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  1. mattcolville

    What adventure module defines D&D to you?

    It's necessary if you're doing it right. D&D is at its best when the players are free to create their own motivations. They have to be free to be unprincipled, unscrupulous, even thieves or assassins. The GM shouldn't assume they're going to choose to fall into the heroic archetype.
  2. mattcolville

    Why aren't RPGs poplular

    Seems a silly thing to say. In both you create a character and make decisions about what he's going to do, and as you play he grows and changes. What else is there? Without having read the whole thread, I've never felt like RPGs should be popular, or that my life would somehow be better if it...
  3. mattcolville

    What adventure module defines D&D to you?

    I feel like any fantasy RPG can do a dungeon crawl. But D&D had some weird crap in it and that spirit, the kitchen sink attitude, shines through in Castle Amber. I am not a big fan of spaceships and rayguns in my D&D, but Castle Amber's high weirdness is something I particularly associate with...
  4. mattcolville

    What adventure module defines D&D to you?

    I think that classic low-level play requires an axis mundi, a town that the PCs us as a base and whose inhabitants serve not only as questgivers, but as a Greek Chorus, providing context for everything that happens in town. In that context, I think there is no better example than T1. You can...
  5. mattcolville

    What adventure module defines D&D to you?

    There are things about D&D that I wonder why they ignore. All the work put into Hommlet will still pay off now. The default D&D game, regardless of edition, should begin in Hommlet. WotC really has very poor Brand awareness in spite of spending several years obsessed by it. Anyhoo my answer...
  6. mattcolville

    Mongoose exits 4E ?

    People correctly blame the Character Builder for the death of third party stuff. Even if you produce quality 4E stuff, besides adventures, who's going to buy it? Those five guys on a mac who don't want to boot into Windows? That does not a market make. The Builder makes it so easy to make a...
  7. mattcolville

    Why do the PCs go to the Moathouse?

    I think maybe you've got the cart before the horse there. The reason Lareth the Beautiful is trying to stay low and raid far from town is because everyone remembers the Moathouse from the last time the Temple rose up.
  8. mattcolville

    Why do the PCs go to the Moathouse?

    Ahh, good hooks all. I think maybe the original module needs to make a little more explicit the fact that everyone in town knows the Moathouse is out there and always a danger.
  9. mattcolville

    Why do the PCs go to the Moathouse?

    Classic MMO though; "Pick me 5 herbs." Yeah I don't like it either. Gundigoot's shipment is better. Ima look for this 4E conversion of which you speak.
  10. mattcolville

    Why do the PCs go to the Moathouse?

    I was going to put a "Hommlet" tag up there, but I figure anyone who knows the answer to the question knows what the Moathouse is. :) I'm reading T1: The Village of Hommlet, and I feel like I know the town pretty well and I know the Moathouse, but for the life of me I can't figure out why the...
  11. mattcolville

    Help Me With Two Traps

    Yeah the more I think about it, the more I think it must be a skill challenge. The first PC hits the floor and starts the challenge. It's Athletics, Acrobatics, or Endurance as the floor begins to crumble, not only beneath them, but around them. PCs who hit the floor that round (the corridor...
  12. mattcolville

    Help Me With Two Traps

    I want to use a couple of traps to create a kind of Indiana Jones thing. The first trap I want to be a long corridor that's actually suspended above one massive pit. Think the floor from that one JEHOVAH trap in The Last Crusade. Except it's really long. For the players to succeed, they have...
  13. mattcolville

    Difference between Divine Challenge & Divine Sanction

    I think the problem was, Paladins sucked as Defenders because A: they need two good stats compared to the Fighter's one, and B: the fighter could mark more people. I think originally the intended balance came from the fact that a fighter's mark only gave the target a penalty to hit when not...
  14. mattcolville

    Anyone play an assassin yet?

    As I posted earlier, I've been playing one for a little while now and it's a blast. Has anyone in this thread said "I played one and it sucked?"
  15. mattcolville

    Anyone play an assassin yet?

    I've been playing one for the last couple of sessions. 12th level human Night Stalker Soul Hunter. It's pretty keen. You've got pretty much everything you need to get anywhere you need to be on the battlefield and attack and stay Hidden meaning you're going to be very very hard to hit. I...
  16. mattcolville

    How Would You Do 1 Epic character against 6 players?

    That's a damned good idea but after reading and thinking about it I think it'd be a little problematic. The PC/Monsters would have things like Daily Powers and no incentive not to just bliz through them. Also, they'll only be running these monsters for one encounter each which would be a...
  17. mattcolville

    How Would You Do 1 Epic character against 6 players?

    Yeah I guess if it were mathematically possible, I'd not have ended up here. Probably 2 PCs against 4 bad guys would be more reasonable.
  18. mattcolville

    How Would You Do 1 Epic character against 6 players?

    I couldn't find a way to really condense my problem into the title. For reasons listed below, I want to run a game where the players run 21st level dudes. Just starting off in the Epic tier. But I want to make the act of Bringing The Party Together kinda epic as well, and my idea is to start...
  19. mattcolville

    Arcobatics and Moving Through Enemy Space

    Seems needlessly complex. First, it says an acrobatic stunt is DC 15. Not sure why it needs to be more complex than that. If I were to decide that a DC 15 is awfully low for something as nice as being able to somersault over an opponent, I'd probably look at Intimidate. Intimidate check vs...
  20. mattcolville

    Any tips for Pyramid of Shadows? Any handouts?

    This module is exactly what I was talking about when I said that Dungeons might be the problem with 4E. If I were to do it over again, I'd probably start the campaign with rumors of a buried city and put all sorts of plot seeds down there. So that every couple of encounters, the PCs would find...
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