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  1. S

    (IC) Dog Days of Doom!

    Benny wishes he had a more powerful attack against enemies. Regardless, he focuses his mind against the zombie and attacks its mind again. move: none action: cast mind sliver, Int save DC 13 (note that the zombie has -1 to its save from last casting) or 4 psychic damage and zombie subtracts 4...
  2. S

    (IC) Dog Days of Doom!

    Benny was about to try lighting the brasier but nods at Anson when he sees that this won’t be necessary. He focuses his attention onto the zombie annd attacks its mind. move: none action: cast mind sliver, Int save DC 13 or 5 psychic damage and zombie subtracts 1 from the next save it rols...
  3. S

    (IC) Dog Days of Doom!

    Benny also goes to the brazier, and uses the second set of lighting stick to help Anson. Max goes with the others that are investigating the sound.
  4. S

    (OOC) The Dog Days of Doom

    Lucky! enjoy!
  5. S

    (IC) Dog Days of Doom!

    Benny moves forward to see the spider and attacks its mind. move: to have line of signe action: cast mind sliver, Int save DC 13 or 4 psychic damage and spider subtracts 1 from the next save it rols before the end of the next turn
  6. S

    (IC) Dog Days of Doom!

    Benny looks at Anson, and acknowledges him. His answer seems to transcend the boy's age: "We are all saving each other here. I'll be careful, but lighting the brasiers is more important than me making it through the night."
  7. S

    (IC) Dog Days of Doom!

    Max nods to Benny, and Benny gets ready to follow Anson. He doesn't voice his agreement as he is pretty sure the others still see him as a mere boy. But he is there, and will stand strong before the darkness.
  8. S

    (OOC) The Dog Days of Doom

    I agree. Let’s gooooo!!! Cheers, Sg
  9. S

    (OOC) The Dog Days of Doom

    I agree
  10. S

    (OOC) The Dog Days of Doom

    Thx, Benny is 3hp away from full so he's good. BTW, Benny can also heal. 3d6 per long rest bc of celestial warlock. I think every bit will help. Cheers, SG
  11. S

    (IC) Dog Days of Doom!

    Benny, with max sitting peacefully on his shoulder nods his agreement. He is eager to light the other beacons. Before moving out of the brasier’s light, he casts a spell to replenish his celestial vigor. cast false life though the fiendish vigor invocation. 12thp is full again
  12. S

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Team Lake - Aywin Aywin smiles at Guldred. He magically cleans him to then gives him a pat on the back. "you're as good a new!" he says in a friendly way. As he is doing this, Aywin sends Svetlana to explore the nearest tunnel and to report back in 1 minute.
  13. S

    (IC) Dog Days of Doom!

    Benny did help ;-)
  14. S

    (OOC) The Dog Days of Doom

    Hey! This is fair. I think it’s at least 2-3 rounds: 1) get stuff ready, 2) light incense 3) cast spell. Lighting can be done the traditional way, or using prestidigitation, but it's still an action. So out of combat this isn't an issue, but in combat, well, Benny would be out for a few rounds...
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    (OOC) The Dog Days of Doom

    Oh, I didn’t realize there were still undead, so once I have the final verdict from @TaranTheWanderer, I’ll edit my post to reflect it, and since find familiar/ pact of the chain will be more than 1 round, Benny will cast something else. Cheers, Sg
  16. S

    (OOC) The Dog Days of Doom

    Hey guys, Wow, catching up and I didn’t expect this to be a can of worms! Yep, I’ve been under the assumption that casting find familiar with pact of the chain is a magic action. A = one. So yup, six seconds. This is why Max has been tanking, this is why Benny came into the game with spare...
  17. S

    (IC) Dog Days of Doom!

    Benny feels the holy light wash over him. He takes a few seconds to thank Pelor, as he dismisses his illusory wall. He the calls back his friend Max, and heads towards the scale. He is curious about the key, and inspects it to see if it can be pulled out. “What do you think” he asks out loud...
  18. S

    (IC) Dog Days of Doom!

    Benny feels holy power rising within him. they cannot pass he things to himself, knowing that the only thing that matters is lighting the brazier. Facing alone two zombies, he summons the courage to cast an illusion that will hopefully buy him precious seconds. move, none Action, cast silent...
  19. S

    (IC) Dog Days of Doom!

    Benny's celestial defense took the brunt of the zombie's strike. Shaken but not defeated, the boy stood steadfast in front of the undead, telepathically directing Max to strike it, even though the sphynx was about to return to the celestial realms. Benny action: direct Max to strike Z1. Move...
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    (IC) Dog Days of Doom!

    I edited my post, sorry!
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