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  1. mattcolville

    VTT beta feedback?

    Ok, so, let's just agree that the video game thing is a distraction. No one's talking about video games, we're talking about playing D&D using a virtual tabletop. Video games are no more relevant than cooking or running a marathon. Now, my first point is: WotC hasn't put together a virtual...
  2. mattcolville

    VTT beta feedback?

    Are you serious with this? You're saying...let me be clear...you're saying that what WotC has implemented is a virtual tabletop...but if it knew, for instance, that you were making an attack roll and determined if you hit or miss...it would be a video game. That's the line for you. Fantasy...
  3. mattcolville

    VTT beta feedback?

    It's not clear what this means. Are you saying the VTT won't ever know what an attack roll is? Determine hit or miss? What a saving throw is? That's frightening. That's great news for the Fantasy Grounds folks. One of the things I really like about that software, in spite of all the problems I...
  4. mattcolville

    VTT beta feedback?

    It sorta blows my mind that they would launch a public beta for a VTT that doesn't understand the rules or data for 4E. That doesn't feel like a Beta to me. Feels pre-Alpha. Certainly I have a hard time imagining anyone inside WotC considering this feature complete, a requirement for beta...
  5. mattcolville

    Duergar Article

    Everyone's goofy-meter pegs at different places. Though certainly, for me, my red line is somewhere to the left of "dwarves with metal quills for beards that drip poison."
  6. mattcolville

    Looking for inspirational material for a viking campaing

    Wow am I the first to recommend The Long Ships? Man that is a great book. Great adventure story, fun, does a great job of showing you what life was like for those guys back then. Amazing.
  7. mattcolville

    How To Build An Encounter During Play With No Prep time

    It took three minutes by the clock, and most of that three minutes was me talking about what I was doing. Probably I should have been more clear in the video, but I felt like explicitly saying "You don't have to say all these words I'm speaking in order to get the magic to work" was...
  8. mattcolville

    Why don't they do magic items like themes?

    I suspect the DevTeam drastically underestimated the effect of magic items as motivation. Right now if I have two groups of players, at the same level, and run them through two adventures, you could not tell, looking at their character sheets afterwards, which party went through which...
  9. mattcolville

    Dunjinni Questions: Mostly Cities and Urban Stuff

    Is it my imagination or is Dunjinni basically no longer for sale? And has not been since *November* of last year?
  10. mattcolville

    Stonefang Pass help

    At the very least the players need to understand that death is not only possible, but likely. If you can establish that, then you should probably give them a chance to escape...but only a chance. Sometimes the TPK is the ending and if you cheat the players of that, they'll be happy their...
  11. mattcolville

    Why don't they do magic items like themes?

    I haven't paid attention to how WotC treat magic items, so forgive me if this is a solved problem. I really hated how 4E did magic items on release. I completely understand the design goals behind it, I even agree with them, I just felt the execution was terrible and damaging to the game. By...
  12. mattcolville

    Computers, Projectors, and Battle Maps.

    ... That's a thin TV, yo.
  13. mattcolville

    D&D 5E (2014) If WotC asked us which setting we wanted next what would you choose?

    I sorta feel like it would be absurd to launch a completely new setting. What might they want to achieve they feel they can't do with existing material? "New" isn't, it doesn't seem to me, any kind of virtue.
  14. mattcolville

    Computers, Projectors, and Battle Maps.

    Downloaded NWN and tried it, I think you're probably a power-user of the toolset and so what would be nigh-impenetrable to a normal GM is transparent to you. I think someone, a normal person, looking to map a map quick should expect to spend quite a lot of hours mastering the NWN toolset before...
  15. mattcolville

    How To Build An Encounter During Play With No Prep time

    Try this. http://www.dragonpro.com/index.php?option=com_jdownloads&Itemid=30&view=finish&cid=2&catid=2&m=0 I also added links to the video description.
  16. mattcolville

    Computers, Projectors, and Battle Maps.

    How does it compare to Dundjinni or the Tiamat Tile Mapper?
  17. mattcolville

    How To Build An Encounter During Play With No Prep time

    Over on another forum, I was extolling the virtues of the Combat Manager and how easy it is to build and run Encounters at the table in conjuction with the Monster Builder. Someone asked for a video tutorial and here you go. It's in HD so you might want to switch to HD and Full Screen. Otherwise...
  18. mattcolville

    Looking for Piratey Music, Arrr!

    Inarguably the greatest song ever written on the subject. YouTube - ELP - Pirates
  19. mattcolville

    Good Star Trek RPG for the kind of player/GM I am.

    I think if you're a fan of D&D4 you're going to be super-disappointed. Ultimately, Star Trek does not in any way reflect a universe concerned with tactical play. So that kind of robust system, where each player has several different and unique options, each with mechanical hooks, is difficult...
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