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  1. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    That was a good d10 caster level roll - gotta admit that.Need some clarification on the 'paralysis touch' ability. Can this be part of a full attack with his tentacles (i.e. could 1 tentacle be a touch attack with the paralysis (or if it misses, as many as required) while the rest are part of...
  2. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Ow. Cast Ray of Enfeeblement then 13PP to move to 80n75e40z via DD. Remaining: PP 16; spells 6/7/7/6/6/3/4. Notes for me: Body Adjustment: 5PP = 1d12 cured; +2PP = +additional d12 (1 round to activate) Defensive Precog: 1PP = +1 Insight to AC for 1min/level; each 3 add'l PP adds +1 to AC
  3. ugulu

    ToC CR 7 Finals - CN vs. CE: Juvenile Fang Dragon vs. Dust Wight

    Fast-forward: CE will forfeit to NG w/o contest (courage never been a CE strong point). Did some OOC looking on the "all the magic missiles he can use" equinal. Given his other attributes (I'll spoiler them just in case) there is really no point in running the combat vs. AlanAt will see...
  4. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Ahh...finally a race I can have confidence in competing in to the bitter end. 197 and climbing! :)
  5. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Q: Aren't the trees only at 0n0e and 0n110e and the water is at 115n? I've only been wrong about 197 times so far, so feel free to fire away. :-)
  6. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Ow. Jabba backs off to 115n0e20z.Uses Body Adjustment, 15PP to heal 7d12 damage. Remaining: PP 29; spells 6/8/7/6/6/3/4. Notes: Body Adjustment: 5PP = 1d12 cured; +2PP = +additional d12 (1 round to activate) Defensive Precog: 1PP = +1 Insight to AC for 1min/level; each 3 add'l PP adds +1 to AC
  7. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Glad that invisibility paid off...though given his dodging so far, I guess he can't complain too much. Try another cone of cold.Then glide off to100n10e. Remaining: PP 44; spells 6/8/7/6/6/3/4. Notes: Body Adjustment: 5PP = 1d12 cured; +2PP = +additional d12 (1 round to activate) Defensive...
  8. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    It's getting hot in HERE! I'm assuming Sunny can detect him the entire way, so... Jabba will touch down at 115n40e and see if a Cone of Cold makes a dent.Remaining: PP 44; spells 6/8/7/6/6/4/4.
  9. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Jabba will keep on dancing.Fly to 90n70e20z and try a Mind Blast (what the heck).
  10. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    PJS:If I'm understanding, I still have 3 rounds before having to re-enter the VZ. So - if Sunny doesn't make a move to exit the VZ on her move, Jabba will cast fly then move to 115n115e40z. Remaining: PP 44; spells 6/8/7/6/6/5/4.
  11. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Ah...nothing like taking Spell Penetration...let's try a different tack... Jabba will lean over the roof and drop an Evard's Black Tentacles at 100n65e. Remaining: PP 44; spells 6/8/7/7/6/5/4.
  12. ugulu

    ToC CR 7 Finals - CN vs. CE: Juvenile Fang Dragon vs. Dust Wight

    Wow. Maybe a new hall of fame entry for "lamest comeback for a victory?" :-) You gotta check G's last spoiler I2K.
  13. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    A1: gotcha A2: heh - I feel much better ;) A3: hmmm...wonder if Sunny will go for the draw... Jabba will unload with a cone of cold then change position.D.Door as move action to 115n75e40z Remaining: PP 44; spells 6/8/7/7/7/5/4.
  14. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Q1: "Passing Through" as-in "nothing was there" or "just cause it's 120 bolt?" Just want to check before deciding on the next move. Q2: Wouldn't Jabba's minimum CL roll be 15 with Spell Penetration, so he horribly fails by less? Q3: where do we stand with a draw if no one has taken damage?
  15. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Friggin RAW. ;)Revision: Lightningbolt, then 13PP to Dim.Door as as move action to 115n40e. Remaining: PP 57; spells 6/8/7/7/7/6/4.
  16. ugulu

    ToC CR 7 Finals - CN vs. CE: Juvenile Fang Dragon vs. Dust Wight

    Alan tries to finish the concerto.To 95n45e5z and zap, then disappear.
  17. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Let's get this party started...in a spoiler block.13PP to Dim.Door as as move action to 115n40e then unleash a cone of cold at the big lizard. Remaining: PP 57; spells 6/8/7/8/7/5/4.
  18. ugulu

    ToC CR 7 Finals - CN vs. CE: Juvenile Fang Dragon vs. Dust Wight

    If Alan is still around post storminess:Move to 95n40e10z, zap, then disappear.
  19. ugulu

    ToC CR 7 Finals - CN vs. CE: Juvenile Fang Dragon vs. Dust Wight

    Alan find the current playlist a bit dull and requests something with more guitars. Then he does a non-defensive attack and disappears.Then drops to 100n40e0z
  20. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    That's gonna hurt the skulking.Cast Greater Invisibility then spend 13PP to Dim.Door as as move action to 15n115e. Remaining: PP 70; spells 6/8/7/8/7/6/4.
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