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  1. Remathilis

    D&D General Did 5e 2024 Not meet the economic goals set, and if not, why not?

    D&D 2024 "failed" the same way the latest Marvel movies have "failed"; anything that isn't a resounding success and record-breaking return is a failure now. High end brands (be it Marvel, D&D or whatever) are held to almost unrealistic expectations based on prior performance. Costs to produce it...
  2. Remathilis

    Eberron: Forge of the Artificer Page Count, Contents Revealed

    The whole point of backwards compatibly was to keep your old books relevant while updating the crunchy parts. Rising from the Last War is 90% usable: the lore isn't changing meaningfully, much of the magic items are fine, all the graphs and tables still work, etc. what 2024 has changed is all...
  3. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Yes, you can have a combat between a beastmaster ranger with his pet wolf, a shepherd druid with 8 summoned pixies, a necromancer and his 6 skeleton minions, and the creation bard using 2 animated objects vs a horde of hobgoblins, their mounts, a leader and their ogre battering ram, but if EVERY...
  4. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    And the game has been getting better at removing those kinds of things from the core gameplay of the classes. Which is why the paladin doesn't have to be a goodie two shoes to keep his powers, the thief got rebranded to rogue, and barbarians stopped needing to kill wizards on site. We don't need...
  5. Remathilis

    Eberron: Forge of the Artificer Page Count, Contents Revealed

    I will admit it's the one I'm the most curious about. Khorvar are descendents of elves and humans who first met in Khorvaire (hence the name) but they are far more a true breeding species than a mixed blend. More akin to a tiefling than a half-fiend. But mechanically they were half-elves since...
  6. Remathilis

    Eberron: Forge of the Artificer Page Count, Contents Revealed

    Warforged, kalshatar, shifter, changeling, Khorvar (Eberron half-elf)
  7. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Have fun playing your Solo game then, because you obliviously won't need the rest of the party.
  8. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Can I say that if you're classes primary feature requires you not use it all the time to be fair to the other players, it's not a good feature. You can't design around the if idea of giving a character an op ability and then making them promise not to use it or use it responsibly.
  9. Remathilis

    Eberron: Forge of the Artificer Page Count, Contents Revealed

    The feats are designed to replace the subrace style design since subrace isn't a thing anymore. As far as I can tell, the only mechanical elements not seeing a revision is a few weapons and possibly some monsters.
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  11. Remathilis

    Eberron: Forge of the Artificer Page Count, Contents Revealed

    Ok. What's an Arcane? Hurry up, my floor is coming up soon...
  12. Remathilis

    Eberron: Forge of the Artificer Page Count, Contents Revealed

    Investigator was in the Ravenloft book. They could revive it here.
  13. Remathilis

    Eberron: Forge of the Artificer Alternate Cover Revealed

    Yeah, PDF only. POD is already razor thin on margins. But I'd have had Quickstone physical book yesterday if it was.
  14. Remathilis

    Eberron: Forge of the Artificer Page Count, Contents Revealed

    I think that's a perfectly fine elevator speech version of it. Magic is replicating technology from our world like trains and telegraphs. I think any more specific a description would require far more nuance than your typical sales point would warrant. Leave the hair-splitting for message boards.
  15. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    It only works if the skeletons have limited actions (attack), the PCs only have one action per round (attack, cast one spell, etc) and the monsters so likewise. But in a game with bonus actions, reactions, weapon masteries, legendary actions, and such, it falls apart. The only way you get a...
  16. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    That's one interpretation. The issue of course is that a Necromancer can represent a someone who talks to spirits, binds souls, animates corpses, siphons life energy, and causes decay/necrotic damage or poison and disease. It's hard to make each of these necromancers work in four class features.
  17. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Most of magic is artificial. Cure Wounds heals injuries but doesn't cure diseases or poisons. Illusion spells are broken up by how many different senses it can fool at the same time. Teleport magic divided up by distance. Much of D&D's magic is artificially sliced up into separate effects across...
  18. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    And that's the biggest problem. D&D's action economy works in that large combats can function only if each individual unit is limited. The more options you give an individual unit, the less units you can have. TSR D&D kinda worked for larger battles with minions and followers because your...
  19. Remathilis

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Diablo can do that because it's a video game and primarily played solo. The game can track the doings of a dozen minions without the player having to make them do something individually every six seconds. As a counter-example: The Elder Scrolls Online has a necromancer class and has a very...
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