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    Attacks Thru Summons

    Another good example of how CS is wrong constantly. Go ahead and ask CS the following question "Summon rules say temporary penalties and bonuses don't apply to the summons attacks. Penalties and bonuses are specifically defined in the PHB as calling themselves bonuses and penalties. Weakened...
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    Attacks Thru Summons

    Is Weakened a penalty or a bonus? This is really the only question you need to ask yourself when you're wondering if it applies, just read whatever it is real quick and see if the word "penalty" or "bonus" shows up. Weakened applies, it isn't a penalty or a bonus. Yes summons can be...
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    Opportunity action & Immediate action question!

    Easy thing that'd trigger both: Marked enemy makes a Ranged Attack. If you happen to have an Enchanter in the group this'll happen a lot.
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    Pact reward and Armor of Agathys

    It is an attack power, works fine. If it said it gave you a bonus to damage rolls from "attacks" we'd have a confusing issue because of the PHB FAQ 38 and the new definitions in the RC. You don't though, it works, enjoy.
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    Warden Build Suggestions

    Whoops! Browser Settings Incompatible At Epic Martial Classes have a feat that allows them another use of Second Wind. You have to MC to get and have Con 19 (which you will, no big). Dwarves are, far and away, the strongest Warden race because they can Second Wind as a Minor, something you will...
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    D&D 4E [4e]Paragon path: Vampire

    There actually is a Vampiric Heritage feat and a two Vampire PPs that it qualifies you for (and some other supporting feats). It is Dragon content though.
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    shadow walk as rogue?

    You can make a Stealth Check at the end of any action that involves moving.
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    Rule-of-Three: 02/28/2011

    New Expertise Feats give their increase at 11/21, old ones do it at 15/25. So for 8 out of 30 levels the old feats are behind to hit by 1 ( if you can take one, and ignoring for a moment that the new Expertise feats only apply to weapon or implement attacks not counting Staff Expertise, which...
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    D&D 4E 4e - blind and friend or foe

    Wouldn't matter, stealth specifically hides you from enemies. You can't ever hide from your allies.
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    Stringing together multiple encounters

    See comment about Roman Legions and Greek Phalanxes. Less then five minutes recovery in the rotation? Check. Fighting for your life? Check. Heavy armor? Not plate, but check. Especially in the case of a Roman Legionnaire. I've held the shields they used (well, historically accurate replicas)...
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    Stringing together multiple encounters

    Comparing it to real life is not such a good idea. Martial Artists who compete train themselves to deal with whatever recovery time the competition allows, and they fight for one hell of a lot longer then the average 24-36 seconds 4e combats last. That recovery time can be as little as 30...
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    Stringing together multiple encounters

    I always get the feeling when people talk about "mixing in" things like this that they don't actually say which monsters are minions/standard/elite/solo (which is fine) but that their players also don't Monster Knowledge Check as a No Action to figure it out.
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    Stringing together multiple encounters

    So something lasts for five minutes... but you don't have five minutes, yet it goes away? Yeah, that doesn't make a lot of sense and it would bother me personally because there is a reasonable expectation on the player's part that the rules are going to do what they say, unless they are told...
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    Stringing together multiple encounters

    So like waves of level-2 standards and/or minions, except rather then them coming to you you're going to them? Yeah, done that (both ways). It makes encounter long stances/powers ridiculously effective and can make people whose dailies last for a round or an attack feel really useless. Makes...
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    Sweeping Blow

    There is no facing in 4e (there is no "in front of" or "behind" at any time), and only enemies with Total Concealment are ones you can't see (not regular Concealment). So every enemy in burst unless you happen to be blind, they happen to be Invisible, etc., Bear in mind bursts are cubes, so...
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    Thief seems overpowered to this new/old DM

    If you haven't seem Prime Shot used heavily, you've never played with a Paragon Ranger (Melee or Ranged) who was heavily optimized. Long and short of it. +2 hit/+5 damage per attack on a Striker who makes a minimum of 2 attacks/turn? Yeah, I'll take that.
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    D&D 4E Stupid question about 4e implements

    Essentials doesn't actually have that as a rule anymore, stripped out for simplicities sake I suppose.
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    D&D 4E Stupid question about 4e implements

    Sure, the power is in the wand and you can use wands. Would make wands even weaker if you could only use ones to cast spells your class already has.
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    Mantle of Unity

    Yes.
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    Thief seems overpowered to this new/old DM

    eStrikers are sort of out-of-the-box optimized. What you're seeing is a striker near the top tier of standard optimization, by default. You'd have the same thing if he was playing a Slayer, for instance. Optimized strikers will regularly do at least double the damage of any other role. If it...
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