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    D&D General One thing I hate about the Sorcerer

    And that would comprise near the totality of direct reference to the Realms in the PHB. There is also a half a sentence in the Dwarf entry, and a page of human FR ethnicities (which everyone totally uses right?). There is also a mention of Draconians from Dragonlance in the Dragonborn section...
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    D&D General One thing I hate about the Sorcerer

    There is almost nothing from FR in the PHB. Certainly nothing that suggests any exclusive relationship with the realms.
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    D&D General One thing I hate about the Sorcerer

    I think that the success of 5e is solid evidence that there is no essential connection between setting, rules, and sales.
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    D&D General One thing I hate about the Sorcerer

    I really don't see the value in tying class mechanics to the Forgotten Realms in any specific way in the PHB. Leave the setting specifics to the setting books. That's what they're there for. If we do want showcase something, I'd showcase multiple examples of legendary warriors from differing...
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    D&D General One thing I hate about the Sorcerer

    I can see why such a thing could be useful for a setting. I don't see why it would be necessary for the game. All the game needs to care about is "what kinds of things should PCs be able to do and when" Providing setting justification gives no little or no actionable information to the...
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    D&D General One thing I hate about the Sorcerer

    If such a narrative truly is needed (and I'm not convinced that it is), then beneficial mutation could also serve as such a justification. After all, a significant portion of the adventuring experience is direct exposure to a wide variety of supernatural environments, creatures, and hazards...
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    D&D General One thing I hate about the Sorcerer

    Re: the OP.. the mechanics of magic in 5e (and most D&D) are barely defined, and that definition appears to boil down to: Magic works because we say it does ("Listen guys there's this Weave thing and it's in everything. What is it and how does it work you ask..Well..it's magic and it works...
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    Paizo Pathfinder Life-Size Baby Goblin Coming from WizKids

    Grogu going through some changes for sure.
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    D&D General 6 Core Classes: You are in charge

    Strength - The Muscle - specializes in the..shall we say.."direct" approach Dexterity - The Sneak - for when the first rule is "don't get caught" Constitution- The Wild Card - capabilities vary but one thing remains the same, they're gonna be bleeding when the job is done. Intelligence - The...
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    Should Magic Spells/Powers be Interruptible?

    Kinda sounds like you're looking for a skill check equivalent for casting. Which makes sense to me. Probably not the same kettle of fish as spell interrupts though.
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    Should Magic Spells/Powers be Interruptible?

    Sure. Melee weapon clerics and battle-form druids could be pleased to have some additional utility in the trenches. That said.. if it were a problem, they could just..not get the ability to interrupt. This seems like the kind of thing that is probably better defined at the class (or monster)...
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    Should Magic Spells/Powers be Interruptible?

    Personally, I'd probably just have it be melee- only. Feels both more balanced and more believable to me. Ranged martials (in 5e at least) don't suffer as badly from the effects of spells as melee martials do. And I think a burly dude swinging a greatsword in your direct vicinity is more...
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    Worlds of Design: The Improv Imbalance

    This could be the case, but would be odd for the OP, considering the OPs position on player agency from their previous article.
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    Worlds of Design: The Improv Imbalance

    I think one of the missing pieces here is what scope of improv the OP is referring to. Is it just encounter design, campaign design, something else? I find 'I almost never have to improv' to be a suspicious assertion given the many chaotic ways in which players can and do interact with setting...
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    Worlds of Design: The Improv Imbalance

    Reading this: And then coming to a section header titled 'Improv Cons'..was rather disorienting. Had to do a double take to see that I was in the "Pros" section. My preference is for player-action responsive GM-ing. Sometimes that's just doing enough improv to "hide the rails"; sometimes it's...
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    Did the Ads Recently Change on this Site (New Pop Ups)

    I got "lucky".. screenshots included .
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    Did the Ads Recently Change on this Site (New Pop Ups)

    They'd had a rough patch shortly after getting onto the new ad platform. They'd gotten things wrangled back more or less to the status quo shortly after. Only really see the problem behavior with the one Walmart ad, and that only started in the last day or two. The good news is that it seems to...
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    Did the Ads Recently Change on this Site (New Pop Ups)

    There seems to be one Wal-Mart ad (or set of ads?) that is slipping between whatever settings wrangled pop-up ads a while back. It does the full Fandom site thing where it highlights the edges of the page before going full-screen and making you scroll past it, while also popping up from the...
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