I say we rest. We could even long rest. It’s pretty nuts we haven’t long restes given everything that happened so far. The party must be getting really tired!
Hey @FitzTheRuke,
The hill giant + shlubs should each have 25 psychic damage and be under the effect of synaptic static: your summary sblock didn’t reflect that, so just a reminder.
As the Colonel rushes forward, Gimlak flies behind him and tries to telekinetically push back the young ogre next to the door. He then concentrates and warps the area inside to torment the sluggish minds that dare to confront them.
Move to AI 38, this puts him in range for bonus action.
Bonus...
Aric does his best to help make the fallen dwarf comfortable and pick up Ludo's parts. He takes a breath, and his pain seems to lessen.
1 HD used to regain HP: 11hp regained so Aric is at full HP.
If I am not mistaken, he only has 3 1st level spells left, no 2nd level spells. He has all his...
Gimlak floats down the roof to get closer to the action. He stays about 20 ft behind the colonel from the door (the colonel is between him and the door), floating a few inches from the ground.
He also keeps an eye on the retreating wolved.
Double move to be 20 ft behind the colonel. even with...
nope, everyone in the party should have the 14 thp. Inspiring leader allows 6 total, so Gimlak +5. Also, its level + cha bonus, so 14 now (i mentioned it before the party entered the keep).
FYI, I’ll be posting Gimlak’s actions later. On mobile now.
Hey @Quickleaf,
I can’t remember, did we rest before entering the temple? Just trying to figure what spell slots Aric has left.
Also, fyi, Aric doesn’t have any healing spells prepared! And he doesn’t have a healing potion…
Aric isn’t fast enough to avoid the lightning and screams with pain.
He is however able to maintain his magical fire active.
init 13 dex save 12
Concentration check dc 15: 19 (success)
From his new vantage point, Aric can see the zombies and the brave fighters facing them. He summons yet again elemental magic to help
move to the location where his bondfire was.
Action: cast create bondfire on the zombie in front of Russet (the one closest to the stairs at 13hp)
dc 12 dex or 7...
Aric dismisses his fire and moves where it was, trying to get a better view.
assuming he can pass, please confirm @Quickleaf and I’ll post his actions and his he rest of his movement
Aric keeps focusing on the elemental fire burning in front of him. He then extends his hands and thorny vines lash out at the zombie close to him, before nimbly getting out of its reach
concentrating on create bond fire. Ennemies entering AND ending their turns in the bond fire must dc 12 dex...
Gimlak floats a bit closer and stabs at the giantess’mind, glad to see there is one less giant on the battlefield. He also gets closer to uses his telekinetic powers to try to assist the colonel with his jumping attack.
move to aw24
Action: cast mind sliver int save dc 17 or 7 psichic damage...
Undead in walls, I don’t like this! Aric thinks to himself, as he summons the elemental magic in front of him.
cast create bond fire directly in front of him where he sees hands in the wall dex save dc 12 or 1d8 fire damage. Also hoping this counts as an interaction with the illusion and maybe...
All good. We all need to have fun and managing rolls is tedious, and you have a bunch to manage. So definitely do what’s works best. And besides, in table top games, most dms roll behind their screens! Cheers!
Sg
Sorry, I think I posted Aric's actions out of sequence. These are his actions. And the position is the frontmost undead.
Dex save dc 12 or 1d8 fire damage. I'll let you roll the damage @Quickleaf bc it may be applicable multiple times (Fun realization about this cantrip: the lead zombie will get...
Gimlak hovers forward to stab the mind of the young giant and attempts to move it with his mind.
He then moves back with his body closer to the roof. He didn’t like almost being hit by the giant’s javelin.
move: fly to ar22
Action: cast mind sliver on yo2, int save 17 or 5 psychic damage...