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  1. Frankie1969

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Gate 18+1 = 19 build bridges Mass Heal 13 Meteor Swarm 10 Prismatic Wall 20-2 = 18 not walls Psychic Scream 10 Shapechange 14 True Polymorph 10 (and yes, I did downvote Gate yesterday.)
  2. Frankie1969

    D&D 5E (2014) 9th level spells compared by equivalent lower level spell value

    Over in the survivor thread I had a silly notion and wanted to expand on it. Basic Math: Mass Heal = 10x Heal 6. Mass Polymorph = 10x Polymorph 4. Meteor Swarm = depending on targets, from 5x Fireball 3 up to 80x Fireball 3 . Power Word Heal = small multiple of (Heal 6 + Greater Restoration...
  3. Frankie1969

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Foresight 10 Gate 20-2= 18 either a slightly boosted 7th level spell, or literally wheedling the DM. Meh. Imprisonment 13 Mass Heal 18+1 = 19 ten 6th level spells, saving the day. Booyah! Mass Polymorph 12 Meteor Swarm 20 Prismatic Wall 18 Psychic Scream 12 Shapechange 18 True Polymorph 15
  4. Frankie1969

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Fine by me. I posted a one-liner with my vote, you chose to argue against it, I explained my reasoning. Done.
  5. Frankie1969

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    First, I meant resource cost, not GP cost. The 9th level spell slot is the single most powerful expendable resource in the game. IMO it should be conserved for dire emergencies and ultimate boss battles. Second, the only creature that is both dangerous enough to merit a 9th level spell, and...
  6. Frankie1969

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Foresight 13+1 = 14 8 hours of advantage for your scout or striker Gate 21 Imprisonment 16 Mass Heal 20 Mass Polymorph 14 Meteor Swarm 19 Prismatic Wall 21-2 = 19 Wall of Force is 90% as effective at a lot lower cost Psychic Scream 15 Shapechange 18 True Polymorph 15
  7. Frankie1969

    D&D General How do you make your nature-aligned characters more compelling than “Radagast, but with a bow?”

    Probably not what you're looking for, but I had a grand time playing a druid who strove to balance the four classical elements... Since there's a lot less fire in the world than air, water, or earth, that meant his primary activity was to set things on fire. :devil: Did you know there are many...
  8. Frankie1969

    D&D 5E (2014) What happened to the 5emonsters database?

    I'm particularly looking for Krenshar and Lilend.
  9. Frankie1969

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Foresight 10 Gate 20 Imprisonment 15 Invulnerability 8 Mass Heal 21 Mass Polymorph 16 Meteor Swarm 23 Prismatic Wall 20 Psychic Scream 17+1 = 18 if you're fighting ten red dragons at the same time, this is the spell you want Shapechange 19 Time Stop 1-2 = 0 True Polymorph 17 True Resurrection 2
  10. Frankie1969

    D&D 5E (2014) What happened to the 5emonsters database?

    https://enworld.org/forum/5emonsters/ It isn't listed in the Best of 5e Forum post.
  11. Frankie1969

    Survivor Ninth Level Spells- METEOR SWARM WINS!

    Foresight 13 Gate 18 Imprisonment 20-2 = 18 - They save. Your 9th level slot is wasted. Invulnerability 9 Mass Heal 20+1 = 21 - What do we say to the TPK? Not today! Mass Polymorph 18 Meteor Swarm 23 Prismatic Wall 20 Psychic Scream 18 Shapechange 21 Time Stop 13 True Polymorph 14 True...
  12. Frankie1969

    TSR The Dueling Essays of Arneson & Gygax

    Many people do indeed try to suggest that Gary Gygax was the primary person who created D&D: annual event: Garycon Gaming Convention text biography: Empire of Imagination (Gary Gygax and the Birth of Dungeons & Dragons) comics biography: Rise of the Dungeon Master: Gary Gygax and the Birth of...
  13. Frankie1969

    D&D 5E (2014) [Guide] How to Win Fights and Intimidate People (Another Barbarian Primer)

    The two are heavily connected, and some of their resources are shared, but in the areas where they're different, you need both of them. If your party has a bunch of nova strike capability, but you're injured, out of healing magic & hit dice, then attempting another combat is risky because a few...
  14. Frankie1969

    D&D 5E (2014) [Guide] How to Win Fights and Intimidate People (Another Barbarian Primer)

    I see 4 main limiting factors on the adventuring day: encounter-limited: run out of adventure. time-limited: run out of day. offense-limited: run out of problem solving. defense-limited: run out of healing. Spirit Shield's importance is how often it extends limit #4 and allows continued...
  15. Frankie1969

    D&D 5E (2014) [Guide] How to Win Fights and Intimidate People (Another Barbarian Primer)

    I meant "you can't use the Finesse property and choose Dex", but I'll clarify the wording. Right, the ruling was reversed. I'll update that. You're probably right. Unfortunately I still haven't seen Ancestral Guardian at the table yet. Does Spirit Shield help enough to matter, or does it just...
  16. Frankie1969

    Systems You'd Never Play after Reading Them

    There are a lot of RPGs out there with settings that sound super cool. I wonder, do the developers really believe in the rules they write (and play full campaigns using them) or are they tacking on rules because a combined book with a new setting + a new system sells better than a sourcebook...
  17. Frankie1969

    qualitative comparison of RPG systems

    Yes, you're absolutely right. D&D is not designed to handle the "villain takes a hero hostage with a knife held at the throat" scene. It's a flaw I'm willing to tolerate in fantasy gaming, because great fantasy heroes are allowed to be nigh-indestructible demigods. Same with superhero and...
  18. Frankie1969

    qualitative comparison of RPG systems

    If that explanation works for you and your group, then you're right, D&D is suitable for any genre. If an experienced character has a gun pointed at the middle of their (unarmored) back, but they decide to ignore it and go about their business, the shot can only graze them (at worst). For me...
  19. Frankie1969

    qualitative comparison of RPG systems

    Because weapons in D&D most definitely CAN'T do that. It's an intentional part of the game. Fantasy heroes can shrug off things that would kill ordinary people (or even trained soldiers) several times over. Any character above 2nd level knows that a mook pointing a weapon at them is no big...
  20. Frankie1969

    qualitative comparison of RPG systems

    Could you explain this further? That sounds like really low damage, no better than any other weapon. Why would characters above 1st or 2nd level bother to take cover against that? Why worry if someone has a gun pointed at you? Are you saying that you don't use D&D hit points as written? I...
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