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  1. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    PJSJa, 40z (but I double-checked the fly speed before responding!). Klinton will cast Dispel Good and move to 90n40e40z.
  2. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Evil remains...um, elusive.I'll probably regret the lack of invisibility...but let's try to call in Klinton the Horned Devil to 90n55e.
  3. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Woulldn't he have to squeeze there too b/c of the column? I2K Q:Figure asking the mods would be pushing it...but if you have any insights on how to make this supposedly deadly devil useful I'm all fiendish ears. My current scheme is to use Wish to cast Iron Body, making him immune to the...
  4. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Edit: still need a location, but decided on a move anyway. He'll disappear. Greater Teleport defensively to 105n55e40z.
  5. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Judge Dread, every bit the (large) fiend, appears at 85n55e in a puff of smoke, then surrounds himself in an inky cloud of nastiness.Unholy Aura, plus activates his fear aura.
  6. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Volkanor will try a fully heightened disintegrate breath then land (theoretically...) at 0n20e.
  7. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Volkanor takes a bite at full combat expertise, then flies to 50n100e25z.
  8. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Volk done don't have the HP for a compress...but he will reply with a Full Attack of his own (same adjustments as before).
  9. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Backup - he breathed ash, not the disintegrate - sorry if that wasn't clear in the attempt at humor.
  10. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Volk, hoping to really soot-up 20cc will blow some smoke up his as...er, that is to say, ash up into the smoke?
  11. ugulu

    Clubhouse: The Shearing Pen

    Good catch on that Greybar. What if the VZ shifted as well - the floor 20' west, the roof 20' east - then you'd have to make a ceiling too too, but you'd still have a landing pad.
  12. ugulu

    Clubhouse: The Shearing Pen

    I have not been following the exhibition arena - is there a short-list of differences from the usual? Maybe also lowering the roof of the current VZ to 20' would still allow anything to fit, but would also give more cover to land-based guys stuck vs. a flyer. And if we're going for...
  13. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Repeat of previous full attack, same options, SVP.
  14. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    If 20cc actually had any chrome on him he would indeed be in big trouble...
  15. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Have I mentioned that DR I can't beat sucks?
  16. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Reply in kind. Full Combat Expertise
  17. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    The sweet smoke of home. Volkanor will full attack. Yay! Smoke preventing a hit and making a useful blind-fight feat - go baby!
  18. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Volkanor will remain elusive.Ready to defensively cast pyrotechnics on the center of the wall of fire to make smoke if 20cc enters any part of the VZ south of his location.
  19. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    Volkanor backs up to 100n50e and then drops a wall of fire on the southern edge of the VZ, hot side north, from 80n40e to 80n80e.
  20. ugulu

    CG vs. LE: Chaotic Good is Victorious!

    :eek: Glad I took the chance - talk about never-ending well of healing.
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