Search results

  1. M

    D&D 5E (2024) Here's The New 2024 Player's Handbook Wizard Art

    There are going to be at least 5 class art pieces for each class (Chapter art, and 1 for each subclass). There are 4 more wizard pieces we've not yet seen. Perhaps they will show a variety of themes?
  2. M

    D&D 5E (2024) In Interview with GamesRadar, Chris Perkins Discusses New Books

    Perkins seems to understand my preferences. I want a refined 5e that lets me use all my 5e (plus 3rd party) content. I don't want a completely new D&D from Wizards. If I want something different, I'll buy from someone different.
  3. M

    D&D 5E (2024) In Interview with GamesRadar, Chris Perkins Discusses New Books

    Classes are not reduced to only one role anymore. They can be built any number of ways. But the monk will be able to tank or DPR. Just like the barbarian can. Just differently.
  4. M

    D&D 5E (2024) In Interview with GamesRadar, Chris Perkins Discusses New Books

    When looking at party structure in modern games, one theme that pops out is a "dodge-tank" that avoids damage, as opposed to preventing or soaking damage with High AC or High HP. If a monk can go toe-to-toe with the big bad and not be splattered at the end, they did the tank's job, no matter how...
  5. M

    D&D 5E (2024) Here's The New 2024 Player's Handbook Wizard Art

    Almost every wizard I've seen played has the Prestidigitation cantrip to keep themselves clean and crisp. This totally fits that feel. Educated and erudite and a whole lotta class.
  6. M

    D&D 5E (2014) Kobold Press' Tome of Beasts Joins D&D Beyond

    @Morrus I don't know if this is appropriate to ask here, but would you be interested in your LevelUp content being available on DDB? Or would you prefer to stay separate? Or do you consider it just different enough that it doesn't fit?
  7. M

    D&D General Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe

    If I want a serious or slapstick meatgrinder, I will participate in a specific, short adventure for that purpose. Those can be fun, but only in that context. I don't want a campaign to be actually super deadly all the time. It's so frustrating when every player builds a background and story and...
  8. M

    WotC Hasbro CEO optimistic about AI in D&D and MTG’s future

    What about creators that like to share their files for free?
  9. M

    WotC Hasbro CEO optimistic about AI in D&D and MTG’s future

    I may have a controversial opinion. I've been struggling with the AI thing for a while. And it's not so clear cut from my viewpoint. But here are my thoughts on the matter. Disruptive technology is not inherently bad or evil. But I recognize that it can be very damaging depending on the...
  10. M

    WotC New D&D survey from WotC as part of the 50th anniversary year.

    Same. It was merely a temperature check.
  11. M

    D&D 5E (2014) What new content do you like most?

    Great! I'm glad there are options for folks. But it still isn't the same size and scope of spells. I want them as options. Not replacements for what has come before. D&D already has battle master maneuvers, and people can opt into them with feats. The 2024 books will bring weapon mastery into...
  12. M

    D&D 5E (2014) What new content do you like most?

    So my personal experience proves your claim that designers favor spellcasters? I'm honored. Or are you agreeing with me that the way spells and spellcasting are designed is that powerful and useful? That's not a bad thing. I wouldn't be against a Tome of Battle-level system of maneuvers. But I...
  13. M

    D&D 5E (2014) What new content do you like most?

    PCs don't get many feat slots. Even a magic item that grants a feat should likely be limited via attunement slots. A magic staff can have 4 spell options you can spend charges on. A magic item shouldn't provide 4 feats. But I'm not saying feats are bad. I want feats. But the rules of the...
  14. M

    D&D 5E (2014) What new content do you like most?

    Classes, Subclasses, and Spells. Classes and Subclasses are larger concepts with more designed rules objects within that are poachable. They are player options that broaden the available playable concepts, which is nice. And I like spells as rules objects that can easily be adopted and ignored...
  15. M

    WotC Vecna Eve of Ruin: Everything You Need To Know

    Miska is straight up terrifying. The over-wide mouths of the wolfheads, that his humanoid torso has to keep on chains to direct and control... even though they are attached to its own body. Miska the Obyrith looks way scarier than Demogorgon.
  16. M

    WotC Vecna Eve of Ruin: Everything You Need To Know

    I think this is a fair comparison. One might consider all of 5E to be the D&D Storyline Universe to be equivalent to the "MCU". Tasha's and MoM might be considered to have the "Civil War"-level impact, teasing the D&D Multiverse Storyline (D&DMS) which opens up new worlds and concepts. 2024...
  17. M

    WotC Vecna Eve of Ruin: Everything You Need To Know

    Easy immortality has been a problem in my historical headcanon. In my home campaign, the world had been screwed over and dominated by nigh-immortal rulers of the Old World Order. As an act of balance, there was a cosmic change that caused the lifespans of all "humanoids" to become capped at 120...
  18. M

    WotC Vecna Eve of Ruin: Everything You Need To Know

    Is the blue one an artistic rendition of a Goristro? No clue about Five-Eyes (Could be Six-Eyes if the eyes are intended to be symmetrical the farthest eye is on the other side of the skull.) Cool design though.
  19. M

    WotC Vecna Eve of Ruin: Everything You Need To Know

    AO's fantasy world of Toril does not need to follow the rules of nonmagical plate tectonics. It can just be changed, and the earthquakes and volcanoes don't have to be cataclysmic. They can just be used as a klaxon to let the world know that changes happened, and the new generations can go back...
  20. M

    WotC Vecna Eve of Ruin: Everything You Need To Know

    Those are not mutually exclusive. Back in the days of 3E, the designers didn't think the map changes were errors. But those changes turned out to be not as popular as they had hoped (despite the style of the map being pretty). They did it again with 4E with the Spellplague retconning Aberi and...
Top