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  1. P

    Return to Northmoor IC

    MacLynn turns at hearing from Breccan. He looks impatient, but it is obvious that he doesn't want to overlook anything. He also obviously trusts his crew. "That is what I am going to see about. Unless you know something I don't... Is there something else? What makes you think of danger? I mean...
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    Return to Northmoor OC

    All done with finals! :cool:
  3. P

    Return to Northmoor IC

    MacLynn looks up at Culhwych's prompting. He squints down the river at the stranded raft. "Looks to be Captain Maeger's boat. I've been stuck at that very spot before. The way the current moves through there, it is almost impossible to know what lies beneath the water until you are run aground...
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    Off the Farm (Forked Thread: Telling a story with 4th Edition)

    I liberally use rekinning to make my game feel different. Don't want plate armor, but don't want to redesign the rules so as not to nerf the defenders? Let the players use plate but story wise they don't have armor. I also give my players a little bit tighter character creation guidlines, if...
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    Return to Northmoor OC

    One more final down, two to go. Thanks for the patients.B-)
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    Return to Northmoor IC

    As a little distance is put between the Blackwater Cat and the ambush site, MacLynn begins to relax. Within a few miles, he bagins to laugh and joke with the crew. As the sun creeps higher into the sky and the mornings events retreat from it's prominence in the center of his mind, MacLynn...
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    NPC Swordmage

    I like to add class templates, even if they have the class already. If I am statting up an NPC using PC rules, then the NPC is special, and I want to make them tougher than the PCs. It also makes for a more fun character creation experience. If I am not into the character creation experience...
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    Return to Northmoor IC

    MacLynn shouts "Aye, lad, send it here." He grabs the rope tossed to him by Orthanach. When he is pulled onto the raft he mutters, "I am gettin' too old for this." He quickly inspects everyone, and finding no real injuries to speak of, he turns his attention to his raft. "Gettin' braver these...
  9. P

    Return to Northmoor OC

    Sorry about the delay of game guys. Finals are kinda stressing me out. I will be a little slow for a few days. It will all be over by next Wednesday!
  10. P

    Return to Northmoor IC

    Another boat explodes as a consequence of Aiffe's magic, sending bodies flying into the river. Some are dead, some are not. One bandit on the raft mutters "It ain't worth it." and jumps into the river. After seeing their companions decimated, and another abandon them, the bandits on the raft all...
  11. P

    Return to Northmoor IC

    Another boat and it's crew are incinerated by Aiffe's spells. Cian skewers the leader in the lead raft, Orthanach takes out another in the same raft with his sling from atop a pile of crates, and the swordsmen in your crew take up defensive positions in front of the archer and mage just as two...
  12. P

    Return to Northmoor IC

    The rowers continue to advance, and the crossbowmen begin to fire. Several darts whiz past, narrowly missing. One bolt tears through Aiffe's clothing at her shoulder, drawing blood but narrowly missing becoming lodged in her shoulder. Another bolt snags in Culhwych's leather jerkin, bringing a...
  13. P

    Return to Northmoor OC

    One boat destroyed, five to go, and a crack visible in their resolve. IC
  14. P

    Return to Northmoor IC

    The flame burst explodes in one of the boats, scattering the men inside it. Some are now dead, others are just lucky and wet. Now they have no boat, and are forced to tread water with their dead companions. Seeing the explosion, the men in a few of the boats quit rowing. A man in the prow of...
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    Return to Northmoor OC

    That is a good question. How about under a section called "Birthright". To explain this decision, I have come to realize that 4e is dependant on magic items to work well as writen. Not just for the pluses, but the item powers, feats, milestones, etc... I figure that magic items are another...
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    Return to Northmoor OC

    The challenge is the most appropriate. I figured you might like to adjust. For those who haven't, please post your character to the RG thread.
  17. P

    Return to Northmoor IC

    As the bandits hurtle toward the raft, Aiffe's spell streaks out and catches the first one in line on the ambush zipline. He is instantly immolated, his surprized scream cut off as he hits the water. The zipline is burnt in two at the site of the flame sphere, and the rest of the bandits are...
  18. P

    Return to Northmoor OC

    Nightwatch duty sounds good. If it lasts more than about 3 rounds, you should be ready by then anyway. Here we go. Initiative order Aiffe-21 Llewellyn-20 Culhwych-15 Orthanach-12 Breccan-7 Cian- Still asleep beneath a tarp toward the center of the raft. MacLynn- Unaware in the central hut...
  19. P

    Return to Northmoor OC

    IC There is a stream of men on the rope, about 10, and it doesn't seem to stop. There are 4 boats on the water, each with six men in it. You are all against the rail at the front of the raft, and MacLynn is inside the small hut that is the only shelter on the raft, toward the center of the...
  20. P

    Return to Northmoor IC

    As the attack registers in everyone's brain, a quick glance at the shore reveals to true extent of your predicament. Several small boats are beginning their pursuit. Each boat seems to have about half a dozen men in it, and there are four that have left the treeline already. There seem to be...
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