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  1. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    That's exactly the issue. If the DM decides to allow it, they set a DC. So: DM A doesn't allow it. DM B sets the DC at 30. DM C sets the DC at 20. DM D sets the DC at 10. You might as well argue that the Fighter is fine because if the DM allows, they can set a DC for the Fighter to cast Wall...
  2. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    I think that you absolutely could design a fighter to do all of those things. I don't think there's been any edition where a fighter actually could do all of those things, except perhaps 4e. I mean, just for starters, you have several instances of Arthur killing someone with a single, powerful...
  3. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    If you define magic user so broadly as to be someone who can influence the fiction at a narrative level, then you might be right. If you define magic user in the more traditional manner (someone who casts spells) then you couldn't be more wrong. I define MUs as the latter, but it seems like a...
  4. Fanaelialae

    D&D 5E (2014) What are there so few 4th level cleric spells?

    I like what you did with High Magic. I couldn't find the High Magic list for warlocks though. Do warlocks not have access to High Magic? If so, did you replace their Mystic Arcanum with anything?
  5. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    Keep in mind that even taking the D&D Beyond data at face value, that doesn't exactly tell the whole story. 13% fighters / 8% wizards is for all players. A large portion of whom appear to be free users, given that around 40% of those users chose champion, and evocation as their respective...
  6. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    I accept that might be true at your table, but it isn't at mine. Even if fighters were stronger wizards would still get played at my table (and, I suspect, plenty of others). The only meaningful difference at your table would be that maybe your players wouldn't feel that someone needs to play a...
  7. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    Why would your takeaway be that anyone wants wizards removed from the game? How about, narrow the imbalance between wizards and fighters? This could be done by improving fighters. By giving them better tools to achieve their role in combat, and by giving them tools to be able to do things out...
  8. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    Are you a Sith? Claiming that power level isn't tied to fun is an absolute. Moreover, it's one that I know from my own experiences to be a false claim. I've seen players retire characters that they were enjoying as characters, because they weren't enjoying them from a power-level perspective...
  9. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    Your experiences are different from mine. I've never seen anyone's arm twisted into playing a caster, unless it was a healer. I've definitely seen folks play a tank simply because the party lacked for a front line. That doesn't mean that everyone always wants to play a caster, of course. Most...
  10. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    I think a more reasonable conclusion is that many players choose their class based on concept rather than power level. Which means that if you were to make fighters stronger, wizards would continue to be played, because people would still be attracted to playing characters based on the wizard...
  11. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    The thread topic is: 5E Merlin and Arthur or Batman and zatana Seems to me that this was a "casters vs martials" thread from the beginning.
  12. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    I'll grant you it's an easier comparison (more 1:1). Still, if you compare the fighter and the wizard, the fighter has both less versatility and less raw power. Many have argued that the fighter makes up for it with staying power. That (at least in combat) a fighter can overtake the wizard in...
  13. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    It would be fair to say that a table like that may have found an internal balance. However, unless the game actually promotes such an approach to play, that wouldn't be indicative of the balance of the game itself. Certainly we could imagine a different table where the wizard player ignores...
  14. Fanaelialae

    D&D 5E (2014) Merlin and Arthur or Batman and zatana

    I think D&D would be better if the wizard were designed more like Batman and the fighter more like Superman. That might arguably be the case at low levels, but it certainly is not at high levels. The fighter is basically designed like a Batman who gets blindsided by every situation. And the...
  15. Fanaelialae

    D&D General I need some help

    If he's aware that he was frozen in time for a long time, then he knows he's a stranger in a strange land. He may tag along with the party simply because they can serve as "guides" to this time period.
  16. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    Alphatia doesn't exist post Wrath of the Immortals. The Immortals destroyed Alphetia. First they destroyed the capitol of Alphatia, and when Alphatia refused to surrender, they sank the entire country.
  17. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    They more or less tried. Alphatia made war against the combined forces of Thyatis and Glantri. As a result, the Immortals sank the continent of Alphatia. [Glantri - Kingdom of Magic - The Grimoire, pg 16] Alphatia isn't likely to be conquering anyone unless they all had Water Breathing...
  18. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    Glantri is only a small region of Mystara though. I don't think anyone is questioning whether a campaign world with one or two magocracies would be fun. It's more a question of whether a setting where pretty much everything is a magocracy would be fun.
  19. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    The society that uses mages in secret can't possibly last any significant length of time, but the society whose nobles are overtly casters definitely would endure? Sure. I've been trying to meet you half way by discussing things based on the terms of your premise; that of a world where magic is...
  20. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    I think you're massively oversimplifying. That's one possibility, but out of a myriad of possibilities. People are complicated. Let's say that early cultures perceived magic as dangerous. This could be for any number of reasons. Perhaps magic in those days was less understood and therefore a...
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