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    D&D 5E (2014) The Magical Martial

    Fair enough. In that case, the coding of supernatural or mundane has no value from any frame of reference. It's either so ubiquitous in the setting and so invisible to the setting participants as to provide no actionable information for the PCs or players. Orr.. It's going to vary from...
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    D&D 5E (2014) The Magical Martial

    Rather than adding a magic tag to abilities within any of the character classes, it seems we could put a warning somewhere..maybe on the first page of the character creation section of the book in big bold letters.. "Characters created using the following rules are intended to be used as...
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    D&D 5E (2014) The Magical Martial

    That saying the fighter can shoot 100 arrows in a round is the bit that matters. Whether it's mundane or magical is an irrelevance.
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    D&D 5E (2014) The Magical Martial

    You don't need a rule for "why" your PC can do something. You only need a rule for "what" your PC can do.
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    D&D 5E (2014) The Magical Martial

    Then it's a valueless label for the characters in a fantasy setting. Using that label, the fighter who shoots 100 arrows in a round can do so for the same reason that casters can cast spells for the same reason that a monk can stin.. But.. Only from a player perspective. The characters would...
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    D&D 5E (2014) The Magical Martial

    I think this presupposes that "Accomplishable in real life without magic" must have a 1:1 relationship with "Accomplishable in a fantasy setting without magic" I don't see this as a necessary (or particularly well-supported ) relationship.
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    D&D 5E (2014) The Magical Martial

    If you're applying it to everything which is beyond real-world Earth capabilities 1. It has no bearing from a setting perspective. It'd be system-enforced metagaming, 2. In a typical fantasy setting you'd apply it to almost everything (down to hit points), 3. Who even is the exemplar 'mundane...
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    D&D 5E (2014) The Magical Martial

    Or..we can come to an understanding that nice things don't need to be hardlocked behind a 'magic' tag.
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    D&D General One thing I hate about the Sorcerer

    Perfect, so then, the particular source of martials' power shouldn't matter so long as the resulting capabilities are one or both of: A. Comparable in scope/impact to what other PCs are doing B. Finite in quantity. Correct? As long as you can't break the game all time, call it absorbed...
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    D&D General One thing I hate about the Sorcerer

    Ahh.. ok..just remembered what felt like a whole episode of Lu Bu breaking staff after staff on a mountaintop trying to perfect some crazy technique, but then finally being able to do the attack in the arena It's been a hot minute.
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    D&D General One thing I hate about the Sorcerer

    By your description, the narrative source of martials' abilities is not 'exertion'. Exertion is simply the game mechanism used to spend whatever power they have from wherever it is drawn, whenever the system has determined that the ability should have a cost.
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    D&D General One thing I hate about the Sorcerer

    That sounds right. Iirc, most of the deal with the artifacts is just so that they have weapons that won't break, rather than giving them additional capabilities...please correct me if I'm misremembering. But besides. We're also at the tippy top end of the powerscale here going one on one vs. gods.
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    D&D General One thing I hate about the Sorcerer

    There are a fair number of dragonslayers listed in a single Wikipedia article Most shounen animes feature some version of extraordinarily talented brawler (whether as main or side character. e.g Rock Lee). I seem to recall one anime where the whole premise is legendary mortals battling gods in...
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    D&D General One thing I hate about the Sorcerer

    Fair enough. My perspective certainly differs from yours. In either case, trying to design high level abilities for a class with the goal of delivering the "dying gloriously at level 4" experience, seems unwise to me. As would expecting high level characters to function with a similar level of...
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    D&D General One thing I hate about the Sorcerer

    The simplest way to address it is to say your gear is too complicated or customized to transfer to someone else. And, as I've said, I don't actually care about how the powers are justified. Specialized gear, exotic energy exposure, magic, unholy birthrights supernatural training, or a simple...
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    D&D General One thing I hate about the Sorcerer

    This is somewhat less grim..Thank you.
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    D&D General One thing I hate about the Sorcerer

    They certainly don't resemble Lord of the Rings or Die Hard.
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    D&D General One thing I hate about the Sorcerer

    The problem is that style doesn't need to scale, while scale..does.
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    D&D General One thing I hate about the Sorcerer

    You cannot be trusted to let martials even do the things the book already says they can do. As such, your position is..unsurprising.
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    D&D General One thing I hate about the Sorcerer

    As long as it's baked into the class/subclass, sure. I wouldn't love it as the only option to get those kinds of effects, but I'm ultimately more interested in the effects than the origins. Edit: and I think folks make mistakes in who they choose as their ideal fantasy exemplar for the class...
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