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  1. DeviousQuail

    Challenge: Shows that Deserved More than Four Seasons

    Doctor Who (new who, specifically). Having entirely different doctors, companions, show runners, etc kept things fresh. Had they only done four seasons I would have missed out on so many good seasons and episodes. Stargate. I'm pretty sure Anubis isn't even introduced until season 4 or 5...
  2. DeviousQuail

    Using hit points to fuel abilities?

    The gist is that you have 3 pools of ability points that you expend when you use abilities or want to apply effort to a roll (effectively reducing the difficult of the roll). These pools are also your health. If they all hit 0 you die. The way this is balanced is by using 'Edge'. Edge reduces...
  3. DeviousQuail

    D&D General what stranger stuff is there for settings?

    Entirely in the afterlife. You could have characters moving between different afterlifes, incapable of dying, but defeat is very real. Sent on quests by the gods for glory or as payment for eternity in their divine realms. Piggy-backing on the idea of finding your way home; shows like Stargate...
  4. DeviousQuail

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 23 Charlatan 19 Cloistered Scholar 3 Courtier 16 Criminal 17 Entertainer 15 Fisher 14 Folk Hero 19+1=20 Guild Artisan / Guild Merchant 19-2=17 Hermit 16 Noble 11 Outlander 19 Sage 25 Sailor 18 Smuggler 12 Soldier 17 Urchin 15
  5. DeviousQuail

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 25 Charlatan 18 Cloistered Scholar 9 Courtier 19-2=17 Criminal 17 Entertainer 15 Fisher 14 Folk Hero 19+1=20 Guild Artisan / Guild Merchant 19 Hermit 16 Noble 15 Outlander 21 Sage 24 Sailor 17 Smuggler 15 Soldier 19 Urchin 15
  6. DeviousQuail

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 22 Charlatan 21-2=19 Cloistered Scholar 13 Courtier 24 Criminal 16 Entertainer 16 Far Traveler 2 Fisher 16 Folk Hero 20+1=21 Gladiator 14 Guild Artisan / Guild Merchant 17 Hermit 16 Knight 7 Noble 16 Outlander 19 Sage 22 Sailor 17 Smuggler 17 Soldier 17 Urchin 15
  7. DeviousQuail

    Your "Perfect RPG" Wishlist...

    The ability to apply extra effort to a roll/action. A pool, extra dice, story points, etc all work for me. I like the story telling aspect to it as well as having a way to free yourself from always rolling the same dX+Y. A split between things that everyone can do and things that require...
  8. DeviousQuail

    D&D 5E (2024) Playing with Subclasses: how flexible is subclass design in the playtest so far?

    Hexblade seems like a no-brainer for Paladins, Bards, and Sorcerers. Access to the expanded spell list gives plenty of popular spells including shield, blur, a couple smites, cone of cold, etc. Nothing keys off Warlock class stuff so no weirdness there. It comes with all the weapon and armor...
  9. DeviousQuail

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 22 Archaeologist 7 Charlatan 20 Cloistered Scholar 13 Courtier 23 Criminal 16 Entertainer 16 Far Traveler 7 Fisher 16 Folk Hero 21+1=22 Gladiator 13 Guild Artisan / Guild Merchant 19-2=17 Hermit 16 Knight 8 Noble 16 Outlander 18 Sage 23 Sailor 16 Smuggler 19 Soldier 17 Urchin 17
  10. DeviousQuail

    D&D 5E (2014) Battlefield Control is For Everyone!

    An enemy ship was coming close to allow boarding. Instead of attacking the fighter used their actions to throw people overboard. The group was level 1 and the fighter probably did as much effective damage as the monk and wizard combined using this method, while also keeping the field controlled...
  11. DeviousQuail

    D&D 5E (2024) How should the Conjure X Spells & Planar Ally spells be handled in 1D&D?

    As others have said, rework the Conjure line in a way that mimics the Summon line of spells. They should also add swarm variants to mimic summoning multiple creatures while maintaining one stat block worth of actions, positioning, and HP to track. Planar Ally is interesting. If you want it to...
  12. DeviousQuail

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 20 Archaeologist 13 Charlatan 20 Cloistered Scholar 11 Courtier 22 Criminal 18 Entertainer 16 Far Traveler 12 Fisher 16 Folk Hero 20+1=21 Gladiator 13 Guild Artisan / Guild Merchant 19 Haunted One 6 Hermit 15 Knight 7 Noble 16 Outlander 17 Pirate 6 Sage 23 Sailor 16 Smuggler 20-2=18...
  13. DeviousQuail

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 21 Archaeologist 14 Charlatan 20 Cloistered Scholar 13 Courtier 21 Criminal 18 Entertainer 16 Far Traveler 12 Fisher 15 Folk Hero 21+1=22 Gladiator 15 Guild Artisan / Guild Merchant 19 Haunted One 5 Hermit 14 Knight 11 Noble 16 Outlander 16 Pirate 8 Sage 23 Sailor 16 Smuggler 22-2=20...
  14. DeviousQuail

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 20 Archaeologist 17 Charlatan 20 Cloistered Scholar 12 Courtier 22 Criminal 22 Entertainer 16 Far Traveler 12 Fisher 15 Folk Hero 20+1=21 Gambler 5 Gladiator 16 Guild Artisan / Guild Merchant 20-2=18 Haunted One 14 Hermit 14 Knight 13 Noble 16 Outlander 16 Pirate 11 Sage 23 Sailor 16...
  15. DeviousQuail

    D&D 5E (2024) New Wild Shape

    My own interpretation of how the new Wildshape should be handled. Using the basic idea from the Tasha summoning spells I've put together Sentinel, Predator, and Trickster stat blocks. Each one has a subset of 5 alternatives including sea and air. You choose one each time you wildshape and gain...
  16. Sentinel WIldshape Stat Block.png

    Sentinel WIldshape Stat Block.png

  17. Predator WIldshape Stat Block.png

    Predator WIldshape Stat Block.png

  18. Trickster WIldshape Stat Block.png

    Trickster WIldshape Stat Block.png

  19. DeviousQuail

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 20 Archaeologist 19 Charlatan 20 Cloistered Scholar 13 Courtier 21 Criminal 21 Entertainer 16 Far Traveler 11 Fisher 15 Folk Hero 23+1=24 Gambler 6 Gladiator 17 Guild Artisan / Guild Merchant 22-2=20 Haunted One 16 Hermit 14 Knight 15 Marine 3 Noble 16 Outlander 16 Pirate 13 Sage 23...
  20. DeviousQuail

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 26 Archaeologist 19 Charlatan 20 City Watch / Investigator 3 Cloistered Scholar 13 Courtier 21 Criminal 22 Entertainer 16 Far Traveler 11 Fisher 15 Folk Hero 22+1=23 Gambler 9-2=7 Gladiator 18 Guild Artisan / Guild Merchant 22 Haunted One 17 Hermit 16 Knight 15 Marine 6 Noble 15...
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