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    What is CoDZilla?

    I've found the druid's versatility to be its greatest strength. I prefer well-rounded characters and have found this to be a way to make an exceedingly fun, resilient, and capable druid PC. You always don't know what challenges are coming up, and DMs often like to encourage players to be...
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    What classes did you play, which did you like?

    That's an awfully negative way to spin it -- I wouldn't say the paladin "doesn't do well," since more than twice as many people liked playing it as didn't. To me, the poll seems to show that all the classes were generally well-designed and fun to play. The only one that's less than 2-to-1 is...
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    Explain the appeal of critical fumbles to me

    I really like some of these. Instead of just saying "You trip, break your weapon, or drop your weapon," you say "You provoke an AOO that can be used for a Trip/Sunder/Disarm with no AOO or reciprocal attempt by you." That keeps the action active, rather than passive. You don't disarm...
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    What is CoDZilla?

    Not the case IME. You still need high Con, since wildshape doesn't change HP. You still need high Dex, to survive those first few levels (and all the times at higher levels when you aren't wildshaped, which IN ACTUAL GAMEPLAY, as opposed to the Internet, tends to be non-negligible). If your DM...
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    What is CoDZilla?

    My experience was different than yours, I guess. Here's what my druid looked like at level 1: Str 12, Dex 16, Con 14, Int 12, Wis 15, Cha 10. 32-pt buy, and what you see is after the halfling racial modifiers applied. He needed the high Dex to survive the low levels, and every character needs...
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    What is CoDZilla?

    Is Bite of the Weretiger from Spell Compendium? Sounds like the problem is that book, not the druid class. I played a 3.5 druid through 20 levels. I found that, after the wildshape errata, melee combat became much less of an option. No more Animal Growth, no more Nature's Favor, and by RAW...
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    D&D 4E Chuck Norris to be in the 4e Core Pantheon

    Given all the discussions on 4E crit rules... Chuck Norris threatens by walking into a room. Chuck Norris confirms criticals on a 1. When Chuck Norris criticals, he does maximum damage. His damage die is a d-Infinity.
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    4th ed, the Good & the Bad?

    You also don't adjust the CR if a party doesn't have a wizard -- but SR 100 should factor into the monster's CR anyway. Golems really don't have a lot of HP for monsters of their CR -- but they're supposed to be immune to Sneak Attacks and immune to all but a very small list of spells. With...
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    The Myth of the Bo9S's Popularity

    An NPC opponent has very different considerations than a PC. A BBEG has ONE encounter. A wizard in such a role is much more powerful than a fighter in that role -- but that doesn't mean that a wizard PC is much more powerful than a fighter PC. Look at some of the differences between being a...
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    What is CoDZilla?

    CoDzilla is a largely mythical beast. It is known to roam the Internet and the Character Optimization boards. On occasion, a particularly careless DM may enable one to exist at a table, but this is rare. When it does happen, the beast is usually chained or else quickly destroys the game; only...
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    The Myth of the Bo9S's Popularity

    Do you mean hypotethically or in actual play? In actual play, there was not that much gameplay at levels above 8, due to the escalating XP requirements. And in actual play, there were very few wizards, since few players had the patience, caution, and luck to get one to survive the first few...
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    The Myth of the Bo9S's Popularity

    He's not supposed to be. They are completely different classes with completely different mechanics. However, in my experience, the fighter's options are of equal or superior effectiveness in dealing damage. (May have been different had I played in a game that allowed those terrible orb...
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    4th ed, the Good & the Bad?

    To some extent, immunity to crits and sneak attacks was intended as a defense for certain monsters, not solely as a constraint on the rogue class. So if these creatures are all vulnerable to Sneak Attack, should they have their HP boosted to account for the increased damage they'll take?
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    Explain the appeal of critical fumbles to me

    There are already enough ways to hit your buddies with friendly fire -- the cover rules, grenade-like weapons, mis-aiming your fireball, etc. I think I would be fine with a fumble system that gave AOOs on a confirmed fumble, or perhaps one that leaves you flat-footed for the round. Either...
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    The Myth of the Bo9S's Popularity

    The fighter in BECMI, even without any magic items or spells, and with "merely human" strength, can STILL do an outstanding amount of damage. Let's see... 20 base, +3 Str, no magic, 4 attacks per round: 92 damage per round through skill and training. Still more than Magic Missile or Fireball...
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    The Myth of the Bo9S's Popularity

    I wasn't talking about 3E. I was talking about BECMI. Where it was my understanding that every single individual in the world had an ability score between 3 and 18 for each stat. But I believe a Town Guard in 3E would be modeled as a War1 with the "non-elite array" of 13, 12, 11, 10, 9, 8.
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    The Myth of the Bo9S's Popularity

    No, it IS entirely accurate. I'm referring to BECMI, which didn't have that ludicrous Exceptional Strength rule.
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    The Myth of the Bo9S's Popularity

    My books are in moving boxes, but it was roughly +50% damage for Skilled, +100% for Expert, +150% for Master, and +200% for Grand Master. For example, the normal sword (longsword in 1E) went from 1d8 to 1d12 to 2d8 for the first 3 tiers. So 1d10 (base 2-handed sword) went to about 20, I think...
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    The Myth of the Bo9S's Popularity

    Did I say that? No. I was responding to the assertion that putting a hard cap on ability scores would mean that the fighter's damage remained the same as it was at first level. And, in BECMI, it didn't remain the same. There was a clearly defined human maximum for all ability scores -- 18...
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