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  1. AverageTable

    Multiple Grabs

    Correct. Grabbing is a very mild and passive action in 4th Edition. It has only two effects: 1. The grabbed individual is "Immobilized", meaning that he cannot change his location on the grid until he escapes the grab. He can still, however, be pushed, pulled, or slid by another creature...
  2. AverageTable

    Weapon Powers and improvised weapons

    This isn't an unreasonable interpretation; but I don't think it's the intended one. I believe that all when meant when they said that an unarmed attack counts as a weapon is, "Some people might assume that body parts don't count as 'weapons'; but our intent is that they do." In other words, I...
  3. AverageTable

    Mechanics vs Description (Forked Thread: Disarm rules)

    No, I'm not joking at all. Nor am I being circular as Psychic Robot claims. I'm also not making any particular claims about the goodness or badness of any particular aspect of the game (e.g. the skill system). What I'm saying is that if someone is going to question the presence, absence, or...
  4. AverageTable

    Dropping H2 connections into H1

    In a follow up to the posts above, are we correct in assuming that the hobgoblins you mention are the Bloodreaver slavers introduced in H1?
  5. AverageTable

    Mechanics vs Description (Forked Thread: Disarm rules)

    Although you're obviously being sarcastic, you're actually more or less correct. The only real error is that you're expressing the relationship in reverse. For the most part it's true that: If it's got more positives than negatives, then it's in 4E. If it's got more negatives than...
  6. AverageTable

    Divine Challenge at the end of your turn

    I also agree that this text is confusing and should probably have been phrased better; but it is, unfortunately, necessary for the rules to say something to this effect. Without the "or challenge a different target" clause, it becomes impossible for a paladin to cease challenging one target...
  7. AverageTable

    Divine Challenge at the end of your turn

    As a minor note, the complication of challenging multiple enemies until you run out of actions is already avoided by the rules. Near the bottom of the Divine Challenge power it explicitly states that you may only use it once per turn anyway. So once you challenge even a single enemy on a...
  8. AverageTable

    Divine Challenge at the end of your turn

    When you describe it like that, yes it does sound "paladin-like". But read my post above. The problem is that if you permit the Divine Challenge ability to be used in this way, the paladin doesn't need to engage any target he challenges. Ever. He's basically free to hop and skip around the...
  9. AverageTable

    Mechanics vs Description (Forked Thread: Disarm rules)

    Not in 4th Edition. In 4th Edition an opportunity attack is only provoked by one of two actions: 1. Leaving a square adjacent to an enemy while not "shifting". Forced movment never provokes an attack. 2. Performing an attack of the "Ranged" or "Area" type while adjacent to an enemy.
  10. AverageTable

    Divine Challenge at the end of your turn

    Correct. He needs to do at least one, but not necessarily both, of the following: (a) Attack the target. Any form of attack will do. (b) End his turn in a space adjacent to the target. The key point is that he must do at least one of these two things in the same turn in which he first...
  11. AverageTable

    Divine Challenge at the end of your turn

    Yes, this first interpretation is correct. Remember that the Divine Challenge persists until the paladin specifically challenges a different target or fails to engage the challenged target. The phrase "you must engage the target you challenged or challenge a different target" does not mean...
  12. AverageTable

    Rolling Abilities

    Yes, when dealing with short-term effects with short-term consequences. A lucky attack roll only has an immediate, short-term benefit. Its consequences, in the greater scheme of things, are negligible since they will be balanced out by just as many unlucky attack rolls. Similarly, an unlucky...
  13. AverageTable

    Dropping H2 connections into H1

    Actually, that's part of the story surrounding the Bloodreavers in "Keep on the Shadowfell". The encounter "The Water Cave" includes a backstory that specifically mentions that Kalarel isn't selling slaves to the Bloodreavers. In fact, the Bloodreavers approached Kalarel in the past with the...
  14. AverageTable

    Rolling Abilities

    True; but the intent of the writers is clear. When they list, "Method 1", Method 2", etcetera, they don't mean to say, "Each individual player is free to choose as he wishes which of the following methods to use." What they mean, obviously, is, "Select ONE of the following methods by which to...
  15. AverageTable

    Rolling Abilities

    This is the answer to the original question. In fact, rolling was only the default method in 3rd Edition for the same reason. That is, they worried that they would alienate the 2nd Edition fanbase too much by making point-buy the default method, so they left the "sacred cow" of rolling as the...
  16. AverageTable

    Dropping H2 connections into H1

    Well I haven't read H2, obviously; but based on what appears in H1 it seems that a major plot point of H2 is a band of hobgoblin slavers called the Bloodreavers who are supplying slaves to a group of duergar in Thunderspire. There are a couple of encounters in H1 that forshadow this: "The...
  17. AverageTable

    Die Rolls or Point-Buy

    Behold! Start with the same system as presented in the Player’s Handbook on page 17. That is, each character begins with base scores of 8, 10, 10, 10, 10, 10 plus an additional 22 points to spend. Raising scores above 10 (or above 8) costs the same amount of points as indicated in the...
  18. AverageTable

    Die Rolls or Point-Buy

    Well whether this "needs" to be changed is largely a matter of personal preference. Do you want PCs with ability scores lower than 8 in your group? Many groups don't since (1) scores that low will (if treated properly) seriously hinder the characters that have them and (2) can even ruin...
  19. AverageTable

    Die Rolls or Point-Buy

    There's a few problems which the approaches you describe: This is a common mistake in homebrewed rolling methods; but a rather serious one. Any rolling method of any kind becomes completely illegitimate if the player isn't forced to accept the results that he rolls, good or bad. If the player...
  20. AverageTable

    Die Rolls or Point-Buy

    Why the hell would someone suddenly revive a thread that’s been dead for five and a half years? Nonetheless, since I (like, doubtlessly, most other people here) have witnessed this same debate numerous time before, I’ll speed things up and offer a summary of what’s about to be said. (I...
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