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  1. Agglomérante

    New News Page Layout

    Yay! It looks great. The comment count doesn't need to be full caps bold, since it doesn't have to visually compete with all those strong blocks anymore. You can set it lowercase and normal type, try aligned right. Just the same word in the same spot on every block will draw the eye to it and...
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    New News Page Layout

    Here's the CSS to try (with !important declarations for testing only). It also gets rid of the "READ MORE" link. It's a well-understood Web convention that headings function as links in news portals such as this. .cms_separator { border-top: 0 !important; } div.article_preview {...
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    Help with DMG mining cubic volume, p.106

    I'm having trouble interpreting Gygax's cubic volume table on p. 106 of the DMG. Here are the first two rows, with the three columns on the right representing the type of rock being mined. MINING: CUBIC VOLUME OF ROCKER PER 8 HOURS LABOR PER MINER Race of Miner working very soft soft...
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    D&D 5E (2014) With the Holy Trinity out, let's take stock of 5E

    My sentiments exactly, Gneech. I'm having fun extending Wave Echo Cave but modifying adventures is about all I have time for.
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    D&D 5E (2014) With the Holy Trinity out, let's take stock of 5E

    5e: Keoghtom's Ointment for your Edition War wounds.
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    D&D 5E (2014) What options are you using from the DMG?

    My group tried speed factor last night, with the old-school method of writing down your action before you roll initiative. The group disliked being chained to an action but really enjoyed rolling a new initiative every round so we kept that aspect and lost everything else.
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    D&D 5E (2014) Expanding Wave Echo Cave to bring PCs to 6th level

    Hah, the players didn't make it to Wave Echo Cave last night. I've got weeks to prep this. If I pull it off, I'll post the expansion here.
  8. Agglomérante

    D&D 5E (2014) Expanding Wave Echo Cave to bring PCs to 6th level

    Nope, that wasn't sounding weird or fun. The clever undead have to have a decent motivation. The tear in the magical weave that powers the Forge of Spells was ripped open in the first place in whatever fight entombed this evil Power in the solid rock, eons ago. So it would make sense for the...
  9. Agglomérante

    D&D 5E (2014) Expanding Wave Echo Cave to bring PCs to 6th level

    I know, right?! So it's depicting a typical inner mine exit and dumping spot for mithral. I like the little side lanes for managing traffic. There might be a few of these dumping spots, but this is the only one with rooms. I just picked up the DMG (wheeh!) and there's a beautiful table on...
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    D&D 5E (2014) Expanding Wave Echo Cave to bring PCs to 6th level

    I searched my game notes for "mine" and came up with this beauty, attached to a 2007 note. No idea what the source is. It's a nice close-up of what could serve as the Boss lair in my sprawling complex, which is too big to map. A Heavy-Metal-esque enormous cavern opens up to the north. The...
  11. mithral-mines.jpg

    mithral-mines.jpg

  12. Agglomérante

    D&D 5E (2014) Expanding Wave Echo Cave to bring PCs to 6th level

    Hahah, what a coincidence. I once ran an old leather-faced gnome wizard named Fig who travelled with his wife, a vegepigmy. I can slot that weirdo right in here. A huecuva's a fallen cleric. Hmmm. I briefly considered a Crypt Thing, then imagined how splitting up the party with its teleport...
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    D&D 5E (2014) Expanding Wave Echo Cave to bring PCs to 6th level

    I'm digging the myconid colony, possibly enraged by the party's footfalls having killed sentient moss. I'm reminded of a ridiculous Space 1999 episode where, on an away mission, a party member eats a cherry tomato that turns out to be a sentient life form (and she goes on trial by plants, for...
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    D&D 5E (2014) Expanding Wave Echo Cave to bring PCs to 6th level

    Thank you, thank you. I dunno how I missed checking your link until now. Very rich resource. I like this: Five minutes reading and I already know what ores the mine is ostensibly after. Skeletons have intelligence 6 so they can recognize a vein of ore, they just can't differentiate between...
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    Converting Ravenloft for 5e

    Somebody's already done a nice 5e conversion, here: www.reddit.com/r/dndnext/comments/2fxgh3/i6_ravenloft_converted_to_5e_in_time_for_halloween/ I picked up a half-price PDF of Castle Ravenloft but haven't been too thrilled with what I've read so far, which isn't a lot. The original I6 seems...
  16. Agglomérante

    D&D 5E (2014) Expanding Wave Echo Cave to bring PCs to 6th level

    What monsters did you choose? Lava opens up all kinds of fire possibilities. I'm having trouble with the ecology of the place. So hard to populate a sterile mine. It's basically undead and automatons.
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    D&D 5E (2014) Expanding Wave Echo Cave to bring PCs to 6th level

    I love it and am using it! Thanks!
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    D&D 5E (2014) Expanding Wave Echo Cave to bring PCs to 6th level

    Hah, I'll be running Ravenloft next. I've been jotting down DM notes here: http://www.enworld.org/forum/showthread.php?373129-Converting-Ravenloft-for-5e Please add any Ravenloft thoughts you have!
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    D&D 5E (2014) Expanding Wave Echo Cave to bring PCs to 6th level

    I actually own that one. It would be tricky connecting the map. You have to keep the Lost Mine of Phandelver actually lost and undiscovered. If it connects to civilization underground, it's only ever just on the other side of that collapsed offramp. The mining skeletons from my scenario...
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    D&D 5E (2014) Expanding Wave Echo Cave to bring PCs to 6th level

    Those are both excellent ideas. Love the three specialist mummies. There are fantastically-imagined encounters for both those ideas, including dwarven submarines and dwarven crypts, in Raggi's "Hammers of the Gods." Here are some excerpts: The adventure doesn't work as an extension to the...
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