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  1. J

    Ideas needed for an adventurers' guild

    I was just planning to set up a adventurers' guild to my current campaign (I'm the DM), but I'd like some good advices because guilds are bit bureaucratic and cumbersome things. I'm running Greyhawk. I was thinking something like this: There are five levels of membership - Apprentice...
  2. J

    Trying to motivate myself about planes

    Thank you all for the advices but I just wanted to share that my players got so intimidated by the planes that they took the first ticket back to Prime. They were invited to Ysgard and I described the place as an "intense natural paradise of Nordic flavour, where the air is fresh and all the...
  3. J

    Trying to motivate myself about planes

    I was considering some kind of Planescape-adventuring in my current Greyhawk-campaign and at first I was excited. However the more I researched the material the less interesting it seemed. IMO some of the major problems are strong alignment divisions, one-sided planes and alienity (is that even...
  4. J

    I don't get the dislike of healing surges

    I just don't like anything that adds micromanagent. "Hmmm, how many healing surges does this merc NPC there in the corner has?" No way. Less to remember for DM = Right way to go.
  5. J

    Time to Shine - Favorite Character(s) of all time

    Once I loved one of my characters so much that I wrote three books about him. I guess I wrote about 500 pages of text. I still love that character but unfortunately my writing skills are lacking so I think that his stories will be forever kept in a drawer.
  6. J

    D&D 3.x Designing 8th-level character [3.5]

    In my game one of the players (9th-level) won a gladiatorial tournament and is now allowed to face the champion. Now I have a big problem: To design the Champion in an unbiased way. Meaning that I don't design him/her to simply thwart PC's abilities but in the same time I need to optimize...
  7. J

    Evil DM Moments

    Yesterday I had an evil DM moment which was a part of a process that took nearly two years and about 30 sessions to complete. My players were at 3rd-level when they found an adamantine longsword. I was already planning some encounters involving DR/adamantine when they decided to sell that...
  8. J

    Hiring mercenaries?

    That's easy. Lead from front and keep a bit of a distance to your "troops". They can come to your aid in 1 or 2 rounds and finish the fight if it's against "suitable" enemy. Otherwise yell "Halt! Stand easy! Eyes front!"
  9. J

    Hiring mercenaries?

    I don't whether to call this as a loophole or not, so you'll be the judge... Daily wage of 4th-level warrior is 12 sp per day. Usually mercenaries have to be hired for longer term and dangerous missions can double or triple the salary. So we might be looking at 17 gp weekly wages. In average...
  10. J

    Ignoring diagonal movement cost?

    I was just thinking... So far in my games I have ignored this rule totally. Diagonal movement and "normal" movement are the same. However since we have lots of smart guys here in Enworld, could someone give me a solid reason why I should implement this rule?
  11. J

    Good DM's?

    Base the story around the characters and their abilities. Ranger chooses orcs as enemies? Have them encounter orcs. 1st-level sorcerer has Disguise Self in his/her VERY limited spell selection? Have some intrigue and backstabbing in the game. Cleric with feats that boost/enhance Turn Undead...
  12. J

    She's one of us

    I once DM'ed a game to my nephew. He was about 11 or so. He started to use his powers in a threatening way against some NPC so they imprisoned him and burned him as a witch. He never roleplayed again and quite frankly I don't understand why. He plays plenty of WoW and stuff like this where your...
  13. J

    Paladin moral delima

    As a sidenote I'd like to say that these kinds of morality-issues are among the many reasons why I've banned CE and LG from my game. It's the moral extremes that often make people confused. People tend to think that NG is only almost pure good so you can make some compromises or even act smart...
  14. J

    Gaming and proficiency with language

    During one roleplaying weekend we had a foreign exchange student gaming with us so we had to play in English. Experience was short-lived and nice, but it did bring some challenges. E.g. Getting even a bit drunk severely dented any use of lingua franca and almost everybody (especially that German...
  15. J

    Bad DMs/GMs

    GMs and DMs that don't keep the game moving. Railroad or sandbox, bad adventures or good adventures, what really kills me is that 2-3 hours have passed and almost nothing has happened. Sessions go by and basically game is just stalling. "A centipede swarm attacks! This was a part of a published...
  16. J

    Taking 20 in Use Rope - Bind a Character

    Well... FAQ creates a bit confusing image here I must say... First there's an indication that you could take 20 on a spot check to "get a really good look at sneaking monsters if they stay in one place long enough" but then there's that sentence which SoTS is quoting. But anyway, that sentence...
  17. J

    Taking 20 in Use Rope - Bind a Character

    Yes but we're going from one extreme to another: Option #1. Binder: Take 10 + dex modifier + use rope + hempen rope vs. Escapee: Take 20 + dex modifier + escape artist = Higher dex modifier always wins since almost no one has ranks in use rope or escape artist (or feats that effect them)...
  18. J

    Taking 20 in Use Rope - Bind a Character

    Streamy, usually your post are filled with wisdom but now I think you're dead-wrong. Having STR 18 or more and bursting ropes is different. Unusually strong character deserves it. Maybe 1% of the human population of any campaign world can do that (no, I won't argue about that percentage)...
  19. J

    Taking 20 in Use Rope - Bind a Character

    I understand your point 100% but one important factor here is to prevent silliness from happening in our games. As in the "peasants binding swineherders" -example I gave in OP. If it's fairly is easy for anyone to escape bindings, it gets kind of silly really. I don't want this and neither did...
  20. J

    Taking 20 in Use Rope - Bind a Character

    Yesterday I stumbled into a mindboggling problem (at least IMO). Person A binds unconscious Person B. Mr. A ties Mr. B's hand behind his back and has all the time in the world to do this. After this person B tries to escape the bindings. Person A had no dex bonus, so you roll Use Rope check...
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