Search results

  1. Fanaelialae

    When Your Great Idea Isn’t Being Received Like You Expected

    This explanation is somewhat abstract, but it sounds like a solid approach, assuming it suits the style of game. It sounds like you're going for a 'Han Solo' approach to advancement (as opposed to the 'Luke Skywalker' model used by games like D&D). Obviously, a lot would depend on the actual...
  2. Fanaelialae

    When Your Great Idea Isn’t Being Received Like You Expected

    Plenty of times. I recently introduced a new crit house rule, where they roll damage normally and add the maximum on top of that (instead of rolling double dice). They have no problem remembering that one. I've had many other house rules (oftentimes granting additional narrative control) that...
  3. Fanaelialae

    TTRPGs Where Everyone's a Mage?

    There's also Magicians. It's an RPG set in a magic school in Korea. The distinctive aspect of this RPG is that it's a language teaching RPG, where you cast your spells by speaking Korean (and running it through a language translation app to verify that you pronounced it well enough to cast...
  4. Fanaelialae

    TTRPGs Where Everyone's a Mage?

    There's 'Of Dreams and Magic'. From what I recall, it's a modern fantasy where mages get their magic from dreams, and can even travel to worlds that exist within dreams. However, using magic risks granting substance to their own nightmares.
  5. Fanaelialae

    D&D 5E (2014) Wizards Do Suck;)

    Wizards can prepare spells. Bards and sorcerers have spells known. Being able to change out your spells each day is a very significant advantage. One that I've frequently leveraged while playing wizards (as well as clerics and druids), and one that I sorely miss when playing bards. Neither...
  6. Fanaelialae

    D&D 5E (2014) Wizards Do Suck;)

    Nah. You can cherry pick examples of other classes that get access to wizard spells, but only wizards get access to the entire wizard spell list. Combine all the other casting classes together and sure, you'd end up with something better than the wizard. But such a class doesn't actually exist...
  7. Fanaelialae

    Which game has your favorite magic system?

    I quite like the Invisible Sun magic system. It's quite varied.
  8. Fanaelialae

    D&D 5E (2014) DM gave me a helm of teleportation, am I a jerk for using it?

    As others have said, if the DM put the helm into the game, it's there to be used. There are plenty of options for the DM if they don't want teleportation to be a factor (least of not which is simply making an area warded against teleportation). I've included that item in a few campaigns and...
  9. Fanaelialae

    D&D 5E (2014) What Level Should This Spell Be? (Artificer, Homebrew)

    As written, I'd put it at 2nd. It's very niche, having no effect against non-attuned magic items. So I'd say it's weaker than something like counterspell or dispel magic. If it could suppress the benefits of non-attuned items as well, I'd put it at 3rd.
  10. Fanaelialae

    D&D 5E (2014) I think Wizards balances classes using damage on a single target nova over 3 rounds.

    In fairness, scaling a Dracolich to level 1 was never something 4e claimed to be able to do. IIRC, you could scale a monster's level by +/- 5. Beyond that you were supposed to rewrite the creature. So that one was more like an acknowledged technical limitation than something that didn't work well.
  11. Fanaelialae

    D&D 5E (2014) Has Anyone Seen the Following Builds?

    We currently have a paladin/hexblade in the party. It's effective. I don't recall ever seeing any of the other builds.
  12. Fanaelialae

    D&D 5E (2014) Very Unique Houserules?

    For a couple campaigns back in the day we were down to just 3 guys in the group (sometimes only 2, including the DM). So what we did was allow everyone to take a secondary class that automatically advanced at half the rate of the first. I think we got all the starting proficiencies from both...
  13. Fanaelialae

    D&D 5E (2014) Cantrips, a Curious Thing

    My guess would be because it's tricky to make interesting when compared to the alternative (casting leveled spells). The warlock, which is the closest official design to this concept IMO gets a lot of extras on top of being able to spam really strong eldritch blasts. I would say because a)...
  14. Fanaelialae

    D&D 5E (2014) Cantrips, a Curious Thing

    An Ice Knife cast as a 9th level spell would deal 1d10 +10d6 damage. It's only if you cast it at 1st level that it deals 1d10 + 2d6. I think a reasonable explanation is that spells scale off of the energy put into them, whereas cantrips (requiring effectively no energy to function) instead...
  15. Fanaelialae

    D&D General So what is high level play like?

    IME, the players will step up. It gives them a chance to show off all the cool things their character can do, which is the sort of thing that (IME) virtually every player enjoys. Some groups may debate the particulars for most of the session (my newbie group was like this, but they were having a...
  16. Fanaelialae

    D&D General So what is high level play like?

    I've played and DM'd a number of high level (19+) campaigns in 5e (and 3e). The biggest problem I've seen is when the DM needs to always feel in control. For example, it's much harder to railroad a high level party; it requires a much heavier hand than a low level party, and effectively removes...
  17. Fanaelialae

    D&D 5E (2014) Do you let PC's just *break* objects?

    Sure, depending on the character and the object. I'd let most PCs attempt to break down an ordinary wood door, but not a steel porticulis. Unless the PC in question had a girdle of giant strength, in which case I might, assuming that the porticulis wasn't designed to withstand an assault by...
  18. Fanaelialae

    D&D 5E (2014) What houserules do we assume is common in the community?

    Automatic success on a 20 / automatic failure on a 1.
  19. Fanaelialae

    D&D General The Problem with Individual Initiative

    To address your question, RAW doesn't allow you to ready movement. I'd allow it; it's not as though it's game breaking. But under RAW movement isn't an action. You can Dash as an action, but that doesn't actually allow you to move; it just doubles your speed.
  20. Fanaelialae

    D&D General The Problem with Individual Initiative

    You could simply allow two characters who haven't gone yet to swap their turns, assuming both are willing. The description could be something like this. Imagine that the party needs to retreat. It's the fighter's turn, but the wizard is at the bottom of the order and the fighter is unwilling...
Top