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  1. Fanaelialae

    D&D 5E (2014) Alternate caster stats

    That's the thing. I don't really know what the most optimized combination an optimizer might conceive under this system. Yeah, giving up casting power is generally a big concern for casters, so it may be that this isn't too OP. Something that could potentially be an issue would be something...
  2. Fanaelialae

    D&D 5E (2014) Alternate caster stats

    The biggest "exploit" in being able to choose your casting stat would be in multiclassing. For example, if a sorcerer can use wisdom, then they can dip a level of monk and improve their AC significantly. Effectively, it makes it much easier to build a SAD multiclass character. If I implemented...
  3. Fanaelialae

    D&D General Another idea for a perfect crime in Dnd, the defendant bribes the jury to ensure their found guilty

    This also assumes that the local lord cares more about doing the right thing than appearing in the right. The judge (or jury) is likely an extension of his power, this being a feudal society. Rather than bringing into question that a representative of his (and by extension, himself) could be...
  4. Fanaelialae

    D&D 5E (2014) Highly Lethal/ Critical Combat

    Pretty sure it's half the size of your HD. So a fighter would get 5 (d10/2) while a wizard would get 3 (d6/2). Plus Con, of course. I believe the article even talks about how it might need to be scaled at higher levels.
  5. Fanaelialae

    D&D 5E (2014) Grapple prone enemy and fly up

    You're not wrong, but it does create some strange potential loopholes in the rules if you allow prone creatures to fly. A character could drop prone before flying into the air, and then argue that they can't be knocked out of the air by being knocked prone because they are already prone and...
  6. Fanaelialae

    D&D General Crime and Punishment in a Less Magical World

    It depends on the setting. Are magic users relegated to myths and legends? Then there's a decent possibility that they'll get away with it. Are magic users known but rare? Then there's a decent chance that there would be at least one magic user affiliated or in the employ of the kingdom...
  7. Fanaelialae

    D&D 5E (2014) Highly Lethal/ Critical Combat

    It seems like your proposal would be more dangerous than standard 5e, but significantly less so than what is proposed in the Reddit post. Keep in mind that chaos tends to favor monsters over the long term, and more crits means more chaos. I would expect players under a house rule like this to...
  8. Fanaelialae

    D&D 5E (2014) Level Capping? No. Level Squashing? Maybe.

    Sounds to me like your players might not be into high level play. Like anything else, it requires buy in from the players, although IME it's only been an issue with ultra-casual players (like a GF who's only playing because her BF is). The only other times I've seen that were when someone had to...
  9. Fanaelialae

    D&D 5E (2014) Level Capping? No. Level Squashing? Maybe.

    That seems like a good thing to me. When I said go nuts, I meant I feel free to go wild with my imagination. Not to cook up the most ironclad unwinnable tactical scenario I can come up with. IMO, you're looking at it backwards. You can challenge them using only low mental overhead. That's...
  10. Fanaelialae

    D&D 5E (2014) Level Capping? No. Level Squashing? Maybe.

    What I do to manage mental overhead is to not worry (keep track) about what the PCs can do. I just expect and allow myself to be surprised, and I find that this adds a lot of enjoyment on my side of the table. I'd go so far as to say it's my favorite aspect of high level games (it does happen...
  11. Fanaelialae

    D&D 5E (2014) Level Capping? No. Level Squashing? Maybe.

    It's not unusual for monsters in T4 to do 24+ dmg in a single hit (and significantly more in a turn). Meaning that even a 20th level fighter with above average Constitution would be about 1 hit from being insta killed by PW:K. I assume by resistances you don't mean the half damage kind. That...
  12. Fanaelialae

    D&D 5E (2014) Level Capping? No. Level Squashing? Maybe.

    If you want to preserve some of that sense of mortality, you could just add a once per turn damage boost at higher tiers. For example, +1d6 at tier 2, +2d6 at tier 3, +3d6 at tier 4. For monsters as well as PCs. Adjust to desired flavor. More damage generally means shorter combats and a greater...
  13. Fanaelialae

    D&D 5E (2014) Level Capping? No. Level Squashing? Maybe.

    Just look at a basic spell like Absorb Elements. With that, if the casters fails the save they take the same damage as a typical character would on a successful save (half), and half that on a successful save. With only 10 HD max, most fighters will never be immune to PW:K. With a 100 HP...
  14. Fanaelialae

    D&D 5E (2014) Level Capping? No. Level Squashing? Maybe.

    IMO, HP bloat is not the reason most groups don't play high levels. I think there are two reasons primarily at work. One, a lot of campaigns fizzle out for various reasons before the intended end point. Leaving aside the rare game that starts at high level, that means low level games are...
  15. Fanaelialae

    D&D 5E (2014) Grapple prone enemy and fly up

    Being knocked prone only causes one to fall if they are flying under their own power (and even then, I believe it is limited to natural flight). A prone creature that is grappled and dragged into the air isn't flying; it's just grappled by a flying creature. Of course, if you knock the flying...
  16. Fanaelialae

    D&D 5E (2014) Grapple prone enemy and fly up

    While it is up to the DM, I'd just rule it remains prone. Simple and fair. Narratively, the grappler grabs the target by the ankle and flies up.
  17. Fanaelialae

    D&D General When is the last time you played a tabletop RPG?

    It was about 4 weeks ago, but we usually play every week. I alternate playing/DMing with another DM (separate campaigns). Last weekend it was my turn to run. The week before we had a get together instead of playing because my friend from Ohio was in town. The week before that I had to cancel...
  18. Fanaelialae

    D&D General Why was 3.5 needed?

    The biggest issue with swift actions, IMO, was that they were tacked on immediately after the 3.5 release, rather than having been incorporated into the 3.5 release. We sometimes had core 3.5 characters being played alongside characters with swift actions, and the difference was definitely...
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