Search results

  1. A

    Treasure Distribution in Multi-Character Campaign

    Suggestions in order of how much you trust the players: Inherent Bonuses so the curves stay correct, no nifty/fun/off-slot magic items unless they happen to get them. Allow the home-base to be a headquarters where all characters drop their "findings" for "evaluation" that are then contributed...
  2. A

    Character Builder AC Calculation error?

    Actually if you're using Inherent Bonuses, part of the Inherent Bonuses rule is that non-magical Masterwork exists in your world. Automatically.
  3. A

    Greatbow Ranger and Sneak Attack

    Superior Crossbow no longer works with SA. Shurikens aren't better either.... accuracy and the damage die is identical (assuming you take the Rogue feature that supports each one), but Crossbows have immeasurably better support.
  4. A

    Can free actions be used as interrupts?

    Rule is specific to Immediate Reactions. Free Actions are not Immediate Reactions.
  5. A

    Greatbow Ranger and Sneak Attack

    You allow any race to take a feat, but modify the feat so that is does what Sneak Attack already does? Generous of you to make the feat useless and still allow people to take it.
  6. A

    Greatbow Ranger and Sneak Attack

    Yeah, all the people who do this are Elves. ;)
  7. A

    Fear immunity

    RC change. Well... I remember. Whether monsters have certain immunities is a big part of encounter design.
  8. A

    Fear immunity

    It is only immune to the non-damaging effects of the power. Poison is the only keyword that is both damage and effects (which causes confusion depending on the power). Also Immune to Intimidate now.
  9. A

    Avoiding Tremorsense?

    You can jump as part of a charge. Running start would be DC 25 to jump 5 squares, and you can be diagonally above the monster when your MBA goes off. If you have any approach powers that involve moving, not shifting, you can jump as part of those as well. Or if you had reach you'd only need to...
  10. A

    Halo of Warding + Hammering Iron questions

    If it doesn't work then Polearm Momentum+Mark of Storm also doesn't work. Which is a combo that is consistently maintained by CS and devs (via podcasts) works. Good enough for me.
  11. A

    Avoiding Tremorsense?

    He knows exactly where you are. Can't Stealth against Tremorsense without flying. There's also a magic consumable the specifically beats it IIRC.
  12. A

    What does the Artificer, Seeker and Runepriest need?

    ? Um, the Artificer class feature works fine with the new restrictions. It doesn't give an additional daily item usage, it recharges the daily on an item. Since you're only allowed to own one of a given item if it has a daily power, the change was a net buff to Artificers. Or you can give them a...
  13. A

    Help me build an 11th level ranger (please)

    Being an Elf Archer Ranger and still wanting to melee is fundamentally not a good idea. The secondary stat for Archers is Wis, not Str, and you'll have to invest heavily into Str to make this work. Ideally you'd be a Str/Dex Race and be a dual-wielder by default, who occasionally broke out a bow.
  14. A

    Challenging the player rather than the character

    I've run skill challenges that involved trivial pursuit cards. Basically I assigned a "category" to a particular skill (history, arcana, nature, etc.) 1-5 random category, if I roll a six the character got to pick. They rolled a knowledge check, in character, for that skill. For every 5 over a...
  15. A

    What does the Artificer, Seeker and Runepriest need?

    Artficer: Few more good powers, some feat support, a reason to not hybrid, racial support, fixing of the MID issue (fixing of every class with a MID issue would be good while we're at it). Seeker: hahahahahahahaha. No really, Seekers basically need a redesign from the ground up to be even...
  16. A

    You Can't Take Short Rests

    "or five minutes." So unless they stop to search a room (also five minutes by default) then... yeah. Not that that is a bad thing. Having to spend a move action on FS to keep it with you could give the next room a "surprise" round because they had more time to prepare. You could add a couple...
  17. A

    Finding magic items (primarily for DMs)

    Almost every class handbook on CharOp has a magic items section. If it is rated Blue or better is my standard for picking items. Just go to the relevant handbook and viola. Though even that is really to much work imo. Now I just hand out "blank of level 14." I call them "prepped residium...
  18. A

    Halo of Warding + Hammering Iron questions

    Kaomera is absolutely correct in every particular. I'm assuming you're using Power of Skill for your MBA. You'd Push 1 (triggers on hit) deal damage and then be able to Shift (because powers resolve in the order they are written), but you wouldn't be able to Slide the enemy into the square you...
  19. A

    Polearms Quiz - how'd you do?

    22. In perfect fairness I just read a book for my book club that was historically related and one of the member's of said book club has a degree in midevil history with a specialization in War and Weapons. This came up.
  20. A

    Understanding Attacks of Oppurtunity

    Ah, left out Threatening Reach. Yeah, TR is an exception: if you do any of those things within the Melee Reach of a creature with TR it provokes. If a creature has TR it'll be noted in the stat block. Oh, since you're a DM this is relevant: :bmelee: See that? If a power in a Monster's Stat...
Top