Search results

  1. fuindordm

    D&D 5E (2014) Survivor Campaign Settings II: Blackmoor Wins!

    Blackmoor 15 Dark Sun 3 Eberron 7 Greyhawk 9 Lankhmar 16 Mystara 20 Spelljammer 13 Blackmoor is kinda bland, really.
  2. fuindordm

    D&D 5E (2014) Survivor Campaign Settings II: Blackmoor Wins!

    Blackmoor 17 Bought it, read it, was not impressed. Dark Sun 14 Eberron 10 Still my favorite! Greyhawk 15 Jakandor 11 Kingdoms of Kalamar 18 Lankhmar 21 Mahasarpa 2 Mystara 21 Spelljammer 18
  3. fuindordm

    D&D 5E (2014) Survivor Campaign Settings II: Blackmoor Wins!

    Birthright 5 Blackmoor 22 Dark Sun 19 Eberron 15 Greyhawk 24 Jakandor 13 Kingdoms of Kalamar 18 Lankhmar 22 Mahasarpa 12 Mystara 22 Spelljammer 18 Wilderlands of High Fantasy 6
  4. fuindordm

    D&D 5E (2014) Survivor Campaign Settings II: Blackmoor Wins!

    Birthright 11 Blackmoor 23 Council of Wyrms 6 Dark Sun 31 Dragonlance 8 Eberron 23 Greyhawk 24 Lots of things to appreciate, but for me it never sparked the desire to tell new stories Jakandor 17 Kingdoms of Kalamar 18 Lankhmar 24 Mahasarpa 18 Mystara 26 Pelinore 5 Spelljammer 18 One point for...
  5. fuindordm

    D&D 5E (2014) Survivor Campaign Settings II: Blackmoor Wins!

    Birthright 14 Blackmoor 22 Council of Wyrms 16 Dark Sun 25 Dragonlance 15 "One big story" campaign Eberron 23 So many possible stories your head will explode campaign Ghostwalk 16 Greyhawk 27 Jakandor 21 Kingdoms of Kalamar 19 Lankhmar 23 Mahasarpa 17 Mystara 26 Pelinore 18 Planescape 17...
  6. fuindordm

    D&D 5E (2014) What would you miss about 5E if you were playing AD&D?

    Let's see... what aspects of 5e would I miss strongly enough to consider incorporating into an AD&D campaign (first edition)? * I like hit dice as a healing pool that you can use on a short rest. I think that would port over well into AD&D, and extend the 'adventuring day' without changing the...
  7. fuindordm

    D&D 5E (2014) Would you rather have a power 1/Short Rest, or 3/Long Rest?

    Responding to the OP, I'd rather have 3/day. But in some cases that seems like too many uses. Part of the logic behind the short rest mechanic is to limit the extent to which PCs can nova. On a similar note, let's say you're running a campaign where safe places, and hence short rests, are few...
  8. fuindordm

    Unearthed Arcana Unearthed Arcana Gives You Subclasses For Monk, Ranger, and Paladin

    I like all three! Paladin: Repent! (Bonk.) Orc: No. (Miss) Paladin: Bad orc! Repent! (Bonk.) Orc. Rarh! (Miss) Paladin: (Bonk) Go home, and think about what you've done! Orc: Okay. (Shuffles away from the battle)
  9. fuindordm

    Revisiting crusty old games

    Paranoia was a work of genius, and perfect for short campaigns. The first edition of Earthdawn was great, and did more to inspire my worldbuilding than D&D ever did. But I would play AD&D over and over, even today, warts and all. The last time I played it was in 2008-ish. Ben
  10. fuindordm

    Unearthed Arcana 5E Psionics Alert! The Mystic Is Back In Unearthed Arcana

    Not really what I expected for the third iteration, but interesting. I think it's a strong framework for a class that will feel very different in play from any other class. Likes: If any class should be able to break the concentration barrier, it's this one. It is a daring choice to make...
  11. fuindordm

    D&D 5E (2014) Dealing with distracted and distracting players in an all-teen game

    It's frustrating for the DM when she has a story to tell and the players don't seem to want to get around to it. I certainly lived that in high school, and I'm still living it now at 45 years old. And yet... if all the players are having fun, the DM shouldn't be the wet blanket. It sounds...
  12. fuindordm

    D&D 5E (2014) Idea for a new feat - Martial Flexibility

    That was my response to Ganymede's suggestion for a feat that stacks Str and Dex bonuses. --Ben
  13. fuindordm

    D&D 5E (2014) Idea for a new feat - Martial Flexibility

    Well, I wouldn't want a feat in the game that lets a PC replace +5 + proficiency to attack with (potentially) +10 + proficiency to attack. I think my version does not break the assumption of bounded accuracy. A finesse fighter can dump Str at the cost of only having a strong attack bonus for...
  14. fuindordm

    D&D 5E (2014) Idea for a new feat - Martial Flexibility

    True, but it's basically a ribbon, and I don't think a Master of Arms should have to take Tavern Brawler as well. I was even considering tacking on a +1 to attribute or a second ribbon. Cheers, Ben
  15. fuindordm

    D&D 5E (2014) Idea for a new feat - Martial Flexibility

    I think 771M's idea is the most elegant solution. Here's my take on it: Master of Arms You are trained in a combat style that emphasizes versatility. Requires Int 13+ * You are proficient in improvised weapons. * When you attack with any weapon in which you are proficient, or with an unarmed...
  16. fuindordm

    Unearthed Arcana Unearthed Arcana Mass Combat

    I agree with everyone here, the BR scale is too large for opposed d20 rolls, and there is not enough "damage" done to units in combat. The fighting needs to be simultaneous, and it needs to damage both sides (unless ranged). So each round should have four phases: 1) shooters shoot 2) everyone...
  17. fuindordm

    D&D 5E (2014) New UE Classes

    I'm a big warlord fan, but I think the battlemaster suffices. Regarding new classes, in addition to the Mystic and Artificer the only other one that I feel is needed is a fully Mundane Ranger for low-magic games. They'll probably release the alt-ranger, but I really, really wish the...
  18. fuindordm

    D&D 5E (2014) Roleplaying choices for a Tabaxi?

    Not strictly BTB, but: You possess a minor magic item that summons Roomba's Floating Disc for one hour. When you take a short rest, you curl up on the disc and let it carry you around the room in a random pattern. More seriously: How about a fighter/rogue that takes the jungle cat hunting...
  19. fuindordm

    D&D 5E (2014) New Warlock Pacts: What are your concepts?

    The patrons are the subclasses, and grant several abilities as well as an expanded spell list. They are responsible for most of the flavor of your warlock. The three pacts are designed to let the player skew their flavor toward specific play style, by granting a minor ability initially and...
Top