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  1. J

    [LPF] No Loitering

    Aszar has to root around a bit, but finds his lost spear intact as Wilmorn collects the spider meat, Erin recovers herself, and Kepli and Siddhartha collect the belongings of the dead man Scuttle discovered. Aszar's horse wanders over to the treeline and begins nibbling on grass. Goodness...
  2. J

    [LPF] Kaedyn's Quest

    "Well, that's a relief, at least," Ru says as Hrandeth confirms his goods are here and intact. "I think all that's left now, after Princess takes a look at the loot from the hall, is to get this stuff onto the wagons out front and get back to Venza."
  3. J

    Pathfinder 1E [OOC] Pathfinder: Jade Regent

    I got the impression from narration at the previous door that Tailspinner was telling us that using weapons to try to drill into the wood results in damaging the weapons. Since there aren't rules to cover that kind of specific not-as-designed weapon use, it seems as reasonable a ruling as any...
  4. J

    [LPF] No Loitering

    Erin's wounds knit at Aszar's touch, though she--like Wilmorn--still feels quite weak from the spider poison; the merfolk's hex has no effect on the toxin's damage. Siddhartha quests about for the arrow which flew wide, and eventually finds it sunk deep into a tree trunk. The tree appears...
  5. J

    [LPF] Kaedyn's Quest

    "I'm hoping we've got gnomington's stuff here, since it took us so long to find this passage in the first place," Ru says as Umthirn goes to collec the former prisoner. He joins the others in taking a sweep, and collecting their loot near the door for transport.
  6. J

    The Wayfinders - The Wreck of the Archon

    Midian frowns. "I can take a very small form and see if I can scout around. I don't know that even twitchy folks are likely to waste lighting bolts on a thrush," Midian offers. "Though I suppose if they're hungry enough, they might decide thrush would be a tasty treat."
  7. J

    [Tavern Thread] The Dunn Wright Inn

    Eanos nods politely to the veiled woman as he takes her advice and passes on her offer. To Tyrien, Eanos merely shrugs. "If someone presents her or himself, I've no trouble letting someone else help with the healing and hit-taking," he agrees.
  8. J

    [LPF] No Loitering

    Though she has little time to look, recognizing the threat of the spider, Kepli sees Scuttle's find from her new position: chain mail, currently on the emaciated corpse of its previous owner. For the briefest moment, Kepli fears the group is about to face undead, then she realizes that the body...
  9. J

    [Tavern Thread] The Dunn Wright Inn

    Eanos doesn't seem particularly worried about Tyrien's actions, though he does raise an eyebrow as he assesses the newcomer. "Might be," he says by answer to her question. "Depends on the job and the pay."
  10. J

    [LPF] Kaedyn's Quest

    Ru bites his lip. "Really? The doohickey isn't magic? Odd," he says as Damaris relays that the magical auras she finds don't include the strange item the southerner brought out from the back room. Then he shrugs. "I'm a bad one to explain religious artifacts, anyway, Bashu knows," Ru says...
  11. J

    [LPF] No Loitering

    Aszar leaves a gaping wound in the side of Wilmorn's spider, while Kepli's own ranged attack flies wide. Erin's cold magics slow her own arachnid, and she takes advantage of it to slice open its underside. Even as it gives a high-pitched shriek, though, Erin feels the spider's poison sapping...
  12. J

    Pathfinder 1E [IC] Pathfinder: Jade Regent

    Wireth raises an eyebrow at Fastus' assertion, then shrugs. "Like as not there's something important, but like I said, let's take care of the lot we have first. Some of us are still cut up; if we're lucky, there might be a bit more healing magic hereabouts before we open up any more doors...
  13. J

    [Tavern Thread] The Dunn Wright Inn

    Eanos knocks on his own breastplate and nods at Charity's assertion. "Mithral's good stuff," he concurs. "I'm a big fan of moving fast and often, and this helps.
  14. J

    [LPF] No Loitering

    The party rallies to end the vermin before they can end them, but only Kepli's masking magics and Erin's blade seem to find purchase in the arachnid flesh. Kepli's magics appear to confound the creature by Wilmorn, as its dripping maw comes nowhere close to Wilmorn. Erin isn't so lucky, and...
  15. J

    [Tavern Thread] The Dunn Wright Inn

    Eanos nods and smiles at Heinrich's list. "Impressive list of powers," the inquisitor admits. "Hopefully you won't need all of them the next time we're on an outing," he says with a wink. If a material component doesn't list a price in its description, I believe you can assume it's in your...
  16. J

    Pathfinder 1E [IC] Pathfinder: Jade Regent

    Wireth sighs with relief as he manages to hit something, and that hit actually proves helpful. "Okay, now, no one open any more doors until we've cleared this lot. If we're lucky, this one was reaching for a healing potion," he says, looking at the gash in his side.
  17. J

    [LPF] Kaedyn's Quest

    Ru gives a low whistle as he sees the odd, gleaming object. He closes the box again and carries it to the others. "While you're using magic-eyes on things, I think this is probably worth taking a gander at, Princess." he says. At mention of their gnome ward, Ru smiles. "Yes. If the room's...
  18. J

    [LPF] No Loitering

    Voda Vosa , vermin are immune to mind-effecting spells, which Ill Omen is. Given his Know roll (and that vermin was part of the lowest level info), even if you didn't realize it, I think it's safe to assume Aszar, the character, would know his spell wouldn't have an effect on the creature. Go...
  19. J

    [LPF] No Loitering

    The party winds its way along the forest road, following the directions laid out in their paperwork. The sun is bright and the road largely untravelled, which might mean nothing, or might suggest Parson's troublemakers have scared off normal travellers. In any event, the emptiness allows the...
  20. J

    The Wayfinders - The Wreck of the Archon

    Midian calls on his masking magics again to hide the party from creatures who might normally track them through skill or scent, though in the open atop the city, he recognizes they may be more likely to be spotted. Still, the precautions seem warranted. His mood is improving with access to...
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