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  1. Xeviat

    D&D 5E (2024) Best fix for conjure minor elemental?

    I think I would have liked if they were mobile AoEs to simulate swarms. Or just use swarm rules and have them be true summons.
  2. Xeviat

    D&D General Elephants are cheaper than Warhorses

    Totally! I wasn't actually complaining about it, I just found it funny, as if someone would sell a fully grown elephant for less than a horse in D&D when the prices are based on value, not supply and demand. The "war" of warhorse implies lots of training, and there's more market for them...
  3. Xeviat

    D&D 5E (2024) The math of the GWF Fighting Style and why its as good as a +1 (and possibly better than defense)

    Because it's 2d6. So it's ((3+3+3+4+5+6)/6)*2, or divide by 3.
  4. Xeviat

    D&D General Elephants are cheaper than Warhorses

    Maybe IRL, but there's no rules for that.
  5. Xeviat

    D&D 5E (2024) 12 New LEGO Collectible D&D Minifigs In September

    I don't want collectable minifigs, I want an "Adventurers Pack" with a bunch of heads for the different species and various equipment pieces and accessories so players can build their own minis for tabletop. Then a dungeon pack so you can make scale dungeon maps for play.
  6. Xeviat

    D&D General Elephants are cheaper than Warhorses

    I still use a lot of 3E for settlements and economics. This thread is actually making me miss the Handle Animal animal training rules in 3E, where animals could be taught specific tricks and that was the difference between a horse and a warhorse.
  7. Xeviat

    D&D General Surprise, Initiative and What will you do?

    I know I sound like I'm complaining about the new rules, but I actually like them. This solution is really good: the action that initiates combat is set, initiative determines order of operations. So if hiding rogue takes a shot, and enemy wins initiative, it gets a chance to react. Should that...
  8. Xeviat

    D&D General Surprise, Initiative and What will you do?

    I'm curious what the DMG is gonna say, because the new surprise rules do potentially create an odd situation. Party A is hidden with stealth DCs higher than party B's passive perception. Party A launches a surprise attack. ROLL INITIATIVE But someone from Party B still wins initiative (let's...
  9. Xeviat

    D&D General Elephants are cheaper than Warhorses

    I double checked and they're the same price as they were in 2014. The elephant is 200 gp and a Warhorse is 400 gp. I'm waiting for my wife to start screaming "where's my elephant?". For funzies, the internet says an elephant has about 1,000 lbs of meat. Rations are 2 lbs and cost 5 sp. 1,000...
  10. Xeviat

    D&D 5E (2024) The math of the GWF Fighting Style and why its as good as a +1 (and possibly better than defense)

    The problem is Duelist is 1d8+2 (6.5) damage and +2 AC from shield, while Great Weapon Fighting is 2d6* (8) with no shield AC. If the baseline was balanced at 4.5 with +2 AC vs 7, then why is the gap smaller with the styles?
  11. Xeviat

    D&D 5E (2024) The math of the GWF Fighting Style and why its as good as a +1 (and possibly better than defense)

    Duelist and throwing weapon adds +2. 1d8+2 is 6.5, equal to 1d12 and very near 2d6. 2d6 changing 1s and 2s to 3 is average of (3, 3, 3, 4, 5, 6)*2, or 8, which is an increase of +1. It's (3, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12), or 6.75 on a 1d12, which is an increase of 0.25. +1 is less than...
  12. Xeviat

    D&D General Fatigue and Non-Lethal Damage

    Yeah, I noticed that about suffocation. But calling it something different would make it more consistent and then it could be used more frequently.
  13. Xeviat

    D&D General Fatigue and Non-Lethal Damage

    Back in 3E, many conditions had progressions. Fatigue > Exhausted, Shaken > Frightened > Terrified, etc. I love the new Exhaustion rules, as scaling penalties are easy to apply. But exhaustion only recovering 1 on a long rest makes it had to use. So, I started thinking about making a lesser...
  14. Xeviat

    D&D 5E (2024) How to simply fix Ranger in 2024.

    To me, Rangers have spells for the same reason Paladins have spells: because they're mystical. The woodsman and the monster hunter of legend can do things that other people can't. Herbalism and woodcraft are seen as magical by the common folk, just like the Paladin's faith and conviction gives...
  15. Xeviat

    D&D General I miss Mountain Dwarfs

    There's a YouTuber who talked about how he identifies with dwarves because he's from the Caucuses, and Mountain and Hill Dwarf reminds him of the different ancient cultures where he grew up. The mountain folk were known for their forge priests, and they knew the mystical arts of smithing...
  16. Xeviat

    D&D 5E (2024) I love the new changes to Paladin

    That's how Eldritch Smite works
  17. Xeviat

    D&D General I miss Mountain Dwarfs

    I miss every species having subraces. The lineage/Ancestries of Tieflings and Elves are great, but I wonder why they dropped them from Dwarves and Halflings. Humans could even have Elven ancestry, Orcish ancestry, dragon ancestry... Starting with Mountain Dwarves, what would you give them...
  18. Xeviat

    D&D 5E (2024) 2024 House Rules / Fixes

    Once on your turn should be fine. I'm not concerned about beefing up their opportunity attacks; rogues can have that extra advantage.
  19. Xeviat

    D&D General Eldritch Smite vs Paladin Smite (plus a house rule already)

    Oh, I love that! With a 3rd level spell slot, Divine Smite deals 4d8 (18). Searing Smite deals 3d6 (10.5) on your turn and then 3d6 (10.5) at the start of their turn, and that's before the 10.5 if they fail their save. That's a no brainer, as the extra damage is at the start of their turn...
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