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    Feats & Fighters

    I'm not sure where you've got this idea, but I'm thinking that a shift + charge is worse than a move + use whatever you want. Forcing a creature to do that is in itself a pretty solid victory. Huh? I didn't say that actually. I think you misinterpreted my point. Forcing a creature to shift +...
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    Feats & Fighters

    It's not over valuing something that can make a power do absolutely nothing. 4E is a game about hitting and not hitting with powers is really much more obnoxious than a bit of damage. Maximizing bonuses to hit is essential in 4E. For example moving and provoking an OA by a Knight, to suffer a...
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    Specific solo problem: encounters/recharge powers

    The bite is a melee basic attack, so it's what the dragon uses for its opportunity attacks as its much stronger than the claw individually.
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    4th Edition Rare List

    Shush Tony. You'll give them further stupid ideas. :( We all know that the commons will be better than the rares anyway, except for one or two broken rares that will soon be nerfed.
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    Feats & Fighters

    Actually I will regularly respect marks due to the penalty and the damage together. I only really routinely ignore the knight because it also removes the penalty to the attack - if the penalty stuck around then I wouldn't be anywhere near as inclined to just walk away. Monsters have boatloads of...
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    Strength Clerics Getting Away With Warpriest Domains

    I honestly think paladins are V shaped because they wanted to make sure a paladin took some strength for OAs. I figure the same may be true for the cleric as well. In the end, I wish concepts like melee training were in the game from the start, or they were prepared to just allow other stats...
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    Feats & Fighters

    This was only kind of true and isn't so true now - because of the powerswap feats the Knight can get. For one thing, what a weaponmaster does is move into difficult terrain (or an ally that can generate it) and uses come and get it. Without the ability to shift, that's pretty much the end of...
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    Feats & Fighters

    I am in fact quite aware of this. It is why I point out that their weaknesses mean their advantages, like the ability to enforce a mark 1/turn do not automatically make them better than standard fighters. I just feel their weaknesses far outweigh their benefits when it actually matters. I knew...
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    What is this I don't even

    I doubt that as well, but that isn't what he said in the least. He was saying the battlemind as a whole class I believe, not just a single build. The battlemind would have taken a lot more effort to build than the vampire, which other than its core mechanic wouldn't have taken anywhere near as...
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    Flaming Weapon Stealth Errata?

    I also cannot give him XP for the excellent explanation he gave as to the general errata logic. Life is so cruelly and tragically unfair.
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    Temp HPs

    The character builder is not a rules resource and not a valid source of rules (etc). The RC is the most up to date rules source and has abandoned that language. Temp HP are not cumulative and you only ever have the highest amount. It's much simpler and clear wording, while getting across the...
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    4th Edition Rare List

    Most of the rare items have sucked immensely and it has made me wonder what on earth wizards meant by "Character defining", but the ogre gauntlet's are especially bad. I mean if there is a rare item that is worse, I would be amazed.
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    Temp HPs

    The rules compendium is far more clear on this issue, abandoning the "Source" language entirely. You now only gain the highest amount of temporary HP. So if you have 5 temp HP and a power gives you 2, you still only have 5. At the same time, if you had 2 temp HP and a power gave you 5, you would...
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    4th Edition Rare List

    The Gauntlet's of Ogre Power are also rare, but they are so bad they barely deserve to be called rare.
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    Rules Compendium

    I use my RC all the time basically for almost everything and it hasn't disintegrated on me. Additionally I find a lot of subtle changes in the RC aren't in the errata or compendium (online one). For example you would not realize that grabs aren't ended by not being able to take OAs anymore...
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    Gloomwrought Looks Good!

    I don't mind the cards in this boxed set because they are not as obscenely obnoxious as Fortune Cards. I actually kind of like the idea behind them and I might even adapt the concept to other things (like the elemental chaos for example). It sounds really great and I am looking forward to...
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    Were MM1 monsters truly underpowered?

    I remember when in my epic tier game I was making an EL+7 encounter, with monsters 3-4 levels higher than my party just to vaguely "cat scratch" them. Oh yeah, those encounters also took four to FIVE hours to play. So I barely got through anything as well. I've said this before and I'll say it...
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    Rule of Three 4/25/11

    Warlocks are an essentials build and so seeing support for them in the book does not surprise me. I actually should have just thrown warlock in, but I assumed my point was clear enough on essentials builds. Bear in mind that the Warlock is being redone in the class compendium articles (like the...
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    Feats & Fighters

    Or any encounter with those things. It's actually not that easy to be very resistant to forced movement at around level 8. There is a particular reason I keep mentioning that the only Knights that I've ever seen that are worth anything are Dwarf, Defend the Line and World Serpents Grasp: EG...
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    Trampling; again for clarification

    It's worth noting that White Dragons REALLY hate fighters. Though defenders without good MBAs by default are made to cry by the same Dragon. So give and take.
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