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    Thief + to hit crazy?

    Most Strikers have some kind of accuracy boost. Ranger: Double Attacks Sorcerer: Multiple Targets Monk: Multiple Targets Avenger: Roll twice, equivalent to +5 to hit The ones that don't: Barbarian: Encouraged to Charge for +1, swingiest damage of all strikers. Hits harder, but less accurate...
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    List of Broken Powers

    You only get a saving throw vs Hindering Terrain. Player created zones are not hindering terrain (unless they say they are, of course). Auto-damage zone does damage > slide one > does damage > slide one > does damage > slide one > does etc. The, correct, way of fixing this is to implement a...
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    Does Falling Provoke AoO?

    Page 209 in the RC if you can't find it.
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    Essentials Swashbuckling Slayer

    Light Blade feat support is pretty stellar. Nimble Blade for another +1 with CA, +1/2/3 untyped bonus to damage rolls from Light Blade Expertise with CA. Basically if you find a way of getting CA, you're fine, and with all the methods out there these days that shouldn't be at all difficult...
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    Cloud of Darkness

    Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects. Just for reference...
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    Does Falling Provoke AoO?

    There was no official rule on this till the RC came out. Now there is. The RC says no. Enjoy. :D
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    Does Wall of Force Block Sound?

    DM fiat. Up to you, isn't a rule that covers it.
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    D&D 4E Elevation Bonus in 4E?

    The odd thing is that squares are actually cubes. Flanking requires opposite sides. So standing on a table X is the Flankers, Y is the monster. X _YX Imagine that top-down. Flanked? Nope. Now turn it sideways and the left X is standing on a table. Flanked? Nope. RAW this actually makes...
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    burning spray question

    Then each creature adjacent to the target takes 2 damages. Because it says so, and yes that'd result in 4 damage if it was adjacent to two targets. Powers in 4e are very straightforward, for the most part. Read power, do what power says. "Make a basic attack against each enemy adjacent"...
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    burning spray question

    If you hit infinity people, it'd still only be the next enemy that hits you with a melee attack takes damage. It is specific. And yes the indent means it only applies on a hit (so minimum you have to hit one person).
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    PITA hybrid defender concept

    Tiefling Swordmage|Warlock going straight Int/Cha is going to be pretty strong tbh. I'd do that. Though I'd want to do Cha/Con Paladin|Warlock more. ^.^
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    Armor Class Question, HELP!

    Assuming an 18 after Racials any standard PC that attacks NADs will have +4 to hit at level 1, a weapon user will have +6 to hit at level 1 with a +2 proficiency weapon (+7 with a +3 proficiency weapon). AC on monsters is 2 points higher on average, so players will hit basically on the same...
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    Armor Class Question, HELP!

    Pretty much everyone should have an AC within 2-4pts of the Defender. Nothing odd about your Wizard's AC. In light armor you get either your Dex or Int mod to AC, in heavy armor it is a flat amount from the armor itself. At lefel 1 with Staff of Defense, Leather Armor, and 20 int (+5 mod) 18 AC...
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    Avenging Echo Question

    There doesn't have to be. Powers do what they say they do, and there is no "you can only be damaged once by a power" rule. The power clearly states what happens (damage) and multiple triggers for same. Each time you trigger it, damage happens. Simple.
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    I've managed to avoid Essentials, until now...

    Neither of those work with the new MM. Both apply to damage rolls; MM doesn't have a damage roll. This is true for 99% of all damage enhancing options. No damage roll, no bonus. MM has very marginal utility.
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    Help me build an auto-sleep wizard

    MC Warlock and take the Entrancing Mystic PP. -5 to saving throws against Charm effects (Sleep now has the Charm keyword) to enemies within 3 squares of you. That'll get you 1/3 of the way there to auto-success against solos. Spell Focus (Feat) -2, at Paragon. Spider Familiar -1 Phrenic...
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    D&D 4E [4E] Barbarian build advice?

    Stays at Chainmail effectiveness... up to level 11 if you invest two feats (if you get chain spec you're actually 1 ahead of Garbage Feat HAE+Hide Spec), where it then starts to drop off relative to Chain. So barely good in Heroic, garbage thereafter (and honestly costing a feat at all makes it...
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    D&D 4E [4E] Barbarian build advice?

    At level 11 with 1 feat using Dex as a secondary a Barbarian will have 28 AC. That is level+17, one shy of a standard Defender. Chain is 26 (also requires a feat and gives you a speed penalty). The riders on Barbarian powers are not powerful enough to justify that when melee strikers are so...
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    Obsolete Feats

    Technically that one isn't obsolete. If you have Human Perseverance, there are other feats that if you take them work better. Like Don't Count Me Out Heroic Tier Prerequisite: Human Benefit: While you are bloodied, you gain a +2 feat bonus to saving throws against effects that immobilize...
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    Rage (barbarian) and Guardian Form (warden) at the same time

    It works, not my preferred route though. One you lose Fighter MC (and by extension access to any feats from the Martial power source), two Guardian Forms are very powerful and it costs you another feat.
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