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    Immediate and Free Actions - how many?

    A creature can take a free action to use an attack power only once per turn. It is pretty specific. Commander's Strike generates a No Action Attack. Also Power Strike is limited, which also means it can't be used with Dual Weapon Attack. And there is an errata thread on that as well. The...
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    Immediate and Free Actions - how many?

    You may only use one Free Action Attack Power per turn. There are Free Action powers that result in No Action attacks, there are straight up No Action attacks, and any attack that is a Free Action but is not a power is also fine. All of those exist in 4e so the distinction is incredibly...
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    Domination and optional add-on effects -- who decides?

    They aren't part of the attacks made. And, in game terms, No Action is an action type (I don't claim this makes sense, but under "action types" No Action is listed as a type of action). The dominator gets to pick one action. Only one, if he has picked that action (He has, MBA) then anything else...
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    Domination and optional add-on effects -- who decides?

    1. Hammer Shock works, isn't optional. 2. WSG doesn't, it is a No Action decision (You Can Knock Prone, not "You Knock Prone.") The dominator gets to pick one action (for the same reason dominated Rogues don't have to SA). 3. Defend the Line would Slow (because it auto-slows you when MBA), but...
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    Question regarding Rogue's One-Two Punch /w Multiclassing

    Sure. Also Slaying Action (deal SA again with an AP) and several items/feats would do the same thing. Usually the investment isn't worth it.
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    Two-Handed weapons

    Powers specify damage, basically forget everything from 3.5. Weapons do their die damage. A Longsword, for instance, has 1d8 as its [W]. When you use a power that says 1[W] with a Longsword, you roll a 1d8. If a power says 2[W] you roll 2d8, etc. Any other modifiers are specified by the power...
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    Gloves of Venom (and similar items) and Powers

    Rules As Intended. Sometimes the intention of the developers is clear via a FAQ, general rule, other rulings, etc., in contradiction to some other aspect of the rules. Sometimes of course it is just idle speculation, since short of asking the developers you can never really be sure. ;)
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    Skill Power: Swift Recovery

    Yes, it is used instantly, and yes, since it is a No Action use of SW it can be done while unconscious (this is identical to using the Heal skill to force a SW spend, only it is a Minor instead of a Standard).
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    Gloves of Venom (and similar items) and Powers

    Punishing Eye is Int. Ahhh, I get the question. Would the gloves add a damage roll to Punishing Eye? No, Gloves of Venom add 1d6 extra damage to a power, but Punishing Eye does not inherently do any damage when it is used, so Venom Gloves would have no effect. You could make a semi-RAW argument...
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    Warforged Resolve pretty powerfull?

    Eh. People forget that if you're not in a rush, you can spend any healing power (including surgeless ones) during a short rest, then just take another short rest and get them back. There is even a feat that maximizes all random dice when doing this (Restful Healer). I'd rather use WFR in...
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    Gloves of Venom (and similar items) and Powers

    You mean does the bonus damage stack? Yes.
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    Grab + Reach: As unrealistic as it seems?

    Your understanding of the rules is correct. Also obligatory link, since this exact question came up recently on the Rules Q&A forums and the thread was hilarious. Whoops! Browser Settings Incompatible!
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    I want to stop my enemy from shifting...

    Level 16 Feature of the Dark Sun Gladiator PP: Enemies adjacent to you cannot shift. If you're playing a Straladin or a Barbarian the rest of the path isn't bad either, though it wouldn't be my personal preference. ;)
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    Siberys Shard of Radiance

    Lightning Weapon+Shard of Lightning does the same thing, though it takes up your weapon enchant. Genasi+Shocking Flame+Shard of Lighting or Shard of Fire. If you are playing a class that uses Bursts/Blasts using the Shard+Radiant Weapon is really good, because otherwise it can be tricky to get...
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    Warlock accuracy

    In order: PHB2 or, for Rod Expertise, the Essentials books, PHB3, Arcane Power (Human only), PHB, PHB (Human only, +4 for attacks with an AP, sort of eh these days imo), Dragon 373. Hidden Sniper is also in Essentials. Basically if you have Shadow Walk up you have CA for all Ranged attacks...
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    Siberys Shard of Radiance

    Yes. Also, yes.
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    Thief + to hit crazy?

    Double post.
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    Thief + to hit crazy?

    Hellfire of Mephistoles was changed, so that build no longer works (and indeed even when it did work the actual post mentions that you have to both take damage and be attacked by the target you attacked to get the number, otherwise the DPR is under 46, which is outdone by late Heroic...
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    Thief + to hit crazy?

    You left out Hidden Sniper, and about a hundred other options... all of which are equally available to other Strikers. Warlocks have gotten better at roughly the same rate as other Strikers, meaning they are still behind in the damage department compared to other Strikers. This is a basic...
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    What to do with all that treasure?!?

    By the time most groups get to the point where carrying it is a hassle, 1,000g is a trivial amount of money. A single Bag of Holding, cost 1,000g, can hold so much it is never really an issue. Make more as needed.
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