, while suffering lower save DCs, getting easily disrupted by...
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    D&D 5E (2014) Player satisfaction survey

    WOTC have been doing extensive customer satisfaction measurement the entire time, by qualified researchers. Their numbers are HUGELY positive. They also say that web forums don't track even remotely close to their statistical sample, to their surprise. That was in a talk given to a design...
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    WotC Names 10 "Adepts" On Their DMs Guild Store

    Having been in a few things like this in the past, it really comes down to a few things. 1) Publish regularly. If your stuff isn't out there already, nobody knows you. You can't publish one or two things and rest, you can't flood the channels, it has to be consistent enough. 2) Be visible. Be...
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    D&D 5E (2014) A New Culture?

    It depends on the players and the DM. With a good DM and players that are mature, experienced with complex board games, and have some exposure to acting or improv, it'll be fantastic. If it's a bunch of people that are completely new, they'll basically make all the rookie mistakes and won't...
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