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  1. J

    Interplanar Adventuring Championships

    If you are players in my on-going Greyhawk D&D 3.5 campaign, please don't read any further, you know who you are ;) I was thinking a campaign for a 12- or 13-level adventure group in Planescape style. The adventure begins in Greyhawk, when PC's hear a rumor about a mysterious "Dragon Cup" which...
  2. J

    Boring boring games

    There have been lot of discussion here about bad players and firing your DM and so on, but the worst thing imaginable is yet to be discussed: Those soul-breakingly boring games, where one minute feels like an hour. In my current group the two alpha-males basically always run their own games...
  3. J

    Designing a secret military research facility

    When it comes to D&D dungeons or castles, there are plenty of fantastic examples around the web. However, now that I'm designing a secret military research facility, I have problems finding a good floorplan to outrageously copy for my game. The game is set on our time and reality. The idea is...
  4. J

    Dungeons and Dragons - A Threat to Prison Security

    I wish they had an episode in Oz where Adebisi DM'ed a game.
  5. J

    Walking away from a game...

    Long time ago... I had a DM who was a complete mess as a person, but a great DM. He had unbearable problems to hold any promise or keep any schedule whatsoever. After he had agreed and canceled several sessions for frivolous reasons (hangover, didn't manage return back to city, forgot) I told...
  6. J

    Problem Player Woes

    Thank you WizarDru, your post gave me new focus to continue my game. Now I'm going to write some new adventures! But sorry, Enworld won't let me give you more XP.
  7. J

    Problem Player Woes

    Instead of starting a new thread, I continue an old one. The thing is that I'm in for a long, long winter... I'm running a superhero game, and we had our first full session last Tuesday. And it was the first time when I simply couldn't wait for the session to end. Problem is that players want...
  8. J

    Superpowered beings and Law

    Regarding Civil War and Superhuman Registration, I didn't like that personally, at least at the game table. Players generally don't like the idea that their fun-fun characters are heavily regulated or hunted down by the goverment. The idea was too confining IMO. And also the Ultimate doesn't...
  9. J

    Superpowered beings and Law

    In your opinion, what is a reasonable and practical way to handle superpowered creatures in modern world? Is it ok to have secret identities? Is it ok to live a normal life and walk on the streets if you're a Hulk? Can aliens come and apply for Visa? The questions are endless, but there should...
  10. J

    3 reasons why the design team shouldn't visit ENWorld

    I think this guy is right. I think 99% of the people here at Enworld are nice, but internet seems to make everyone an expert. If the creators would have a real discussion in an auditorium or something like that, suddenly things would change radically. Pressing "submit reply" is easy, but when...
  11. J

    Making superhero gear make sense (mostly Marvel related)

    Thank WizarDru, you have good points there. Maybe I should've considered more before I went on the road of free-from gaming and I should've took the approach you suggest: - Decent, playtested rules - Shielding my players from getting confused with too much data (like feats) - Giving easy options...
  12. J

    Making superhero gear make sense (mostly Marvel related)

    WizarDru, I'm hoping that this wouldn't become high-casualty game but I'm just making sure that if the players want, they can play Punisher-style. Like we all know, Punisher is a controversial character in Marvel, but he still belongs (in his own humorless anti-hero way) into the...
  13. J

    Making superhero gear make sense (mostly Marvel related)

    It's hard to argue against you guys - ValhallaGH and Janx - because you do make a lot of sense. It is better to be symmetrical, it's better to have everything running as a part of the same "engine". Maybe I should've redesigned Magic in another way. However, my decision to separate magic came...
  14. J

    Why no low?

    Because of ability damage/drain. There are vast number of ways to get abilities damaged and lowered, and I mean really lowered like to 0... There are other issues too, but I think this should be enough to prove the point?
  15. J

    Making superhero gear make sense (mostly Marvel related)

    What can I say, in my game, Magic is special. And you can always dodge a magic attack or withstand them mentally or physically (like in D&D), depending on the attack. To the grievance and blessing of sorcerers, there is also an additional way to thwart magical attacks. In case your dodge or...
  16. J

    Making superhero gear make sense (mostly Marvel related)

    I hope that my players will create characters with defensive powers. So far one of them has wanted to create so-called ”glass cannon”, with only all-out attack capabilities. I asked her: What happens when her character is shot to the back almost point-blank range? She said that the character...
  17. J

    Making superhero gear make sense (mostly Marvel related)

    Ok, here is a little intro to my game system. I've written 33 pages of stuff, mainly for my-eyes-only, and I'm trying to make it more readable for players too. Unfortunately it's not in English, so I made a quick summary of it here; please excuse me all the grammatical errors. My Nameless...
  18. J

    Who's your favorite Villain?

    Archibald Cunningham Of all the villains I've seen, he is the one who I really loath... When you see him talking and smiling, you know that this rodent is the most despicable villain that you've ever laid your eyes upon. YouTube - Love is a dung hill. Rob Roy Movie - Archibald Defeats Will in a...
  19. J

    Making superhero gear make sense (mostly Marvel related)

    Well in that case, I should say that I'm trying to GM a superhero game instead of saying that I will GM a superhero game, because the game will start with the assumption that players have colorful (or black) thights and they only rely on their superpowers. However, if the players want, they can...
  20. J

    Making superhero gear make sense (mostly Marvel related)

    Of the posts so far, I feel that Remathilis best summarizes the real issues here. Sure, it's very nice to pull me as a GM to that right direction of awesomeness and "it is like this, because it's cool", but we have to also think about the counterparts here, sitting at the other side of table...
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