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    20211207_051224.jpg

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    LANCER: BATTLEGROUP - To Kill the Worthy King

    Firing In Anger The We Demand Hazard Pay has lasted remarkably long for a carrier charging under the guns of the lumbering Turtleback. Crew chiefs all across the ship watch the readouts, tense and sweaty. The mech wings have gone silent, one after another. The Wagner is gone. The night is full...
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    Worlds of Design: Barbarians at the Gates – Part 1

    The Mongol threat also played a factor in China falling behind Europe in gunpowder weapons research. Europe had a lot of neighbouring rivals close to each other, and various pressure cookers of intense warfare where it was important to innovate gun technology (great for smashing walls). While...
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    Worlds of Design: Barbarians at the Gates – Part 1

    Yeah, the reason Chinggis and his kids succeeded (for a while) is they changed up the rules, broke up the influence of clan loyalties by reorganizing their society, and also made use of resources and technologies from settled civilization (better gear, local soldiers and expertise like the...
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    LANCER: BATTLEGROUP - To Kill the Worthy King

    Maintain The mood on the Hannibal's bridge is bleak. Captain Ashanti watches helplessly as Strike Captain Gopalakrishnan's image vanishes from the display. Aelita's voice sounds faint and hollow as she loses her fleetmind connections with Battlegroup Arminius. "Sir, you have fleet command...
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    LANCER: BATTLEGROUP - To Kill the Worthy King

    This Will Be Rough, Part 4 "Captain, I highly doubt your ship is going to survive the next series of shots from either side. I'd strongly advise that you prepare for that eventuality. I'd order you to strike your colors right now but I don't want to give up on the slim chance that the Purview...
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    Too much prose in RPGs?

    Dead Planet for Mothership is a great one in terms of layout and presentation. https://tuesdayknightgames.itch.io/mothership-dead-planet
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    What even is "Rules Medium"?

    Some rules mediums claim to know what Gygax meant by a particular rule...they can just call him up and ask him, it seems.
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    Party HP

    See, this right here is the reason so many players don't like being crew on the same ship during a space battle. So give 'em each their own ship! Give 'em a bunch, I say!
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    Worlds of Design: Barbarians at the Gates – Part 1

    ACOUP is great for worldbuilding advice. The takedown of the "Fremen Mirage" was worth every minute spent reading it.
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    Pathfinder 1E As a GM, have you ever struggled against “easy magical solutions?"

    Lorefinder from Pelgrane Press provides a hack of the GUMSHOE investigation system for PF 1e, and has lots of useful advice for problem-solving spells (plus new spells) so that players can have meaningful options to help solve mysteries. It also gives useful GM advice so that they can structure...
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    LANCER: BATTLEGROUP - To Kill the Worthy King

    Flourishes Forgot to mention that Bukharin takes 3 damage from greywash during Logistics Step. 2 greywash tokens remaining. The battered Arminius is far from finished. Its flak guns send a hail of explosive projectiles into the Björn's side, shaking it. Meanwhile, its fighters dash out to hunt...
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    Party HP

    I know where I've seen this before! 13th Age...but it's for enemy mook groups.
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    Party HP

    Anyone who has played games like Star Wars where the party gets into battles while all on the same ship or other vehicle, would have some experience with this.
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    LANCER: BATTLEGROUP - To Kill the Worthy King

    No, boarding parties represent a pretty small force of saboteurs, not enough to take out a ship just with their own abilities (except in the case of boarders that have damage-inflicting abilities). However, a player or GM controlling a ship can opt for Nearlight Bolt to escape a battle from the...
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    LANCER: BATTLEGROUP - To Kill the Worthy King

    This Is Fine. Commandant Almarik, in command of the newly-arrived Ching Shih, is very quietly panicking. It's her first battle. She was told they were winning. "This is good," she says as her carrier turns to avoid the debris of the Shaka Zulu. "This is fine." Gopalakrishnan's cool, confident...
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    Podcast #176: Starlight Riders and RPGs from the Global South with Cezar Capacle

    Finally had time to listen to this - it's great to listen to Cezar talk about his work, and about the Global South game designers. It's about time we got more recognition. Also, how have you not watched Ladyhawke yet, Morrus??
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    Cyberpunk Red: One Year Later

    HWI definitely does a great job of being a game about rebels righting to make their neighbourhood a bit less cruddy. And I love the humour in it!
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    Transcending the mundane. How to make martial classes epic.

    (wow thread necromancy!) I've always been for giving martial warriors the same kind of supernatural and superhuman abilities that you see in games like Exalted. I particularly like how the newer 4e-influenced games don't separate "magical" from "nonmagical." Games like ICON by Tom...
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    D&D General Why is D&D 4E a "tactical" game?

    Yup, I introduced TTRPGs to quite a few people using 4e. The 4e generation of gamers is still having a significant influence on the Malaysian roleplaying scene today.
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