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  1. Hairfoot

    The Game for Non-Gamers: (Forked from: Sexism in D&D)

    Teflon Billy, for the whole thread I've been talking about gamers who don't prioritise on combat, but you have chosen to regard that solely as women. Then you chose to quote a post which allowed you to characterise all non-hack 'n slashers as shallow and infantile, and imply there's no room for...
  2. Hairfoot

    The Game for Non-Gamers: (Forked from: Sexism in D&D)

    Hmm. Drive-by a skill challenge or a daily power?
  3. Hairfoot

    The Game for Non-Gamers: (Forked from: Sexism in D&D)

    This is page 9. The discussion has covered far more ground than the OP contained, and includes numerous examples of how noncombatants can be included in a compelling campaign. I'm not aiming for the moral high ground, just querying why some posters (not just Teflon Billy) keep reducing...
  4. Hairfoot

    The Game for Non-Gamers: (Forked from: Sexism in D&D)

    Or you could change it to "Epic Battle and Politics in a Magical Society, With Elements of Stronghold Management, Diplomacy, Criminal Investigation, Intelligence-Gathering and Research". It doesn't have to be an either/or choice. And can I ask why you reduced the non-combat possibilities of...
  5. Hairfoot

    Where is Diaglo?

    They're much worse than the chaotic good plagues.
  6. Hairfoot

    The Game for Non-Gamers: (Forked from: Sexism in D&D)

    I note that "developing a game format for players who aren't big on combat" has become "running tea parties" and "decorating of residences, the aquisition of jewelry and keepsakes, the forming of meaningful relationships with the local baker who makes that incredible spice bread that goes so...
  7. Hairfoot

    The Game for Non-Gamers: (Forked from: Sexism in D&D)

    That could be an advantage. The "base" team might only have to contribute occasionally, so players who aren't too keen could come along every second or third session, or manage their part by email. The goal would be for them to have fun with partial involvement, and consider taking part in the...
  8. Hairfoot

    The Game for Non-Gamers: (Forked from: Sexism in D&D)

    A bit defeatist, wot? I've met several "converts" in the time I've been roleplaying, who went into RPGs as cynics and emerged as avid players. People often don't realise how enjoyable those "underlying activities" can be until they try them.
  9. Hairfoot

    The Poll of All Polls

    Demogorgan, for being the candidate most likely to be the product of acid.
  10. Hairfoot

    The Game for Non-Gamers: (Forked from: Sexism in D&D)

    Recently I've been playing Jagged Alliance 2, which requires the player to hire a company of mercenaries and liberate an island nation from dictatorship. Because of the demands of gaining and defending territory, some of the PCs must form assault combat squads while others stay behind to train...
  11. Hairfoot

    The Game for Non-Gamers: (Forked from: Sexism in D&D)

    Most designers of RPGs are the product of an era during which confessing to an enjoyment of D&D was a ticket to humiliation and mockery, especially from women. However, the design and marketing ethos of 4E demonstrates that they now realise that geekitude has gone mainstream - but only for men...
  12. Hairfoot

    My Response to the Grognardia Essay "More Than a Feeling"

    Debating "what's possible in the real world, or what should be possible in a fantasy world, or how easy/difficult it should be" happens regardless of the system or rules used. Unless a game lists, categorically, everything a PC is capable of, there will always be GM adjudication, and in a...
  13. Hairfoot

    My Response to the Grognardia Essay "More Than a Feeling"

    I agree. I've played in many groups as an adult, and I've never seen a player need to produce a rule to convince the GM to at least let the PC attempt something. That sort of "no, you just can't" attitude is something I associate with the personality politics of high-school, reinforcing the...
  14. Hairfoot

    My Response to the Grognardia Essay "More Than a Feeling"

    Nope. You invented that argument without any help from me, so you'll have to provide your own underlying logic. I pointed out that players still complain about GM fiat and unfairness, despite the abundance of rules. And where did you get "one player" from? Are you suggesting that all...
  15. Hairfoot

    My Response to the Grognardia Essay "More Than a Feeling"

    How many bluegrassians does it take to change a lightbulb? 10: one to change the bulb, three to sing about the old one, and six to walk out in disgust because it's electric. [/off-topic]
  16. Hairfoot

    My Response to the Grognardia Essay "More Than a Feeling"

    Or reading the ever-present threads on any RPG discussion board concerning GM unfairness and bias.
  17. Hairfoot

    My Response to the Grognardia Essay "More Than a Feeling"

    Which suggests that it was introduced as a term of derision. I prefer "classic". Comparison with old cartoons isn't very apt, because a lot of them were objectively bad. The old/new school debate in D&D is more akin to glam rockers and folkies arguing the merits of electric/acoustic guitars.
  18. Hairfoot

    My Response to the Grognardia Essay "More Than a Feeling"

    That's the crux of it. There's a lot of high-strung defensiveness toward the suggestion that, for some, the superhero boardgame format of 4E may not be as much fun as the more demanding and human-scaled classic play-style. Any spirit of "live and let live" has been steamrolled by the popular...
  19. Hairfoot

    Magic and real world equivalents

    Forked from: What is so special about Greyhawk? I generally regard myself as a fan of low-magic settings, but I'm still not sure exactly what that means. The definition low- or high-magic seems to be a largely subjective thing. So, for illustration, what do think would be the real world...
  20. Hairfoot

    So that's why you like it

    Amen. Now if only a game would be published with a decent shooting rule system.
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